Binding of Isaac: Rebirth Wiki
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| id = 373
 
| id = 373
 
| quote = Accuracy brings power!
 
| quote = Accuracy brings power!
| description = Isaac's damage increases each time an enemy is hit. Damage is reset upon missing a shot.
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| description = Isaac's [[damage]] increases each time an enemy is hit. Damage is reset upon missing a shot.
 
| quality = 3
 
| quality = 3
 
| tags = summonable offensive
 
| tags = summonable offensive
 
}}
 
}}
   
  +
{{cit|p|a}}
'''Dead Eye''' is a passive [[item]] added in ''[[The Binding of Isaac: Afterbirth]]''.
 
   
 
== Effects ==
 
== Effects ==
* Isaac's damage increases for each successive tear hit on enemies.
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* Isaac's [[damage]] increases for each successive tear hit on enemies.
 
** The multiplier increases by 0.25x for each hit, going up to a maximum of 2x after 4 successive hits.
 
** The multiplier increases by 0.25x for each hit, going up to a maximum of 2x after 4 successive hits.
 
** If a tear misses and hits nothing (wall/floor), there is a chance for the multiplier to be reset back to 1.
 
** If a tear misses and hits nothing (wall/floor), there is a chance for the multiplier to be reset back to 1.
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== Notes ==
 
== Notes ==
* The effect is triggered by many entities aside from enemies. Shooting {{Dlc|nr}}[[Fire Place]]s, [[Wall Hugger]]s and [[Stone Grimace]]s will count towards the multiplier. This can be used to preemptively increase damage before entering a new room.
+
* The effect is triggered by many entities aside from enemies. Shooting {{Dlc|nr}} {{E|Fire Place}}s, {{E|Poop}}, {{E|Wall Hugger}}s, and {{E|Stone Grimace}}s will count towards the multiplier. This can be used to preemptively increase damage before entering a new room.
**{{Dlc|nr}}Because blue fires do not deteriorate when shot at with tears, maximum damage can always be achieved as long as the fire is not destroyed by an explosion.
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** {{Dlc|nr}} Because blue fires do not deteriorate when shot at with tears, maximum damage can always be achieved as long as the fire is not destroyed by an explosion.
** Shooting [[poop]] will count as a miss.
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** Shooting {{E|Host}}s will increase the damage multiplier even if their skull is lowered down.
 
* If Dead Eye is removed by re-rolling it with {{i|D4}}, {{i|D100}}, or a 1 or 6 pip {{R|Dice Room}}, the damage multiplier will be removed, but the tears will continue to glow red.
** Shooting [[Host]]s will increase the damage multiplier even if their skull is lowered down.
 
* If Dead Eye is removed by re-rolling it with {{i|D4}}, {{i|D100}}, or a 1 or 6 pip [[Dice Room]], the damage multiplier will be removed but the tears will continue to glow red.
 
 
* Tears do not have to be landed on only one enemy to build the multiplier; as long as they do not miss, Isaac gains damage.
 
* Tears do not have to be landed on only one enemy to build the multiplier; as long as they do not miss, Isaac gains damage.
 
* If Isaac is shooting multiple tears at once, like with {{i|Mutant Spider}}, only one of them has to land for the multiplier to build up.
 
* If Isaac is shooting multiple tears at once, like with {{i|Mutant Spider}}, only one of them has to land for the multiplier to build up.
*{{dlc|r}} Because there are no walls or floors for tears to collide with in the fight with [[The Beast]], the damage boost will not fade away.
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* {{dlc|r}} Because there are no walls or floors for tears to collide with in the fight with {{E|The Beast|n}}, the damage boost will not fade away.
   
 
== Synergies ==
 
== Synergies ==
 
* {{i|Compound Fracture}}/{{i|Haemolacria}}/{{i|Lachryphagy}}: Main tears and burst tears will contribute to damage multiplier.
 
* {{i|Compound Fracture}}/{{i|Haemolacria}}/{{i|Lachryphagy}}: Main tears and burst tears will contribute to damage multiplier.
  +
** {{i|Lachryphagy}} Firing into the floating tear won't reset the multiplier unless it hits a wall. The burst tears never reset the multiplier.
 
* {{i|Dark Arts}}: Hitting enemies/bullets successfully with Dark Arts contributes to Dead Eye's damage multiplier.
 
* {{i|Dark Arts}}: Hitting enemies/bullets successfully with Dark Arts contributes to Dead Eye's damage multiplier.
 
