Attributes |
Health | Damage | Tears | Range | Shot Speed | Speed | Luck | Hidden Attributes |
Damage refers to the amount of damage each tear deals to enemies, and is represented by a sword. As damage increases, the size of the tears increases as well. However, tear size is not always a direct indication of how much damage tears will do; for example, items like Dead Onion and Tropicamide increase tear size without increasing damage. Tears will grow and shrink when damage changes, but tears of a certain size do not have a specific damage value, and two tears of the same size (in two different runs) are likely to have different damage values.
Effective Damage[ | ]
The formula for damage is:
where:
- CharBaseDmg = The character's base damage multiplied by their multiplier,
- TotalDmgUps = the total of all regular damage ups collected (not including special exceptions or damage multipliers),
- FlatDmgUps = the total of all damage ups that are excluded from the above (for example, Curved Horn or Ipecac), and
- EffectiveDmg = the approximate damage that can be expected per tear, or per 'tick' when using Brimstone or Technology 2.
This formula makes most damage upgrades less potent the more that Isaac has. For example, a Pentagram (+1 Damage) on Isaac would make his total damage 3.5 × (1 × 1.2 + 1)^0.5 = 3.5 × 1.48 = 5.19. Another Pentagram (+1+1) increases this to 6.45 (a 1.26 increase instead of a 1.69 increase). The higher a character's base damage, the more effective damage ups will be for that character. Flat damage modifiers and special adjustments like Polyphemus or Sacred Heart happen after the main formula.
Character Modifier[ | ]
The character base damage is defined by a base number and a multiplier.
- Eve† and Tainted Magdalene: 0.75 × 3.50 = 2.625
- Jacob‡: 1.00 × 3.50 - 0.75 = 2.75
- Isaac, Magdalene, Samson, Lazarus, Eden, Lilith, The Lost, Apollyon, The Soul, Bethany, Tainted Isaac, Tainted Judas, Tainted ???, Tainted Samson, Tainted Lazarus, Tainted Eden, Tainted Lilith, Tainted Keeper, Tainted Apollyon, Tainted Bethany, and Tainted Jacob: 1.00 × 3.50 = 3.50
- ???: 1.05 × 3.50 = 3.675
- Esau‡: 1.00 × 3.50 + 0.25 = 3.75
- Keeper, Cain, Tainted Cain, Tainted Eve, and Lazarus Risen: 1.20 × 3.50 = 4.20
- Judas: 1.35 × 3.50 = 4.725
- Azazel, The Forgotten, Tainted Azazel, Tainted Forgotten, and Dead Tainted Lazarus: 1.50 × 3.50 = 5.25
- Lazarus Risen: 1.40 × 3.50 = 4.90 (+0.5 damage after each death, 6.20 effective damage on the first death)
- Tainted Lost: 1.30 × 3.50 = 4.55
- Dark Judas: 2 × 3.50 = 7.00
†: Whore of Babylon has the unique effect of increasing Eve's damage modifier from 0.75 to 1.00 when active. This does not apply to other characters, however.
‡: Jacob and Esau have -0.75 and +0.25 flat damage, respectively: their base damage, as far as the damage formula is considered, is still 3.5 with a 1.0 multiplier.
Damage Multipliers[ | ]
Some items multiply damage rather than simply adding to it. Damage multipliers (not to be confused with the aforementioned character-inherent base multiplier) do not simply multiply the character's damage once; the damage stat is constantly recalculated and the damage multipliers are multiplied with the end result. This means that if a character starts with 3.50 damage and gets a 2× multiplier, their effective damage will be 3.5×2 = 7.00. If an item that grants +1 damage is picked up, the character's effective damage will be 3.5×(1×1.2+1)^0.5×2 = 3.5×(2.2)^0.5×2 = 3.5×1.48×2 = 10.38, and not 7.00 + 1.
Most damage multipliers stack. For example, Proptosis and Eve's Mascara both provide a 2× multiplier; picking up both will give a total multiplier of 4×. The exception to this is the 1.5× damage multipliers provided by Cricket's Head, Magic Mushroom, and the combination of Blood of the Martyr and The Book of Belial. These multipliers do not stack; for example, picking up both Cricket's Head and Magic Mushroom will result in an overall 1.5× multiplier rather than the expected 2.25×. Some damage multipliers may be applied to certain flat damage increases, while others will not; see the section on the order in which damage multipliers and flat damage are applied for more information.
