Dead Eye

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Dead   Eye
Item icon
Item altar
"Accuracy brings power!"
Table dividing line 1.png
Item ID
5.100.373
Character Appearance
Character appearance
Table dividing line 2.png
Table dividing line 3.png
Collection Grid
Added in Afterbirth † / Removed in Repentance(page 4, column 8, row 1)
Removed in Afterbirth †(page 4, column 8, row 1)
Added in Repentance(page 4, column 9, row 1)
Added in Afterbirth

Dead Eye is a passive item added in The Binding of Isaac: Afterbirth.

Effects[edit | edit source]

  • Isaac's damage increases for each successive tear hit on enemies.
    • The multiplier increases by 0.25x for each hit, going up to a maximum of 2x after 4 successive hits.
    • If a tear misses and hits nothing (wall/floor), there is a chance for the multiplier to be reset back to 1.
      • The chance is 20% for the first miss, 33% for the second miss, and 50% for the third miss and beyond.
    • As the multiplier increases, Isaac's tears glow red and increase in size.

Notes[edit | edit source]

  • The effect is triggered by many entities aside from enemies. Shooting Fire Places, Wall Huggers and Stone Grimaces will count towards the multiplier. This can be used to preemptively increase damage before entering a new room.
    • Because blue fires do not deteriorate when shot at with tears, maximum damage can always be achieved as long as the fire is not destroyed by an explosion.
    • Shooting poop will count as a miss.
    • Shooting Hosts will increase the damage multiplier even if their skull is lowered down.
  • If Dead Eye is removed by re-rolling it with 15►D4 D4, 15►D100 D100, or a 1 or 6 pip Dice Room, the damage multiplier will be removed but the tears will continue to glow red.
  • Tears do not have to be landed on only one enemy to build the multiplier; as long as they do not miss, Isaac gains damage.
  • If Isaac is shooting multiple tears at once, like with 15►Mutant Spider Mutant Spider, only one of them has to land for the multiplier to build up.

Synergies[edit | edit source]

  • Added in Afterbirth †15►Compound Fracture Compound Fracture/Added in Afterbirth †15►Haemolacria Haemolacria/Added in Afterbirth †15►Lachryphagy Lachryphagy: Main tears and burst tears will contribute to damage multiplier.
  • 15►The Ludovico Technique The Ludovico Technique: Damage bonus increases until it hits the max of 2x. Since the controllable tear never hits the ground or wall, the bonus cannot be lost.
  • Petrification/Slow items: Enemies will be petrified or slowed, making them easier to hit without missing.
  • 15►Proptosis Proptosis: Tears are larger and easier to hit with at a low range. Additionally, if the tear fades out of existence instead of running out of range, it does not count as a miss.
  • 15►Tiny Planet Tiny Planet: Isaac's tears no longer hit walls and stay in the air for longer, allowing many damage-amplified tears to be fired before the damage boost is lost.

Interactions[edit | edit source]

  • 15►20/20 20/20/15►The Inner Eye The Inner Eye/15►Mutant Spider Mutant Spider: If all tears hit, they both contribute to the damage multiplier.
  • 15►Brimstone Brimstone: The damage multiplier that was gained before picking up this item will now be a permanent damage up.
  • 15►Cricket's Body Cricket's Body/15►The Parasite The Parasite: Split tears that do not hit enemies are considered misses, nearly guaranteeing the chance of losing the multiplier.
  • 15►Dr. Fetus Dr. Fetus: The damage multiplier that was gained before picking up this item will now be a permanent damage up.
  • 15►Epic Fetus Epic Fetus: The damage multiplier that was gained before picking up this item will now be a permanent damage up.
  • Added in Afterbirth † The Forgotten: The Forgotten's swing increases the multiplier when successfully hitting enemies, resets the multiplier upon swinging and missing. The multiplier changes normally when firing tears as The Soul, and the two forms share the same multiplier.
  • 15►Host Hat Host Hat: Tears fired by the Host are affected by Dead Eye.
  • 15►Incubus Incubus: Incubus's tears do not affect the multiplier, but Incubus can gain damage from Isaac's normal tears increasing the multiplier. The familiar's tears do not reset the multiplier if they miss, either.
    • Removed in RepentanceLilith's Incubus doesn't work with Dead Eye.
    • Incubus + 15►Monstro's Lung Monstro's Lung: Tears fired by Incubus are now affected by Dead Eye.
  • Added in Afterbirth †15►Jacob's Ladder Jacob's Ladder: Electricity sparks do not contribute to damage multiplier.
  • 15►Isaac's Tears Isaac's Tears: If the tears fired by Isaac's tears miss, they cause the multiplier to reset.
  • 15►Marked Marked: Damage buff often lost quickly because of the constantly firing tears.
  • 15►Mom's Knife Mom's Knife: The damage multiplier that was gained before picking up this item will now be a permanent damage up.
  • Piercing tears: Damage buff is halved, .125x, reaching the 2x multiplier with 8 successive hits.
  • 15►Rubber Cement Rubber Cement: Tears that hit enemies may bounce off and still count as misses.
  • 15►Sad Bombs Sad Bombs: Tears spawned by sad bombs that miss will reset the multiplier.
  • 15►Technology Technology: The damage multiplier that was gained before picking up this item will now be a permanent damage up.
  • 15►Technology 2 Technology 2: No effect from the laser itself, but the tears fired from the second eye are affected by Dead Eye.
  • 15►Tech X Tech X: Tech X overrides the effects of Dead Eye and damage stays at the 2x multiplier.
    • Added in RepentanceDead Eye does not provide any damage multiplier.
  • Added in Afterbirth †15►Technology Zero Technology Zero: Electricity connecting tears will not increase the damage multiplier.
  • Added in Afterbirth †15►Trisagion Trisagion: No effect.

In-game Footage[edit | edit source]

Gallery[edit | edit source]

Seeds[edit | edit source]

PC Normal and hard modes only YVFS JR94 (Treasure Room adjacent to spawn)

PC Normal and hard modes only LJBR NZLM (Treasure Room adjacent to spawn)

PC CH4M DY4E (First floor Treasure Room)

Switch Normal mode only NHFE MG4E (First floor Treasure Room)


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