Binding of Isaac: Rebirth Wiki
(Added Old Capacitor.)
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** +1.50 [[range]].
 
** +1.50 [[range]].
 
** {{dlc|nr}} +0.40 [[tears]].
 
** {{dlc|nr}} +0.40 [[tears]].
** {{dlc|r}} +0.50 tears.
+
**{{dlc|r}} +0.50 [[tears]].
 
** +0.30 [[shot speed]].
 
** +0.30 [[shot speed]].
 
** +1.5 [[damage]].
 
** +1.5 [[damage]].
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* If the player has 2 items (via {{i|Schoolbag}}), only 1 of them needs to be empty to receive the benefits.
 
* If the player has 2 items (via {{i|Schoolbag}}), only 1 of them needs to be empty to receive the benefits.
 
** This appears to have been patched out on PC. {{dlc|nr}} However, if one of your two active items has no charge bar (e.g. {{i|Remote Detonator}}), you can swap to it after using the charged item to preserve the Bulb's effect.
 
** This appears to have been patched out on PC. {{dlc|nr}} However, if one of your two active items has no charge bar (e.g. {{i|Remote Detonator}}), you can swap to it after using the charged item to preserve the Bulb's effect.
* {{dlc|r}} Dim Bulb produces no effect with active items in consumable slots, e.g. {{c|Tainted Apollyon}}'s {{i|Abyss|force=none}} or {{c|Tainted Bethany}}'s {{i|Lemegeton|force=none}}.
 
* {{dlc|r}} The effect remains active with {{c|Bethany}}'s soul charges and {{c|Tainted Bethany}}'s blood charges.
 
** If the active item is fully charged only with soul/blood charges and no regular charges, Dim Bulb and Vibrant Bulb can be both active at the same time if Isaac holds both of the trinkets.
 
* When the active item is partially charged by {{i|4.5 Volt}}, the Dim Bulb will be active as long as the active item has less than one bar of charge.
 
*The {{I|9 Volt}} effectively nullifies the Dim Bulb's effect due to it granting 1 charge upon use of an active item, unless the active item only has 1 charge.
 
   
 
== Synergies ==
 
== Synergies ==
  +
 
* {{I|4.5 Volt}}: Dim Bulb will be active for as long as the active item has less than one bar of charge.
 
* {{C|Bethany}} / {{C|Tainted Bethany}}: The effect remains active with both soul and blood charges.
 
** If the active item is fully charged only with soul/blood charges and no regular charges, {{T|Vibrant Bulb}} can be active simultaneously with Dim Bulb.
  +
* {{I|Eraser}} / {{I|Notched Axe}}: These can be used/depleted as soon as possible to have Dim Bulb active for the rest of the floor.
   
 
* {{T|Old Capacitor}}: As long as the active item uses charges, Dim Bulb can be held active indefinitely.
 
* {{T|Old Capacitor}}: As long as the active item uses charges, Dim Bulb can be held active indefinitely.
  +
  +
== Interactions ==
  +
  +
* {{I|9 Volt}}: Renders Dim Bulb useless, save for 1 charge items.
 
* {{dlc|r}} Dim Bulb produces no effect with active items in consumable slots, such as {{c|Tainted Apollyon}}'s {{i|Abyss|force=none}}, {{c|Tainted Bethany}}'s {{i|Lemegeton|force=none}} or {{C|Tainted Magdalene}}'s {{I|Yum Heart}}.
   
 
== In-game Footage ==
 
== In-game Footage ==

Revision as of 09:41, 7 September 2021

(in Afterbirth † and Repentance)

Dim Bulb is a trinket added in The Binding of Isaac: Afterbirth †.

Effects

  • Increases all stats while Isaac's active item is completely uncharged:
  • Items that charge automatically will get only a tiny moment of benefit from the Dim Bulb before they gain more charge again.
  • (except in Repentance) If Isaac's active item has no charge bar and can used anytime, like Collectible How to Jump iconHow to Jump, Dim Bulb's effects will be permanent.

Notes

  • Dim Bulb is more than twice as powerful as Vibrant BulbVibrant Bulb; however, its effects are active less frequently.
    • However, 1 room charge items can be used at the start of each room to effectively get the Dim Bulb's effects constantly.
  • Dim Bulb has no effect when no active item is held.
  • If the player has 2 items (via Collectible Schoolbag iconSchoolbag), only 1 of them needs to be empty to receive the benefits.
    • This appears to have been patched out on PC. (except in Repentance) However, if one of your two active items has no charge bar (e.g. Collectible Remote Detonator iconRemote Detonator), you can swap to it after using the charged item to preserve the Bulb's effect.

Synergies

  • (in Repentance)Collectible 4.5 Volt icon4.5 Volt: Dim Bulb will be active for as long as the active item has less than one bar of charge.
  • Character Bethany iconBethany / Character Tainted Bethany iconTainted Bethany: The effect remains active with both soul and blood charges.
    • If the active item is fully charged only with soul/blood charges and no regular charges, Vibrant BulbVibrant Bulb can be active simultaneously with Dim Bulb.
  • (in Repentance)Collectible Eraser iconEraser / Collectible Notched Axe iconNotched Axe: These can be used/depleted as soon as possible to have Dim Bulb active for the rest of the floor.
  • (in Repentance)Old CapacitorOld Capacitor: As long as the active item uses charges, Dim Bulb can be held active indefinitely.

Interactions

In-game Footage