Reverse Formula[ | ]
Consequently, the reverse formula to determine your damage bonuses from the displayed value is
Items that affect damage[ | ]
Activated Items[ | ]
Name | ID | Icon | Quote | Description | Quality |
---|---|---|---|---|---|
Razor Blade | 5.100.126 | Feel my pain | Takes one Heart of health and grants +1.2 damage for the current room. Repeated uses in the same room only take half a heart. | 0 | |
The Book of Belial | 5.100.34 | Temporary DMG up | +2 damage for the current room. Passively guarantees a Devil Room or Angel Room will appear while held. +2 damage for the current room. Passively increases the chance of finding a Devil Room or Angel Room while held. |
2 | |
The Nail | 5.100.83 | Temporary demon form | Gives one Soul Heart. For the current room; +0.7 damage, -0.18 speed, Isaac breaks rocks and deals contact damage. Gives half a Black Heart. For the current room; +2 damage, -0.18 speed, Isaac breaks rocks and deals contact damage. |
2 | |
D8 | 5.100.406 | Reroll stats | Re-rolls Isaac's damage, tears, range, and speed. | 2 | |
Dataminer | 5.100.481 | 109 | Displaces enemy sprites for the current room, randomly increases one stat and decreases another. | 0 | |
Potato Peeler | 5.100.487 | A pound of flesh | Removes a Heart Container, increases damage and range, and grants a Cube of Meat. | 2 | |
Void | 5.100.477 | Consume | Consumes all pedestal items in the room. Active items will have their effects added to Void, and passive items will grant random stat upgrades. | 4 | |
Berserk! | 5.100.704 | Rip and tear | Isaac goes berserk for 5 seconds, greatly increasing his speed, tears, and damage, but restricting him to using a melee weapon instead of his tears. This item charges by dealing damage to enemies instead of clearing rooms. | 2 | |
Esau Jr. | 5.100.703 | Lost brother | Swaps between the current character and Esau Jr., who has +2 flat damage and flight. Characters have independent items and health. Dying as either character ends the run. | 2 | |
Golden Razor | 5.100.555 | Pain from gain | Spends five Pennies to increase Isaac's damage by 1.2 for the current room. | 1 | |
Mega Mush | 5.100.625 | I'm a big boy now! | Gigantifies Isaac for 30 seconds, increasing damage and range while lowering tears, granting invulnerability, and allowing Isaac to crush enemies and obstacles he walks on. The effect persists between rooms. | 4 | |
Sulfur | 5.100.556 | Temporary demon form | Grants Brimstone for the current room. | 3 |
Passive Items[ | ]
Name | ID | Icon | Quote | Description | Quality |
---|---|---|---|---|---|
20/20 | 5.100.245 | Double shot | Isaac fires two tears at once, one from each eye. 0.8× damage multiplier. | 4 | |
A Lump of Coal | 5.100.132 | My Xmas present | The more distance tears travel, the more damage they will do. | 3 | |
Abaddon | 5.100.230 | Evil + DMG up + fear shot | +1.5 damage, +0.2 speed. Removes all Red Heart containers, grants six Black Hearts, and adds a chance to shoot fear tears. +1.5 damage, +0.2 speed. Grants two Black Hearts, converts all Red Heart Containers into Black Hearts, and adds a chance to shoot fear tears. |
3 | |
Blood Clot | 5.100.254 | DMG + range up | Tears fired from the left eye have +1 flat damage, +5 range, and +0.5 tear falling speed. Tears fired from the left eye have +1 flat damage and +2.75 range. |
2 | |
Blood of the Martyr | 5.100.7 | DMG up | +1 damage. Isaac shoots blood tears. | 3 | |
Bloody Lust | 5.100.157 | RAGE! | Increases Isaac's damage whenever he takes damage, up to six times. The bonus resets when entering a new floor. | 2 | |
Brimstone | 5.100.118 | Blood laser barrage | Tears are replaced with a blood laser beam that pierces through all enemies and obstacles in its path and deals high damage. Can only be fired after a short charge-up period. | 4 | |
Capricorn | 5.100.307 | All stats up | Adds 1 Red Heart Container, gives +0.5 Damage, +0.1 Speed, +1.5 Range, and -1.0 Tear Delay, and gives 1 Bomb, Penny, and Key. Adds 1 Red Heart Container, gives +0.5 Damage, +0.1 Speed, +0.75 Range, and +0.5 Fire Rate, and gives 1 Bomb, Penny, and Key. |
3 | |
Cat-o-nine-tails | 5.100.165 | Shot speed + damage up | +1 damage, +0.23 shot speed. | 3 | |
