When used, Isaac gains +1.0 speed and can walk through enemies/bullets for 1 second or until he shoots. If Isaac walks through an enemy or bullet during this time, it freezes until the effect ends, then takes damage equal to 2x Isaac's damage plus a flat 3.5. At the end of the effect, an area of effect blast is created, dealing more damage the more enemies or bullets were pierced during the effect.
For every enemy/bullet Isaac walked through, he will gain a temporary +1 damage bonus, which wears off at a rate of -0.25 damage every half second.
The damage of the blast at the end of Dark Arts is equal to the sum of every damage dealt while dashing between enemies.
Bullets walked through will still count for the final blast damage calculation, even though they can't really be damaged.
Dark Arts will trigger certain tear effects on enemies it damages, such as burning from Fire Mind.
Dark Arts is extremely effective against enemies with multiple segments such as Larry Jr. because it can affect each segment individually, greatly increasing both the immediate damage and the temporary tear damage bonus.
Invincible enemies such as Stoneys and Stone Grimaces can still be affected and used to increase the damage bonus gained.
Hosts can be damaged and killed even while they are lowered and invincible.
Montezuma's Revenge: The corns created by Montezuma's Revenge can be caught by Dark Arts, and most will naturally, making each cast of Dark Arts give huge boosts of tear damage, and making the final blast deal huge amounts of damage. Not only that, but the Brimstone beam created will still be active while Dark Arts is active.
This page was last edited on 19 April 2021, at 19:35.
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