Binding of Isaac: Rebirth Wiki
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* {{i|Proptosis}}: Tears are larger and easier to hit with at a low range. Additionally, if the tear fades out of existence instead of running out of range, it does not count as a miss.
 
* {{i|Proptosis}}: Tears are larger and easier to hit with at a low range. Additionally, if the tear fades out of existence instead of running out of range, it does not count as a miss.
 
* {{i|Tiny Planet}}: Isaac's tears no longer hit walls and stay in the air for longer, allowing many damage-amplified tears to be fired before the damage boost is lost.
 
* {{i|Tiny Planet}}: Isaac's tears no longer hit walls and stay in the air for longer, allowing many damage-amplified tears to be fired before the damage boost is lost.
* {{i|Pop!}}: Tears that miss an enemy and do not hit a wall will not fall to the ground immediately, allowing many damage-amplified tears to be fired before the damage boost is lost.
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* {{i|Pop!}}: Tears that miss an enemy and do not hit a wall or obstacle will not fall to the ground immediately, allowing many damage-amplified tears to be fired before the damage boost is lost.
   
 
== Interactions ==
 
== Interactions ==

Revision as of 02:37, 18 May 2021

(except in Rebirth)

Dead Eye is a passive item added in The Binding of Isaac: Afterbirth.

Effects

  • Isaac's damage increases for each successive tear hit on enemies.
    • The multiplier increases by 0.25x for each hit, going up to a maximum of 2x after 4 successive hits.
    • If a tear misses and hits nothing (wall/floor), there is a chance for the multiplier to be reset back to 1.
      • The chance is 20% for the first miss, 33% for the second miss, and 50% for the third miss and beyond.
    • As the multiplier increases, Isaac's tears glow red and increase in size.

Notes

  • The effect is triggered by many entities aside from enemies. Shooting (except in Repentance)Fire Places, Wall Huggers and Stone Grimaces will count towards the multiplier. This can be used to preemptively increase damage before entering a new room.
    • (except in Repentance)Because blue fires do not deteriorate when shot at with tears, maximum damage can always be achieved as long as the fire is not destroyed by an explosion.
    • Shooting poop will count as a miss.
    • Shooting Hosts will increase the damage multiplier even if their skull is lowered down.
  • If Dead Eye is removed by re-rolling it with Collectible D4 iconD4, Collectible D100 iconD100, or a 1 or 6 pip Dice Room, the damage multiplier will be removed but the tears will continue to glow red.
  • Tears do not have to be landed on only one enemy to build the multiplier; as long as they do not miss, Isaac gains damage.
  • If Isaac is shooting multiple tears at once, like with Collectible Mutant Spider iconMutant Spider, only one of them has to land for the multiplier to build up.
  • (in Repentance) Because there are no walls or floors for tears to collide with in the fight with The Beast, the damage boost will not fade away.

Synergies

  • (in Afterbirth † and Repentance)Collectible Compound Fracture iconCompound Fracture/(in Afterbirth † and Repentance)Collectible Haemolacria iconHaemolacria/(in Afterbirth † and Repentance)Collectible Lachryphagy iconLachryphagy: Main tears and burst tears will contribute to damage multiplier.
  • (in Repentance)Collectible Dark Arts iconDark Arts: Hitting enemies/bullets successfully with Dark Arts contributes to Dead Eye's damage multiplier.
  • Collectible The Ludovico Technique iconThe Ludovico Technique: Damage bonus increases until it hits the max of 2x. Since the controllable tear never hits the ground or wall, the bonus cannot be lost.
  • Petrification/Slow items: Enemies will be petrified or slowed, making them easier to hit without missing.
  • Collectible Proptosis iconProptosis: Tears are larger and easier to hit with at a low range. Additionally, if the tear fades out of existence instead of running out of range, it does not count as a miss.
  • Collectible Tiny Planet iconTiny Planet: Isaac's tears no longer hit walls and stay in the air for longer, allowing many damage-amplified tears to be fired before the damage boost is lost.
  • (in Afterbirth † and Repentance)Collectible Pop! iconPop!: Tears that miss an enemy and do not hit a wall or obstacle will not fall to the ground immediately, allowing many damage-amplified tears to be fired before the damage boost is lost.