* {{i|The Ludovico Technique}}: Damage bonus increases until it hits the max of 2x. Since the controllable tear never hits the ground or wall, the bonus cannot be lost.
 
* {{i|The Ludovico Technique}}: Damage bonus increases until it hits the max of 2x. Since the controllable tear never hits the ground or wall, the bonus cannot be lost.
 
* [[Petrification]]/[[Slow]] items: Enemies will be petrified or slowed, making them easier to hit without missing.
 
* [[Petrification]]/[[Slow]] items: Enemies will be petrified or slowed, making them easier to hit without missing.
* {{i|Proptosis}}: Tears are larger and easier to hit with at a low range. Additionally, if the tear fades out of existence instead of running out of range, it does not count as a miss.
 
* {{i|Tiny Planet}}: Isaac's tears no longer hit walls and stay in the air for longer, allowing many damage-amplified tears to be fired before the damage boost is lost.
 
 
* {{i|Pop!}}: Tears that miss an enemy and do not hit a wall or obstacle will not fall to the ground immediately, allowing many damage-amplified tears to be fired before the damage boost is lost.
 
* {{i|Pop!}}: Tears that miss an enemy and do not hit a wall or obstacle will not fall to the ground immediately, allowing many damage-amplified tears to be fired before the damage boost is lost.
 
* {{i|Proptosis}}: Tears are larger and easier to hit with at a low range. Additionally, if the tear fades out of existence instead of running out of range or hitting a wall/obstacle, it does not count as a miss.
  +
* {{i|Spirit Sword}}: Dead Eye will increase the damage every slash until it hits the max of 2x. The bonus can be lost if a sword projectile doesn't hit anything.
 
* {{i|Tiny Planet}}: Isaac's tears no longer hit walls and stay in the air for longer, allowing many damage-amplified tears to be fired before the damage boost is lost.
   
 
== Interactions ==
 
== Interactions ==
  +
* {{i|Brimstone}} / {{i|Dr. Fetus}} / {{i|Epic Fetus}} / {{i|Mom's Knife}} / {{i|Technology}} / {{i|Tech X}}: Will not increase or decrease Dead Eye's bonus, resulting in it remaining as it was prior to their pickup.
* {{i|20/20}}/{{i|The Inner Eye}}/{{i|Mutant Spider}}: If all tears hit, they both contribute to the damage multiplier.
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* {{i|20/20}}/{{i|The Inner Eye}}/{{i|Mutant Spider}}/{{I|cursed eye}}: If all tears hit, they all contribute to the damage multiplier. However, the spread shot granted by The Inner Eye and Mutant Spider may make it hard to retain the damage multiplier.
* {{i|Brimstone}}: The damage multiplier that was gained before picking up this item will now be a permanent damage up.
 
  +
* {{C|Azazel}}: Gains no benefit by picking up Dead Eye unless his tear effect has been replaced.
 
* {{i|Cricket's Body}}/{{i|The Parasite}}: Split tears that do not hit enemies are considered misses, nearly guaranteeing the chance of losing the multiplier.
 
* {{i|Cricket's Body}}/{{i|The Parasite}}: Split tears that do not hit enemies are considered misses, nearly guaranteeing the chance of losing the multiplier.
  +
* {{i|Flat Stone}}: Each skip counts as missing.
* {{i|Dr. Fetus}}: The damage multiplier that was gained before picking up this item will now be a permanent damage up.
 
  +
* {{dlc|a+}} {{C|The Forgotten}}: The Forgotten's swing increases the multiplier when successfully hitting enemies, making it much easier to maintain the damage buff. Resets the multiplier upon swinging and missing. The multiplier changes normally when firing tears as {{C|The Soul}}, and the two forms share the same multiplier.
* {{i|Epic Fetus}}: The damage multiplier that was gained before picking up this item will now be a permanent damage up.
 
* {{dlc|a+}} {{C|The Forgotten}}: The Forgotten's swing increases the multiplier when successfully hitting enemies, resets the multiplier upon swinging and missing. The multiplier changes normally when firing tears as {{C|The Soul}}, and the two forms share the same multiplier.
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** {{C|The Forgotten}} + {{I|Soy Milk}}: Damage multiplier will not reset as long as the fire key is held, and will quickly build up to the maximum value of x2. The multiplier will only reset if, upon releasing the fire button, the thrown bone does not hit any enemy.
**{{dlc|r}}When swinging, it will gain a damage up upon hitting an enemy, and will immediately reset after the swing. It can only grant one damage up regardless of how many enemies it hits, and as such is rather ineffective; likely a bug.
 