Ceremonial Robes | 5.100.216 | DMG + evil up | Grants 3 Black Hearts and +1 damage. | 3 | |
Champion Belt | 5.100.208 | DMG + challenge up | +1 damage. Increases the chance of champion enemies appearing by 15%. | 3 | |
Charm of the Vampire | 5.100.62 | DMG up + kills heal | Heals Isaac for a Half Red Heart for every 13 enemies killed. +0.3 damage. | 1 | |
Chemical Peel | 5.100.154 | DMG up | Tears fired from the left eye have +2 flat damage. | 2 | |
Cricket's Head | 5.100.4 | DMG up | Increases Damage by 0.5, and increases damage multiplier by ×1.5. | 4 | |
Dark Matter | 5.100.259 | DMG up + fear shot | +1 damage, adds a chance to shoot fear tears. | 3 | |
Death's Touch | 5.100.237 | Piercing shots + DMG up | +1.5 damage, -0.3 tears. Tears are replaced with large piercing scythes. | 3 | |
Eve's Mascara | 5.100.310 | DMG up, tears + shot speed down | Doubles damage, halves tears stat, and greatly reduces shot speed. Doubles damage, 0.66x tears multiplier, and greatly reduces shot speed. |
3 | |
Experimental Treatment | 5.100.240 | Some stats up, some stats down | Randomly increases and decreases some of Isaac's stats. Increases four random stats and decreases the other two. |
1 | |
Godhead | 5.100.331 | God tears | Grants homing tears with a damaging halo. +0.5 Damage, -0.3 Tears -0.3 Shot Speed, +0.8 Tear Falling Speed, and +1.2 Range. Grants homing tears with a damaging halo. +0.5 Damage, -0.3 Tears, and -0.3 Shot Speed. |
4 | |
Growth Hormones | 5.100.70 | Speed + DMG up | +1 damage, +0.4 speed. +1 damage, +0.2 speed. |
3 | |
Guillotine | 5.100.206 | DMG + tears up. An out-of-body experience! | Isaac's head becomes an orbital familiar that blocks shots and deals contact damage. Tears are still fired from the rotating head. +1 damage, -1 tear delay. +1 damage, +0.5 fire rate. | 2 | |
Ipecac | 5.100.149 | Explosive shots | Replaces tears with explosive and poisoning projectiles fired in an arc from the mouth. | 4 | |
Iron Bar | 5.100.201 | DMG up + concussive tears | +0.3 damage. Adds a chance to shoot concussive tears, causing enemies to walk around randomly. | 2 | |
Jesus Juice | 5.100.197 | Damage + range up | +0.5 damage, +0.25 range, +0.5 tear falling speed. +0.5 damage, +1.5 range. |
2 | |
Libra | 5.100.304 | You feel balanced | Gives 6 Coins, 6 Bombs, and 6 Keys and balances out all attributes. | 1 | |
Magic Mushroom | 5.100.12 | All stats up! | Makes Isaac bigger. Adds one Red Heart Container, +0.3 Damage, x1.5 damage multiplier, +5.25 Range, +0.3 Speed, and restores all Health. Makes Isaac bigger. Adds one Red Heart Container, +0.3 Damage, x1.5 damage multiplier, +2.5 Range, +0.3 Speed, and restores all Health. |
4 | |
MEAT! | 5.100.193 | DMG + HP up | Grants one full Red Heart container, +0.3 damage. Heals 1 additional Red Heart | 2 | |
Missing No. | 5.100.258 | Syntax error | Randomizes all passive items and stats upon pickup and at the start of each succeeding floor. | 0 | |
My Reflection | 5.100.5 | Boomerang tears + DMG up + luck down | Gives Isaac's tears a boomerang effect. +1.5 range, +1 tear falling speed, x1.6 shot speed multiplier. 2x + 1.5 range, +1.5 damage, -1 luck, 1.6x shot speed multiplier. | 2 | |
Odd Mushroom | 5.100.121 | HP + DMG up, speed down | Grants one empty Heart container, +0.3 damage, +0.25 range, +0.5 tear falling speed, and -0.1 speed. Grants one full Heart container, +1 damage, +1.5 range, and -0.2 speed |
2 | |
Odd Mushroom | 5.100.120 | Tears + speed up, DMG down | +1.7 tears, +0.3 speed, slightly reduces damage. | 2 | |
Pentagram | 5.100.51 | DMG up | +1 damage, increases Devil Room / Angel Room chance by 10%. | 3 | |
Polyphemus | 5.100.169 | Mega tears | Isaac fires huge tears that deal massive damage, but fire rate is greatly decreased. If a tear kills an enemy, it travels on with any leftover damage. | 4 | |
Proptosis | 5.100.261 | Short range mega tears | Tears start out massive with high damage, and then shrink down and become weaker over a short range. | 3 | |
Sacred Heart | 5.100.182 | Homing shots + DMG up | Adds a Red Heart Container. Grants homing tears, a x2.3 Damage multiplier, +1 flat Damage, -0.4 Tears, -0.25 Shot Speed, and +4.125 Range. Adds a Red Heart Container. Grants homing tears, a x2.3 Damage multiplier, +1 flat Damage, -0.4 Tears, and -0.25 Shot Speed. |
