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World of Warcraft: Dragonflight - The Loop
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Items in this pool can be found in the Devil Room in Greed mode. All items can be bought for some number of Red Heart containers. If Isaac has no Red Heart containers, items can be bought for three
Soul Hearts.
Activated Collectibles[]
Name | ID | Icon | Weight | Description |
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The Book of Belial | 5.100.34 | ![]() |
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The Book of Sin | 5.100.97 | ![]() |
Generates a random pickup, pill, card, or rune. | |
Guppy's Head | 5.100.145 | ![]() |
Spawns 2-4 friendly Blue Flies that damage enemies. | |
Guppy's Paw | 5.100.133 | ![]() |
Upon use, converts one Red Heart Container into three ![]() | |
The Necronomicon | 5.100.35 | ![]() |
Deals 40 damage to every enemy in the room. | |
Mega Blast | 5.100.441 | ![]() |
Upon use, Isaac fires a laser similar to the one used by Mega Satan. This laser deals massive damage, lasts for approximately 15 seconds, and persists between rooms. Isaac is pushed backwards by the force of the laser while it is active. | |
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Upon use, creates a friendly ![]() ![]() ![]() ![]() ![]() | |
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Spawns a demon familiar that's attached to Isaac and moves and fires in the direction Isaac shoots, using Isaac's damage, tears, range, shot speed, and special tear effects. | |
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Grants ![]() | |
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Destroys all items in the room and gives Isaac a unique locust familiar for each item destroyed. Some items generate locusts with special effects. | |
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Causes Isaac to go berserk for 5 seconds, greatly increasing his speed, tears, and damage, but restricting him to using a melee weapon instead of his tears. This item charges by dealing damage to enemies instead of clearing rooms. | |
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Briefly grants +1 speed and makes Isaac invulnerable and intangible. When the effect ends, destroys all projectiles and damages all enemies Isaac ran through. | |
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Spawns a wisp representing a random passive item, which orbits Isaac but can be destroyed. While the wisp is alive, Isaac gains that item's effects. Generation uses the current room's item pool 25% of the time, otherwise a random pool. | |
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The Nail | 5.100.83 | ![]() |
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Satanic Bible | 5.100.292 | ![]() |
Gives one ![]() ![]() | |
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Sacrifices up to 2 familiars and spawns an item from the Devil Room pool for each familiar sacrificed. Converts all friendly spiders and flies into coins. | |
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Spawns a sword above Isaac's head, which doubles all item pedestals. After Isaac takes damage, the sword can randomly fall at any point, instantly killing him. |
Passive Collectibles[]
Name | ID | Icon | Weight | Description |
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Athame | 5.100.408 | ![]() |
When Isaac takes damage, a black ring briefly appears around him, dealing damage to all nearby enemies. | |
Betrayal | 5.100.391 | ![]() |
Every time Isaac takes damage, a charm effect is applied to every enemy in the room, causing them to attack each other rather than Isaac. | |
Black Powder | 5.100.420 | ![]() |
Isaac leaves a trail of black powder on the floor. Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick to any enemies inside it. | |
Cambion Conception | 5.100.412 | ![]() |
After taking damage a certain amount of times, a permanent demonic familiar spawns. | |
Dark Matter | 5.100.259 | ![]() |
+1 damage, adds a chance to shoot fear tears. | |
Demon Baby | 5.100.113 | ![]() |
Spawns a familiar that follows Isaac and automatically fires at enemies in its reach. | |
Empty Vessel | 5.100.409 | ![]() |
Grants two ![]() | |
Gimpy | 5.100.225 | ![]() |
Gives chance of spawning a ![]() ![]() | |
Guppy's Collar | 5.100.212 | ![]() |
Grants a permanent 50% chance to respawn with 1/2 of a Red Heart after death. | |
Guppy's Hair Ball | 5.100.187 | ![]() |
Spawns a familiar that loosely follows behind Isaac, which blocks shots can be swung like a flail to damage enemies. Grows bigger by killing enemies. | |
Guppy's Tail | 5.100.134 | ![]() |
Room Clear Awards have a 1/3 chance of being replaced with a Chest and a 1/3 chance being replaced with nothing. | |
Headless Baby | 5.100.269 | ![]() |
Spawns a familiar that follows Isaac, leaving blood creep on the ground. | |
Leech | 5.100.270 | ![]() |
Spawns a leech familiar that chases enemies, dealing ~3 damage per second. Heals a Half Red Heart whenever Leech kills an enemy. | |
A Lump of Coal | 5.100.132 | ![]() |
The more distance tears travel, the more damage they will do. | |
The Mark | 5.100.79 | ![]() |
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Multidimensional Baby | 5.100.431 | ![]() |
Spawns a familiar that will follow Isaac's movements on a 2.5-second delay. Tears that pass through the baby will be doubled and increase in speed. | |
My Shadow | 5.100.433 | ![]() |
Each time Isaac takes damage, inflicts fear on all enemies in the room and spawns a black friendly Charger that will attack enemies. The Charger will be killed if it is damaged too much. | |
Pentagram | 5.100.51 | ![]() |
+1 damage, increases Devil Room / Angel Room chance by 10%. | |
Rotten Baby | 5.100.268 | ![]() |
Spawns a familiar that spawns a Blue Fly when Isaac shoots. It can only have one Fly at a time. | |
Sacrificial Dagger | 5.100.172 | ![]() |
Spawns a dagger orbital familiar, blocking enemy shots and dealing a high amount of damage to enemies in contact. | |
Sister Maggy | 5.100.67 | ![]() |
Spawns a familiar that follows Isaac around shooting normal tears. | |
Whore of Babylon | 5.100.122 | ![]() |
Grants +1.5 Damage and +0.3 Speed whenever Isaac has half a Red Heart or less. | |
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Grants 3 ![]() | |
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Doubles the number of most room clear awards, but reduces the overall chance of getting one by 1/3. | |
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Creates an orbital familiar. Collecting additional copies gives it the ability to shoot tears, then chase enemies to deal contact damage, then deal even more contact damage. | |