Interactions

  • Collectible 20 20 icon20/20/Collectible The Inner Eye iconThe Inner Eye/Collectible Mutant Spider iconMutant Spider: If all tears hit, they both contribute to the damage multiplier.
  • Collectible Brimstone iconBrimstone: The damage multiplier that was gained before picking up this item will now be a permanent damage up.
  • Collectible Cricket's Body iconCricket's Body/Collectible The Parasite iconThe Parasite: Split tears that do not hit enemies are considered misses, nearly guaranteeing the chance of losing the multiplier.
  • Collectible Dr. Fetus iconDr. Fetus: The damage multiplier that was gained before picking up this item will now be a permanent damage up.
  • Collectible Epic Fetus iconEpic Fetus: The damage multiplier that was gained before picking up this item will now be a permanent damage up.
  • (in Afterbirth † and Repentance) Character The Forgotten iconThe Forgotten: The Forgotten's swing increases the multiplier when successfully hitting enemies, resets the multiplier upon swinging and missing. The multiplier changes normally when firing tears as Character The Soul (Character) iconThe Soul, and the two forms share the same multiplier.
    • (in Repentance)When swinging, it will gain a damage up upon hitting an enemy, and will immediately reset after the swing. It can only grant one damage up regardless of how many enemies it hits, and as such is rather ineffective; likely a bug.
  • Collectible Host Hat iconHost Hat: Tears fired by the Host are affected by Dead Eye.
  • Collectible Incubus iconIncubus: Incubus's tears do not affect the multiplier, but Incubus can gain damage from Isaac's normal tears increasing the multiplier. The familiar's tears do not reset the multiplier if they miss, either.
    • (except in Repentance) Character Lilith iconLilith's Incubus doesn't work with Dead Eye.
    • Incubus + Collectible Monstro's Lung iconMonstro's Lung: Tears fired by Incubus are now affected by Dead Eye.
  • (in Afterbirth † and Repentance)Collectible Jacob's Ladder iconJacob's Ladder: Electricity sparks do not contribute to damage multiplier.
  • Collectible Isaac's Tears iconIsaac's Tears: If the tears fired by Isaac's tears miss, they cause the multiplier to reset.
  • Collectible Marked iconMarked: Damage buff often lost quickly because of the constantly firing tears.
  • Collectible Mom's Knife iconMom's Knife: The damage multiplier that was gained before picking up this item will now be a permanent damage up. Picking up Dead Eye after Mum's Knife has no effect.
  • Piercing tears: Damage buff is halved, .125x, reaching the 2x multiplier with 8 successive hits.
  • Collectible Rubber Cement iconRubber Cement: Tears that hit enemies may bounce off and still count as misses.
  • Collectible Sad Bombs iconSad Bombs: Tears spawned by sad bombs that miss will reset the multiplier.
  • Collectible Technology iconTechnology: The damage multiplier that was gained before picking up this item will now be a permanent damage up.
  • Collectible Technology 2 iconTechnology 2: No effect from the laser itself, but the tears fired from the second eye are affected by Dead Eye.
  • Collectible Tech X iconTech X: Tech X overrides the effects of Dead Eye and damage stays at the 2x multiplier.
    • (in Repentance)Dead Eye does not provide any damage multiplier.
  • (in Afterbirth † and Repentance)Collectible Technology Zero iconTechnology Zero: Electricity connecting tears will not increase the damage multiplier.
  • (in Afterbirth † and Repentance)Collectible Trisagion iconTrisagion: No effect.

In-game Footage

Gallery

Seeds

PC Normal and hard modes only YVFS JR94 (Treasure Room adjacent to spawn)

PC Normal and hard modes only LJBR NZLM (Treasure Room adjacent to spawn)

PC CH4M DY4E (First floor Treasure Room)

Switch Normal mode only NHFE MG4E (First floor Treasure Room)