4 | |
SMB Super Fan | 5.100.189 | All stats up | +1 Red Heart container, +0.3 damage, +0.2 tears, +0.2 speed, +0.5 range, +1 tear falling speed. Fully restores all red hearts. +1 Red Heart container, +0.3 damage, +0.2 tears, +0.2 speed, +2.5 range. Fully restores all red hearts. |
3 | |
Soy Milk | 5.100.330 | DMG down + tears way up | Tears are smaller and do much less damage, but fire in very rapid succession. | 2 | |
Steven | 5.100.50 | DMG up | +1 damage. | 3 | |
Stigmata | 5.100.138 | DMG + HP up | +0.3 damage, grants one full Red Heart container. Heals 1 additional Red Heart. | 2 | |
Synthoil | 5.100.345 | DMG + range up | +1 damage, +5.25 range, +0.5 tear falling speed. +1 damage, +2.5 range. |
3 | |
The Halo | 5.100.101 | All stats up | Grants one full Red Heart container, +0.3 damage, +0.2 tears, +0.25 range, +0.3 speed, and +0.5 tear falling speed. Grants one full Red Heart container, +0.3 damage, +0.2 tears, +1.5 range, and +0.3 speed. Heals 1 additional Red Heart. |
2 | |
The Mark | 5.100.79 | DMG + speed up | Grants one Soul Heart, +1 damage, and +0.2 speed. Grants one Black Heart, +1 damage, and +0.2 speed. |
3 | |
The Negative | 5.100.328 | Fate chosen | If Isaac has half a red heart or no red hearts after taking damage, all enemies in the room take significant damage. Allows entrance into the Dark Room. +1 Damage and also allows access to Home. | 2 | |
The Pact | 5.100.80 | DMG + tears up | Grants two Soul Hearts, +0.5 damage, and +0.7 tears. Grants two Black Hearts, +0.5 damage, and +0.7 tears. |
3 | |
The Peeper | 5.100.155 | Plop! | Spawns a familiar that slowly floats around the room in a zig-zag pattern, damaging enemies it passes through. Increases the damage of tears from Isaac's left eye by 35%. | 2 | |
The Small Rock | 5.100.90 | DMG up + speed down | +1 damage, +0.2 tears, -0.2 speed. | 3 | |
Whore of Babylon | 5.100.122 | Curse up | Grants +1.5 Damage and +0.3 Speed whenever Isaac has a Half Red Heart or less. | 2 | |
8 Inch Nails | 5.100.359 | Stick it to 'em! | +1.5 damage. Replaces Isaac's tears with nails, which have increased knockback. | 3 | |
Crown Of Light | 5.100.415 | The untainted gain power | +2 Soul Hearts. While Isaac has no empty red hearts, grants 2x damage, increased range, and -0.3 shot speed. Regardless of health, the crown deactivates for the current room when Isaac takes damage. | 4 | |
Dead Eye | 5.100.373 | Accuracy brings power! | Isaac's damage increases each time an enemy is hit. Damage is reset upon missing a shot. | 3 | |
Lusty Blood | 5.100.411 | Their blood brings rage! | Isaac's damage increases for the current room each time he kills an enemy. | 3 | |
Maw Of The Void | 5.100.399 | Consume thy enemy! | Isaac can charge and unleash a black ring that rapidly deals damage around him. The ring can cause enemies to drop Black Hearts. +1 damage. | 3 | |
Purity | 5.100.407 | Aura stat boost | Boosts one of Isaac's stats depending on the color of the aura around him. The aura disappears upon taking damage and reappears with a random color upon entering a new room. Red boosts damage, blue boosts tears, yellow boosts speed, and orange boosts range. | 3 | |
Succubus | 5.100.417 | Damage booster | Spawns a flying familiar that bounces around the room with a black aura, dealing rapid damage to any enemies inside it. While standing in the aura, Isaac gains a 1.5× tear damage multiplier. | 3 | |
Adrenaline | 5.100.493 | Panic = power | Increases damage based on how many empty Red Heart containers Isaac has. | 2 | |
Bozo | 5.100.513 | Party time! | +0.1 flat damage, grants a Soul Heart. Enemies can randomly become briefly charmed or feared. Taking damage has a chance to spawn a Rainbow Poop. | 2 | |
Camo Undies | 5.100.497 | Camo kid | Isaac becomes camouflaged at the beginning of each room. Until he shoots, all non-boss enemies will be confused. Isaac gains +0.5 Speed while camouflaged, and gains Tears and Damage upon breaking it. | 3 | |
Death's List | 5.100.530 | Just hope you're not next... | Grants a pickup or stat upgrade if all enemies in a room are killed in the order they are marked. | 2 | |