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After Isaac takes damage, spawns a flying familiar that chases enemies for the current room, dealing ~5 damage per second. | |
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Sets Isaac's Red Heart Containers to 1, but grants 9 extra lives. After dying, Isaac respawns with 1 Red Heart Container. | |
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Grants spectral tears that travel through obstacles (but not enemies) instead of breaking on impact with them. | |
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Spawns a random Harbinger familiar that changes every 10 seconds. Harbingers have different behaviors and spawn themed Locusts. | |
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Grants a familiar that transforms into another random familiar every 10 seconds. | |
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Spawns a shadow familiar that follows Isaac's movements on a 1 second delay and deals contact damage to enemies. After dealing enough damage, it is absorbed by Isaac and spawns friendly Chargers. | |
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Drops a random card or rune. ![]() ![]() | |
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Enemies near Isaac are afflicted with fear. | |
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Isaac builds rage every time a room is cleared. After four rooms, fires a large ![]() | |
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Stabs Isaac at the beginning of each floor, draining his red hearts. Increases damage and speed for the floor based on the amount drained. | |
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Gives Isaac +5 bombs and causes his bombs to fire ![]() | |
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When at exactly one Red Heart, increases tears, range, tear height, and shot speed. | |
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Converts good pills into bad pills and identifies all pills. Bad pills now have secondary positive effects. Grants one ![]() | |
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Shows the contents of ![]() ![]() ![]() ![]() ![]() | |
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Enemies have a chance to spawn ghosts on death, which chase and deal contact damage to enemies and explode after a short time. | |
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Spawns a familiar that charges a miniature ![]() | |
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Increases damage by 0.04 for every coin Isaac has, up to +3.96 damage at 99 coins. | |
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While in a room with enemies, spawns cracks on the ground. Walking over these cracks summons ghosts that launch themselves at enemies and explode. | |
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Gives Isaac 25 coins. | |
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Spawns a special set of spikes in the ![]() | |
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After taking damage, spawns an orbital wisp that lasts for the entire floor, up to a maximum of six. They fire tears but do not block shots. | |
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Grants 3 broken hearts and +0.25 damage for every broken heart Isaac has. Every otherwise fatal hit will add 2 more until Isaac has nothing but broken hearts. | |
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Replaces tears with a piercing laser with unlimited range. | |
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Abaddon | 5.100.230 | ![]() |
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Death's Touch | 5.100.237 | ![]() |
+1.5 damage, -0.3 tears. Tears are replaced with large piercing scythes. | |
Incubus | 5.100.360 | ![]() |
Spawns a demonic familiar that shoots tears identical to Isaac's in terms of damage, tears, and tear effects. | |
Judas' Shadow | 5.100.311 | ![]() |
Upon death, respawns Isaac as ![]() ![]() | |
Lord of the Pit | 5.100.82 | ![]() |
Grants flight and +0.3 speed. | |
Maw of the Void | 5.100.399 | ![]() |
Charged by firing for 2.5 seconds and when released, creates a black ring around Isaac that rapidly deals damage. ![]() | |
Mom's Knife | 5.100.114 | ![]() |
Isaac's tears are replaced by a knife that pierces enemies, can travel through obstacles, and can hurt enemies while Isaac is holding it. Holding down the fire button before firing increases its range and power. | |
The Pact | 5.100.80 | ![]() |
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Spirit of the Night | 5.100.159 | ![]() |
Grants spectral tears and flight. | |
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Grants piercing tears. After piercing one enemy, tears start homing and deal double damage. | |
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When at exactly one Red Heart, increases tears, range, tear height, and shot speed. | |
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The first 6 times Isaac takes damage on a given floor, he gains Speed and Tears for the rest of the floor, up to a maximum of +1.02 and +3.00, respectively. | |
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Increases Isaac's damage whenever he takes damage, up to six times. The bonus resets when entering a new floor. | |
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Tears are replaced by a laser beam that pierces through all enemies and obstacles in its path and deals high damage. Can only be fired after a short charge-up period. | |
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Grants 3 ![]() | |
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Sets Isaac's Red Heart Containers to 1, but grants 9 extra lives. After dying, Isaac respawns with 1 Red Heart Container. | |
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Isaac's tears are now controlled mid-flight with tear controls. Also increases damage and range, but decreases shot speed. | |
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Isaac's damage increases for the current room each time he kills an enemy. | |
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Gives Isaac the chance to fire tears that create rifts where they land, which damage nearby enemies and pull in enemies, pickups, and tears/shots from all sources. | |
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Spawns two familiars that float on either side of Isaac and fire tears that use his tears, range, shot speed, and tear effects, and scale with damage. |