Binding of Isaac: Rebirth Wiki

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)

10 April 2024

24 March 2024

23 March 2024

14 February 2024

13 December 2023

24 September 2023

31 August 2023

26 August 2023

2 August 2023

28 July 2023

19 June 2023

18 June 2023

16 June 2023

  • curprev 12:0112:01, 16 June 2023Frionil talk contribs 9,413 bytes −1 Isaac engine runs 30 ticks per second, the video is making the wrong assumption from an item that causes (caused, it's a very old video) damage once per 2 ticks; unless someone makes a specific code dump to prove damocles uses a different tick rate the old numbers should be correct undo Tag: Undo
  • curprev 00:3500:35, 16 June 2023Timonkeyn talk contribsm 9,414 bytes +1 clarification space added for my below change: brimstone also ticks every 4 frames. it ticks every 1/15th of a second which means the game runs at 15 ticks every 60 frames. https://www.youtube.com/watch?v=G3jJ2-euhUc this video by olexa backs me up too. code insight is probably very much needed. nice to meet you stoney. you are very welcome to discuss this with me over discord if you drop me your discord handle, or we can just use the talk function here. undo Tags: Reverted Visual edit
  • curprev 00:3000:30, 16 June 2023Timonkeyn talk contribs 9,413 bytes 0 https://bindingofisaacrebirth.fandom.com/wiki/Brimstone undo Tags: Reverted Source edit

11 June 2023

10 June 2023

8 June 2023

7 June 2023

4 June 2023

23 May 2023

8 May 2023

7 May 2023

29 March 2023

25 March 2023

19 February 2023

14 January 2023

8 December 2022

26 November 2022

24 November 2022

8 October 2022

16 August 2022

15 July 2022

21 June 2022

(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)