Dog Tooth | 5.100.445 | Bark at the moon! | +0.3 damage, +0.1 speed. Plays a howl or bark sound when entering a room with undiscovered Secret Rooms or Crawl Spaces. | 2 | |
Haemolacria | 5.100.531 | I'm seeing red... | Tears are now fired in an arc. Upon hitting the floor, an obstacle, or an enemy, they burst into many smaller tears in all directions. Increases tear delay. | 4 | |
Hallowed Ground | 5.100.543 | Portable sanctuary | Spawns a white poop familiar, which turns into a White Poop when Isaac is hurt. White poop has an aura that increases tear fire rate and can block enemy shots. The aura also increases damage by 20% and gives homing. | 1 | |
Sulfuric Acid | 5.100.463 | Acid tears! | +0.3 damage. Adds a chance to fire acidic tears which can destroy obstacles and open doors. | 2 | |
Almond Milk | 5.100.561 | DMG down + tears up + you feel nutty | Quadruples fire rate, with ×0.3 damage multiplier. Each tear is given a random effect that alters its movement. | 1 | |
Binge Eater | 5.100.664 | All you can eat | +1 Red Heart Container and fully heals Isaac. Item pedestals also offer a random food item. Picking up a food item temporarily grants +3.6 damage and permanently boosts 2 stats. | 4 | |
Blood Oath | 5.100.569 | Bleed me dry | Stabs Isaac at the beginning of each floor, draining his Red Hearts. Increases damage and speed for the floor based on the amount drained. | 1 | |
Candy Heart | 5.100.671 | Power of love | Gives Isaac a permanent stat boost whenever he heals with Red Heart pickups. | 1 | |
Consolation Prize | 5.100.644 | +1 to lowest stat | Increases Isaac's lowest stat and drops either 3 Coins, 1 Bomb, or 1 Key depending on what Isaac has the least of. | 1 | |
Dogma | 5.100.633 | Ascended | Grants flight, +2 damage, and increases speed to 1.1. Grants enough health to have 6 full hearts, if possible. Grants the Holy Mantle effect for the room it was obtained in. Automatically given to Isaac after defeating Dogma. | 3 | |
Eye of the Occult | 5.100.572 | DMG up + range up + controlled tears | +1 damage, +2 range, -0.16 shot speed. Isaac's tears can be controlled mid-flight with tear controls. | 3 | |
False PHD | 5.100.654 | Worse pills + evil up | Converts good pills into bad pills and identifies all pills. Bad pills now have secondary positive effects. Grants one Black Heart. | 2 | |
Glass Eye | 5.100.730 | DMG + luck up | +0.75 damage, +1 luck. | 3 | |
Heartbreak | 5.100.694 | Eternal sorrow | Grants 3 broken hearts and +0.25 damage for every broken heart Isaac has. Every otherwise fatal hit will add 2 more until Isaac has nothing but broken hearts. | 3 | |
Immaculate Heart | 5.100.573 | Halo of tears | Adds one Red Heart Container and fully restores health. x1.2 damage multiplier. Isaac will occasionally fire extra tears that orbit around him. | 3 | |
Keeper's Sack | 5.100.716 | Spending power | Gives range, speed, or damage when buying things from a shop. Also spawns three coins and a Key on pickup. | 3 | |
Mom's Ring | 5.100.732 | DMG up | +1 Damage. Drops a random Rune or Soul Stone upon pickup. | 3 | |
Red Stew | 5.100.621 | Full HP + temporary DMG up | Refills all heart containers. Grants an enormous damage boost that wears off over time. | 2 | |
Redemption | 5.100.673 | Deliver me from evil | If Isaac enters a Devil Room but leaves without taking/opening anything in it, he gets +1 Damage and a Soul Heart at the start of the next floor. | 2 | |
Sanguine Bond | 5.100.692 | He awaits your offering | Spawns a special set of spikes in the Devil Room. Taking damage from the spikes has a chance to grant a reward. | 1 | |
Sausage | 5.100.669 | All stats up | Adds a Red Heart Container, fully heals Isaac, and gives +0.2 Speed, +0.5 Damage, +0.5 Tears, +2.5 Range, +0.2 Shot Speed, and +1.0 Luck. Increases the chance of encountering a Devil Room, Angel Room, and/or Planetarium each by 6.9%. | 3 | |
Sol | 5.100.588 | Radiant victory | Reveals the location of the Boss Room. Upon defeating a boss, activates XIX - The Sun, fully recharges Isaac's active item, grants bonus damage and luck for the rest of the floor, and removes curses. | 2 | |
Soul Locket | 5.100.686 | Power of faith | Gives Isaac a permanent stat boost whenever he picks up a Soul Heart. | 1 | |
