Death's Head

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Death's   Head
Entity image

Base HPStage HP
NN
Table dividing line 1.png
Entity ID
212.0
Table dividing line 2.png
Found In
Stage Ashpit icon.png
Stage The Depths icon.pngStage Necropolis icon.pngStage Dank Depths icon.png
Stage Mausoleum icon.png
Stage The Womb icon.pngStage Utero icon.pngStage Scarred Womb icon.png
Stage Sheol icon.pngStage Cathedral icon.png
Stage Dark Room icon.pngStage The Chest icon.png

Death's Heads are invulnerable, flying enemies that move diagonally around the room and deal contact damage. They will bounce off of Isaac, walls, and each other, generally causing chaos in a room. They immediately die when the room is cleared. They can be killed if hit with the Chaos Card Chaos Card, Added in Afterbirth †15►Little Horn Little Horn, or Added in Afterbirth †15►Euthanasia Euthanasia.

Variations[edit | edit source]

Dank Death's Head[edit | edit source]

Dank   Death's   Head
Entity image

Base HPStage HP
20
0
Table dividing line 1.png
Entity ID
212.1
Table dividing line 2.png
Found In
Stage The Depths icon.pngStage Necropolis icon.pngStage Dank Depths icon.png
Stage Sheol icon.png
Stage Dark Room icon.png
Chance to replace Death's Heads in the Dank Depths
Added in Afterbirth

Dank Death's Heads behave the same as regular Death's Heads, but are vulnerable and must be killed to clear a room.

Flesh Death's Head[edit | edit source]

Flesh   Death's   Head
Entity image

Base HPStage HP
50
0
Table dividing line 1.png
Entity ID
286.0
Table dividing line 2.png
Found In
Stage The Womb icon.pngStage Utero icon.pngStage Scarred Womb icon.png
Stage Sheol icon.png
Stage Dark Room icon.png
Added in Afterbirth

Flesh Death's Heads are vulnerable, but do not need to be killed to clear a room. They release six blood shots upon death or upon clearing the room.

Cursed Death's Head[edit | edit source]

Cursed   Death's   Head
Entity image

Base HPStage HP
NN
Table dividing line 1.png
Entity ID
212.2
Table dividing line 2.png
Found In
Stage Mausoleum icon.png
Added in Repentance

Cursed Death's Head is an enemy introduced in The Binding of Isaac: Repentance.

Cursed Death's Heads behave the same as regular Death's Heads but have a purple aura around them. If Isaac enters the aura, he will be inflicted with the fear status effect for around two seconds, unable to fire tears for the duration of the effect.

Brimstone Death's Head[edit | edit source]

Brimstone   Death's   Head
Entity image

Base HPStage HP
NN
Table dividing line 1.png
Entity ID
212.3
Table dividing line 2.png
Found In
Stage Gehenna icon.png
Added in Repentance

Brimstone Death's Head is an enemy introduced in The Binding of Isaac: Repentance.

Brimstone Death's Heads behave the same as regular Death's Heads in terms of movement. When Isaac comes into their line of sight, they will pause for a moment with a faint laser as a slight warning of where they are about to fire, and proceed to blast a beam of 15►Brimstone Brimstone.

Dusty Death's Head[edit | edit source]

Dusty   Death's   Head
Entity image

Base HPStage HP
NN
Table dividing line 1.png
Entity ID
887.0
Table dividing line 2.png
Found In
Stage Ashpit icon.png
Challenge Room Icon.png
Added in Repentance

Dusty Death's Head is an enemy introduced in The Binding of Isaac: Repentance.

Dusty Death's Heads behave uniquely to other Death's Heads. Instead of having their bounds limited by the walls, they travel through them--much like 15►Continuum Continuum or the way Conquest moves across the screen. They are still invulnerable, however, and are destroyed once the room is cleared.

Redskull[edit | edit source]

Redskull
Entity image

Base HPStage HP
80
0
Table dividing line 1.png
Entity ID
212.4
Table dividing line 2.png
Found In
Stage Ashpit icon.pngStage Gehenna icon.png
Added in Repentance

Redskulls is an enemy introduced in The Binding of Isaac: Repentance.

Redskulls act similar to Death's Heads except that they can release out a ring of fire that damages Isaac and can also ignite certain enemies like the Rock Spider. And much like the Flesh Death's Heads they can be killed before clearing the room.

Trivia[edit | edit source]

  • Death's Head, Flesh Death's Head, Stonies, and Cross Stonies are the only non-boss enemies with a death animation.
  • In the game's files, the Dank Death's Head has a death animation that is impossible to see because it needs to be killed to clear a room.
  • The Flesh Death Heads' death animation only plays if they die when the room is cleared. If they are killed, they will simply create a blood explosion.
  • The Death's Head is based on the Bubble from The Legend of Zelda on the NES, as they are both skulls that are usually invulnerable which maneuver by bouncing off of walls.
  • In a closet room in The Womb The Womb, there is a room with 1 Red Poop, 4 Blood Donation Machines, and 4 Flesh Death's Heads. When entering the room, they appear to die quickly since no other enemies in the room exist there.
  • If a Death's Head is permanently charmed by charming a Void in Chapter 3, it cannot interact with enemies or enemy tears and will simply fly around the room.
  • Prior to Booster Pack #5, if Death Heads were in the process of dying, they could still damage Isaac.


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