 
* {{i|Host Hat}}: Tears fired by the Host are affected by Dead Eye.
 
* {{i|Host Hat}}: Tears fired by the Host are affected by Dead Eye.
* {{i|Incubus}}: Incubus's tears do not affect the multiplier, but Incubus can gain damage from Isaac's normal tears increasing the multiplier. The familiar's tears do not reset the multiplier if they miss, either.
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* {{i|Immaculate Heart}}: The tears from Immaculate Heart can add to the damage multiplier and cannot lower it by missing. This can be particularly useful with items that normally prevent the damage multiplier from increasing, such as {{i|Brimstone}}.
  +
* {{i|Incubus|nr}}: Incubus's tears do not affect the multiplier, but Incubus can gain damage from Isaac's normal tears increasing the multiplier. The familiar's tears do not reset the multiplier if they miss, either.
**{{dlc|nr}}{{C|Lilith}}'s Incubus doesn't work with Dead Eye.
 
**'''Incubus''' + {{i|Monstro's Lung}}: Tears fired by Incubus are now affected by Dead Eye.
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** {{dlc|nr}} {{C|Lilith}}'s Incubus doesn't work with Dead Eye.
  +
** '''Incubus''' + {{i|Monstro's Lung}}: Tears fired by Incubus are now affected by Dead Eye.
* {{i|Jacob's Ladder}}: Electricity sparks do not contribute to damage multiplier.
 
 
* {{i|Isaac's Tears}}: If the tears fired by Isaac's tears miss, they cause the multiplier to reset.
 
* {{i|Isaac's Tears}}: If the tears fired by Isaac's tears miss, they cause the multiplier to reset.
 
* {{i|Jacob's Ladder}}: Electricity sparks do not contribute to damage multiplier.
 
* {{i|Marked}}: Damage buff often lost quickly because of the constantly firing tears.
 
* {{i|Marked}}: Damage buff often lost quickly because of the constantly firing tears.
* {{i|Mom's Knife}}: The damage multiplier that was gained before picking up this item will now be a permanent damage up. Picking up Dead Eye after Mum's Knife has no effect.
 
 
* [[Piercing tears]]: Damage buff is halved, .125x, reaching the 2x multiplier with 8 successive hits.
 
* [[Piercing tears]]: Damage buff is halved, .125x, reaching the 2x multiplier with 8 successive hits.
* {{i|Rubber Cement}}: Tears that hit enemies may bounce off and still count as misses.
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* {{i|Rubber Cement|nr}}: Tears that hit enemies may bounce off and still count as misses.
 
* {{i|Sad Bombs}}: Tears spawned by sad bombs that miss will reset the multiplier.
 
* {{i|Sad Bombs}}: Tears spawned by sad bombs that miss will reset the multiplier.
  +
* {{i|Saturnus}}: Tears spawned when entering the room and enemy tears collected by the ring can add to the damage multiplier and cannot lower it by missing. This can be particularly useful with items that normally prevent the damage multiplier from increasing, such as {{i|Brimstone}}.
* {{i|Technology}}: The damage multiplier that was gained before picking up this item will now be a permanent damage up.
 
 
* {{i|Technology 2}}: No effect from the laser itself, but the tears fired from the second eye are affected by Dead Eye.
 
* {{i|Technology 2}}: No effect from the laser itself, but the tears fired from the second eye are affected by Dead Eye.
* {{i|Tech X}}: Tech X overrides the effects of Dead Eye and damage stays at the 2x multiplier.
 
**{{dlc|r}}Dead Eye does not provide any damage multiplier.
 
 
* {{i|Technology Zero}}: Electricity connecting tears will not increase the damage multiplier.
 
* {{i|Technology Zero}}: Electricity connecting tears will not increase the damage multiplier.
* {{i|Trisagion}}: No effect.
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* {{i|Trisagion}}: Cannot increase Dead Eye's bonus, but can lose it.
   