Stapler | 5.100.708 | DMG up | +1 Damage. Prevents Isaac from firing tears from his left eye, like Cain. | 3 | |
Star of Bethlehem | 5.100.651 | Follow the light | Spawns a star familiar that slowly travels towards the Boss Room, giving an aura that increases damage and tears and grants homing tears. | 3 | |
Stye | 5.100.731 | DMG + range up | Tears fired from Isaac's right eye have +28% Damage, +6.5 Range, and -0.3 Shot Speed. | 2 | |
Terra | 5.100.592 | Born to rock | +1 Damage. Replaces tears with rocks that deal variable damage, have increased knockback, and can destroy obstacles. | 3 | |
Technology 2 | 5.100.152 | Extra laser | Replaces the tears fired from Isaac's right eye with a rapid-firing low damage piercing laser. Damage down. | 2 |
Trinkets[ | ]
Name | ID | Icon | Quote | Description |
---|---|---|---|---|
Curved Horn | 5.350.35 | DMG up | +2 flat damage. | |
Red Patch | 5.350.40 | Your rage grows | Grants a chance to gain +1.8 damage for the current room upon taking damage. | |
Samson's Lock | 5.350.58 | Your rage grows | 1/15 chance to gain +0.5 damage for the current room each time an enemy dies. | |
Black Feather | 5.350.80 | With darkness comes power | Increases Isaac's Damage for each 'evil' item or trinket he possesses. | |
Cracked Crown | 5.350.92 | Stat booster | Decreases Isaac's tear delay by 20%, and improves the effectiveness of his other stat upgrades by 33%. Improves the effectiveness of stat upgrades by 20%. | |
Dim Bulb | 5.350.101 | I think it's broken | Provides a boost to all stats when Isaac's active item is completely uncharged. | |
Vibrant Bulb | 5.350.100 | It needs power | Provides a boost to all stats when Isaac's active item is fully charged. |
Cards and Runes[ | ]
Name | ID | Icon | Message | Description |
---|---|---|---|---|
III - The Empress | 5.300.4 | May your rage bring power | Triggers the Whore of Babylon effect (+1.5 Damage, +0.3 Speed) for the current room, regardless of Isaac's health total. | |
XI - Strength | 5.300.12 | May your power bring rage | Grants the effects of Magic Mushroom (minus the health restoration) for one room. The added Red Heart container is not removed if doing so would kill Isaac. | |
XV - The Devil | 5.300.16 | Revel in the power of darkness | Grants +2 Damage for the current room. | |
Black Rune | 5.300.41 | Void | Deals 40 damage to all enemies in the room. Consumes all pickups in the room and turns them into Blue Flies and Spiders. Consumes all pedestal items in the room and turns them into random stat upgrades. | |
Huge Growth | 5.300.52 | Become immense! | For the current room, makes Isaac larger, allows him to crush obstacles he walks on, and grants +7 flat Damage and +30 Range. For the current room, makes Isaac larger, allows him to crush obstacles he walks on, and grants +7 flat Damage and +3 Range. | |
XIX - The Sun? | 5.300.75 | May the darkness swallow all around you | Gain Spirit of the Night and +1.5 Damage for the current floor. Turns Isaac's Red Hearts into Bone Hearts, but they revert once the effect ends. Also causes Curse of Darkness that cannot be dispelled. | |
Soul of Judas | 5.300.84 | Right behind you | Increases Isaac's speed and makes him invulnerable for 3 seconds and allows him to pass through enemies. Damages all enemies and destroys all projectiles Isaac ran through when the effect ends, and grants a temporary Damage bonus for each enemy and projectile hit. | |
Soul of Samson | 5.300.87 | Slay a thousand | Isaac turns berserk for 10 seconds, replacing his tears with a melee bone club and gaining +0.4 Speed, some Tears, and +3 flat Damage. |
Items that multiply damage[ | ]
Positive Multiplier[ | ]
Name | ID | Icon | Quote | Description | Quality |
---|---|---|---|---|---|
Cricket's Head | 5.100.4 | DMG up | Increases Damage by 0.5, and increases damage multiplier by ×1.5. | 4 | |
Eve's Mascara | 5.100.310 | DMG up, tears + shot speed down | Doubles damage, halves tears stat, and greatly reduces shot speed. Doubles damage, 0.66x tears multiplier, and greatly reduces shot speed. |
3 | |
Magic Mushroom | 5.100.12 | All stats up! | Makes Isaac bigger. Adds one Red Heart Container, +0.3 Damage, x1.5 damage multiplier, +5.25 Range, +0.3 Speed, and restores all Health. Makes Isaac bigger. Adds one Red Heart Container, +0.3 Damage, x1.5 damage multiplier, +2.5 Range, +0.3 Speed, and restores all Health. |