 
== In-game Footage ==
 
== In-game Footage ==
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</gallery>
 
</gallery>
   
== Seeds ==
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== Bugs ==
  +
{{Bug|When picking up {{i|Brimstone}}, {{i|Technology}}, {{i|Dr. Fetus}}, {{i|Epic Fetus}}, or {{i|Mom's Knife}}, the damage multiplier that was gained before picking them up will now be permanent. However, saving and quitting the run will result in this damage multiplier being permanently lost.}}
{{plat|PC}} {{dlc|a}} {{mode|normal|hard}} YVFS JR94 (Treasure Room adjacent to spawn)
 
{{plat|PC}} {{dlc|a}} {{mode|normal|hard}} LJBR NZLM (Treasure Room adjacent to spawn)
 
{{plat|PC}} {{dlc|a}} CH4M DY4E (First floor Treasure Room)
 
{{plat|Switch}} {{mode|normal}} NHFE MG4E (First floor Treasure Room)
 
   
 
{{nav}}
 
{{nav}}

Latest revision as of 20:49, 5 March 2024

(except in Rebirth)

Dead Eye is a passive item added in The Binding of Isaac: Afterbirth.

Effects[ | ]

  • Isaac's damage increases for each successive tear hit on enemies.
    • The multiplier increases by 0.25x for each hit, going up to a maximum of 2x after 4 successive hits.
    • If a tear misses and hits nothing (wall/floor), there is a chance for the multiplier to be reset back to 1.
      • The chance is 20% for the first miss, 33% for the second miss, and 50% for the third miss and beyond.
    • As the multiplier increases, Isaac's tears glow red and increase in size.

Notes[ | ]

  • The effect is triggered by many entities aside from enemies. Shooting (except in Repentance) Fire PlaceFire Places, PoopPoop, Wall HuggerWall Huggers, and Stone GrimaceStone Grimaces will count towards the multiplier. This can be used to preemptively increase damage before entering a new room.
    • (except in Repentance) Because blue fires do not deteriorate when shot at with tears, maximum damage can always be achieved as long as the fire is not destroyed by an explosion.
    • Shooting HostHosts will increase the damage multiplier even if their skull is lowered down.
  • If Dead Eye is removed by re-rolling it with Collectible D4 iconD4, Collectible D100 iconD100, or a 1 or 6 pip Dice RoomDice Room, the damage multiplier will be removed, but the tears will continue to glow red.
  • Tears do not have to be landed on only one enemy to build the multiplier; as long as they do not miss, Isaac gains damage.
  • If Isaac is shooting multiple tears at once, like with Collectible Mutant Spider iconMutant Spider, only one of them has to land for the multiplier to build up.
  • (in Repentance) Because there are no walls or floors for tears to collide with in the fight with Boss The Beast ingameThe Beast, the damage boost will not fade away.

Synergies[ | ]

  • (in Afterbirth † and Repentance)Collectible Compound Fracture iconCompound Fracture/(in Afterbirth † and Repentance)Collectible Haemolacria iconHaemolacria/(in Afterbirth † and Repentance)Collectible Lachryphagy iconLachryphagy: Main tears and burst tears will contribute to damage multiplier.
    • (in Afterbirth † and Repentance)Collectible Lachryphagy iconLachryphagy Firing into the floating tear won't reset the multiplier unless it hits a wall. The burst tears never reset the multiplier.
  • (in Repentance)Collectible Dark Arts iconDark Arts: Hitting enemies/bullets successfully with Dark Arts contributes to Dead Eye's damage multiplier.
  • Collectible The Ludovico Technique iconThe Ludovico Technique: Damage bonus increases until it hits the max of 2x. Since the controllable tear never hits the ground or wall, the bonus cannot be lost.
  • Petrification/Slow items: Enemies will be petrified or slowed, making them easier to hit without missing.
  • (in Afterbirth † and Repentance)Collectible Pop! iconPop!: Tears that miss an enemy and do not hit a wall or obstacle will not fall to the ground immediately, allowing many damage-amplified tears to be fired before the damage boost is lost.
  • Collectible Proptosis iconProptosis: Tears are larger and easier to hit with at a low range. Additionally, if the tear fades out of existence instead of running out of range or hitting a wall/obstacle, it does not count as a miss.
  • (in Repentance)Collectible Spirit Sword iconSpirit Sword: Dead Eye will increase the damage every slash until it hits the max of 2x. The bonus can be lost if a sword projectile doesn't hit anything.
  • Collectible Tiny Planet iconTiny Planet: Isaac's tears no longer hit walls and stay in the air for longer, allowing many damage-amplified tears to be fired before the damage boost is lost.