4 | |
Polyphemus | 5.100.169 | Mega tears | Isaac fires huge tears that deal massive damage, but fire rate is greatly decreased. If a tear kills an enemy, it travels on with any leftover damage. | 4 | |
Sacred Heart | 5.100.182 | Homing shots + DMG up | Adds a Red Heart Container. Grants homing tears, a x2.3 Damage multiplier, +1 flat Damage, -0.4 Tears, -0.25 Shot Speed, and +4.125 Range. Adds a Red Heart Container. Grants homing tears, a x2.3 Damage multiplier, +1 flat Damage, -0.4 Tears, and -0.25 Shot Speed. |
4 | |
Crown Of Light | 5.100.415 | The untainted gain power | +2 Soul Hearts. While Isaac has no empty red hearts, grants 2x damage, increased range, and -0.3 shot speed. Regardless of health, the crown deactivates for the current room when Isaac takes damage. | 4 | |
Dead Eye | 5.100.373 | Accuracy brings power! | Isaac's damage increases each time an enemy is hit. Damage is reset upon missing a shot. | 3 | |
Succubus | 5.100.417 | Damage booster | Spawns a flying familiar that bounces around the room with a black aura, dealing rapid damage to any enemies inside it. While standing in the aura, Isaac gains a 1.5× tear damage multiplier. | 3 | |
Haemolacria | 5.100.531 | I'm seeing red... | Tears are now fired in an arc. Upon hitting the floor, an obstacle, or an enemy, they burst into many smaller tears in all directions. Increases tear delay. | 4 | |
Hallowed Ground | 5.100.543 | Portable sanctuary | Spawns a white poop familiar, which turns into a White Poop when Isaac is hurt. White poop has an aura that increases tear fire rate and can block enemy shots. The aura also increases damage by 20% and gives homing. | 1 | |
Immaculate Heart | 5.100.573 | Halo of tears | Adds one Red Heart Container and fully restores health. x1.2 damage multiplier. Isaac will occasionally fire extra tears that orbit around him. | 3 | |
Star of Bethlehem | 5.100.651 | Follow the light | Spawns a star familiar that slowly travels towards the Boss Room, giving an aura that increases damage and tears and grants homing tears. | 3 |
Character-specific damage multipliers:
- Eve + Whore of Babylon - Raises her damage multiplier from 0.75× to 1× while the whore effect is active. (It does not have this effect for any other character.)
- Judas + The Book of Belial + Birthright + Damocles - 1.4× damage multiplier while the Damocles effect is active.
- Dying with Judas' Shadow transforms the player into Dark Judas, who has a 2× damage multiplier, which is the highest character-based damage multiplier in the game.
Synergy-specific damage multipliers:
- The Book of Belial + Blood of the Martyr - 1.5× damage multiplier. (The multiplier is shared with Cricket's Head and Magic Mushroom.)
- Brimstone + Brimstone - 1.2× damage multiplier.
- Brimstone + Technology - 1.5× damage multiplier.
Random Multiplier[ | ]
Name | ID | Icon | Quote | Description | Quality |
---|---|---|---|---|---|
D8 | 5.100.406 | Reroll stats | Re-rolls Isaac's damage, tears, range, and speed. | 2 |
Negative Multiplier[ | ]
Name | ID | Icon | Quote | Description | Quality |
---|---|---|---|---|---|
20/20 | 5.100.245 | Double shot | Isaac fires two tears at once, one from each eye. 0.8× damage multiplier. | 4 | |
Odd Mushroom | 5.100.120 | Tears + speed up, DMG down | +1.7 tears, +0.3 speed, slightly reduces damage. | 2 | |
Soy Milk | 5.100.330 | DMG down + tears way up | Tears are smaller and do much less damage, but fire in very rapid succession. | 2 | |
Almond Milk | 5.100.561 | DMG down + tears up + you feel nutty | Quadruples fire rate, with ×0.3 damage multiplier. Each tear is given a random effect that alters its movement. | 1 | |
Technology 2 | 5.100.152 | Extra laser | Replaces the tears fired from Isaac's right eye with a rapid-firing low damage piercing laser. Damage down. | 2 |
- Note that Odd Mushroom is not a "real" damage multiplier in that it only affects the increases from other items. For example, if you only had Eve's Mascara for a 2× damage multiplier and nothing else, then Odd Mushroom would only grant a flat -0.4 damage (because nothing would be multiplied by 0.9).