Interactions[ | ]

  • Collectible Brimstone iconBrimstone / Collectible Dr. Fetus iconDr. Fetus / Collectible Epic Fetus iconEpic Fetus / Collectible Mom's Knife iconMom's Knife / Collectible Technology iconTechnology / Collectible Tech X iconTech X: Will not increase or decrease Dead Eye's bonus, resulting in it remaining as it was prior to their pickup.
  • Collectible 20 20 icon20/20/Collectible The Inner Eye iconThe Inner Eye/Collectible Mutant Spider iconMutant Spider/Collectible Cursed Eye iconCursed Eye: If all tears hit, they all contribute to the damage multiplier. However, the spread shot granted by The Inner Eye and Mutant Spider may make it hard to retain the damage multiplier.
  • Character Azazel iconAzazel: Gains no benefit by picking up Dead Eye unless his tear effect has been replaced.
  • Collectible Cricket's Body iconCricket's Body/Collectible The Parasite iconThe Parasite: Split tears that do not hit enemies are considered misses, nearly guaranteeing the chance of losing the multiplier.
  • (in Afterbirth † and Repentance)Collectible Flat Stone iconFlat Stone: Each skip counts as missing.
  • (in Afterbirth † and Repentance) Character The Forgotten iconThe Forgotten: The Forgotten's swing increases the multiplier when successfully hitting enemies, making it much easier to maintain the damage buff. Resets the multiplier upon swinging and missing. The multiplier changes normally when firing tears as Character The Soul (Character) iconThe Soul, and the two forms share the same multiplier.
    • Character The Forgotten iconThe Forgotten + Collectible Soy Milk iconSoy Milk: Damage multiplier will not reset as long as the fire key is held, and will quickly build up to the maximum value of x2. The multiplier will only reset if, upon releasing the fire button, the thrown bone does not hit any enemy.
  • Collectible Host Hat iconHost Hat: Tears fired by the Host are affected by Dead Eye.
  • (in Repentance)Collectible Immaculate Heart iconImmaculate Heart: The tears from Immaculate Heart can add to the damage multiplier and cannot lower it by missing. This can be particularly useful with items that normally prevent the damage multiplier from increasing, such as Collectible Brimstone iconBrimstone.
  • (except in Repentance)Collectible Incubus iconIncubus: Incubus's tears do not affect the multiplier, but Incubus can gain damage from Isaac's normal tears increasing the multiplier. The familiar's tears do not reset the multiplier if they miss, either.
    • (except in Repentance) Character Lilith iconLilith's Incubus doesn't work with Dead Eye.
    • Incubus + Collectible Monstro's Lung iconMonstro's Lung: Tears fired by Incubus are now affected by Dead Eye.
  • Collectible Isaac's Tears iconIsaac's Tears: If the tears fired by Isaac's tears miss, they cause the multiplier to reset.
  • (in Afterbirth † and Repentance)Collectible Jacob's Ladder iconJacob's Ladder: Electricity sparks do not contribute to damage multiplier.
  • Collectible Marked iconMarked: Damage buff often lost quickly because of the constantly firing tears.
  • Piercing tears: Damage buff is halved, .125x, reaching the 2x multiplier with 8 successive hits.
  • (except in Repentance)Collectible Rubber Cement iconRubber Cement: Tears that hit enemies may bounce off and still count as misses.
  • Collectible Sad Bombs iconSad Bombs: Tears spawned by sad bombs that miss will reset the multiplier.
  • (in Repentance)Collectible Saturnus iconSaturnus: Tears spawned when entering the room and enemy tears collected by the ring can add to the damage multiplier and cannot lower it by missing. This can be particularly useful with items that normally prevent the damage multiplier from increasing, such as Collectible Brimstone iconBrimstone.
  • Collectible Technology 2 iconTechnology 2: No effect from the laser itself, but the tears fired from the second eye are affected by Dead Eye.
  • (in Afterbirth † and Repentance)Collectible Technology Zero iconTechnology Zero: Electricity connecting tears will not increase the damage multiplier.
  • (in Afterbirth † and Repentance)Collectible Trisagion iconTrisagion: Cannot increase Dead Eye's bonus, but can lose it.

In-game Footage[ | ]

Gallery[ | ]

Bugs[ | ]

Bug Bug! When picking up Collectible Brimstone iconBrimstone, Collectible Technology iconTechnology, Collectible Dr. Fetus iconDr. Fetus, Collectible Epic Fetus iconEpic Fetus, or Collectible Mom's Knife iconMom's Knife, the damage multiplier that was gained before picking them up will now be permanent. However, saving and quitting the run will result in this damage multiplier being permanently lost.