The order that damage multipliers and flat damage are applied[ | ]
Order | Item | Damage | Notes |
---|---|---|---|
0 | Any normal damage up not listed below | ||
1 | Odd Mushroom | TotalDmgUps * 0.9 | The normal damage ups below this don't get this multiplier |
2 | Odd Mushroom | -0.4 | |
Black Feather | +0.5 per evil item | ||
Camo Undies | +10.5 | Fades quickly over time | |
Dark Arts | +1 per enemy/bullet | Fades over time | |
Golden Razor | +1.2 | ||
Lazarus Risen | +0.5 | Permanent damage up from reviving | |
Lusty Blood | +0.5 per enemy, up to 5 max | Both items share the same max | |
Samson's Lock | |||
The Nail | +2 | ||
Purity | +4 | With damage aura | |
Razor Blade | +1.2 | ||
Red Patch | +1.8 | ||
3 | Polyphemus | flat +4 | These don't stack with each other |
Polyphemus + 20/20/The Inner Eye/Mutant Spider | flat +5 | ||
4 | Polyphemus | ×2 | This doesn't apply with 20/20/The Inner Eye/Mutant Spider |
Character multiplier | See above section | ||
5 | Character flat damage | See above section | |
Esau Jr. | flat +2 | ||
6 | Mega Mush | ×4 | |
7 | Berserk! | flat +3 | |
Bozo | flat +0.1 | ||
Candy Heart | flat +0.1 | ||
Consolation Prize | flat +1 | ||
Curved Horn | flat +2 | ||
Dataminer | flat +1 or -1 | ||
Death's List | flat +1 | ||
Experimental Treatment | flat +1 or -1 | ||
The Forgotten + Mom's Knife | flat +4 | ||
Huge Growth | flat +7 | ||
Missing No. | flat +1 or -1 | ||
Potato Peeler | flat +0.2 | ||
Soul Locket | flat +0.2 | ||
Void | flat +1 | ||
8 | Brimstone + Brimstone | ×1.2 | Doesn't apply to Haemolacria and overrides Brimstone + Technology |
Crown Of Light | ×2 | ||
Sacred Heart | ×2.3 | ||
9 | Sacred Heart | flat +1 | |
10 | Judas + Birthright + Damocles | ×1.4 | |
11 | Judas + Birthright + Damocles | flat +1 | This effect grants two separate damage boosts, with the order of application excluding the flat damage boost from the multiplier. |
12 | Hallowed Ground | ×1.2 | These don't stack with each other |
Immaculate Heart | |||
Star of Bethlehem | |||
13 | Adrenaline | flat ((2 × MissingHearts) ^ 1.6) × 0.1 | |
Bloody Lust | flat +6 max | ||
14 | Azazel + The Ludovico Technique | ×0.5 | |
Brimstone + Technology | ×1.5 | These don't stack with each other | |
Haemolacria | |||
15 | Ipecac | flat +40 | These don't stack with each other |
Ipecac + Brimstone / Dr. Fetus / The Forgotten / The Ludovico Technique / Mom's Knife / Tech X / Technology | flat +2 | ||
16 | 20/20 | x0.8 | |
Almond Milk | x0.3 | ||
Cricket's Head | ×1.5 | These don't stack with each other | |
Magic Mushroom | |||
The Book of Belial + Blood of the Martyr | |||
D8 | ×0.5 to ×2.0 | ||
Dead Eye | ×2 max | ||
Eve's Mascara | ×2 | ||
Soy Milk | ×0.2 | Overridden by Almond Milk | |
Star of Bethlehem | ×1.5 | While the total damage boost from Star of Bethlehem amounts to ×1.8, splitting it into two portions causes it to interact in unusual ways with other damage boosts. See the item's page for details. | |
Succubus | ×1.5 | ||
17 | Cracked Crown | ×1.2 for damage over 3.5 |
Other[ | ]
- The Spun transformation increases damage by 2.
- The Conjoined transformation decreases damage by 0.3.
- In co-op, Rage Baby, Revenge Baby, and Belial Baby will occasionally briefly increase damage. Dark Baby will occasionally briefly increase all stats, including damage. Buddy Baby will occasionally briefly grant the Guillotine effect, which increases damage. Whore Baby will occasionally briefly grant the Whore of Babylon effect, which increases damage.
The Binding of Isaac: Rebirth |
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