Binding of Isaac: Rebirth Wiki
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== Effect ==
 
== Effect ==
* {{dlc|nr}} Grants a random dice item that transforms into a different random die item upon use.
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* {{dlc|nr}} Grants a random die item that transforms into a different random die item upon use.
** Each dice item has a 2 room charge.
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** Each die item has a 2 room charge.
 
** D Infinity is able to use all of the available effects, regardless of whether the individual die mimicked by this item has been unlocked prior or not.
 
** D Infinity is able to use all of the available effects, regardless of whether the individual die mimicked by this item has been unlocked prior or not.
* {{dlc+|r}} Acts as any dice item except for {{I|Spindown Dice}}, and can be cycled through by pressing the drop key.
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* {{dlc+|r}} Acts as any die item except for {{I|Spindown Dice}}, and can be cycled through by pressing the drop key.
 
** When in possession of more than one active item with the {{I|Schoolbag}}, all dice must be cycled through before the other active item can be used.
 
** When in possession of more than one active item with the {{I|Schoolbag}}, all dice must be cycled through before the other active item can be used.
** Charge time varies based on the current dice, and updates when used.
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** Charge time varies based on the current die, and updates when used.
***{{I|D1}} has a charge of 4 rooms.
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*** {{I|D1}} has a charge of 4 rooms.
 
*** {{I|D4}} has a charge of 6 rooms.
 
*** {{I|D4}} has a charge of 6 rooms.
 
*** {{I|The D6}} has a charge of 6 rooms.
 
*** {{I|The D6}} has a charge of 6 rooms.
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==Interactions==
 
==Interactions==
* {{i|Book of Virtues}}: The summoned wisp is based on the current dice selected.
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* {{i|Book of Virtues}}: The summoned wisp is based on the current die selected.
 
* {{dlc|r}} {{i|Schoolbag}}: Items are swapped between by pressing the drop key while the D100 is selected.
 
* {{dlc|r}} {{i|Schoolbag}}: Items are swapped between by pressing the drop key while the D100 is selected.
   
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== Trivia ==
 
== Trivia ==
* {{dlc|r}} The D Infinity when transformed into another dice looks similar to [[Delirium]].
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* {{dlc|r}} The D Infinity when transformed into another die looks similar to [[Delirium]].
* {{dlc+|r}} Despite being a dice item, the D Infinity does not have a form for {{i|Spindown Dice}}.{{dlc-}}
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* {{dlc+|r}} Despite being a die item, the D Infinity does not have a form for {{i|Spindown Dice}}.{{dlc-}}
   
 
== Gallery ==
 
== Gallery ==
 
{{dlc+|r}}
 
{{dlc+|r}}
 
[[File:D Infinity forms.png|none|320px]]
 
[[File:D Infinity forms.png|none|320px]]
The forms taken by D Infinity for each dice. From left to right, top to bottom: {{I|D1}}, {{I|D4}}, {{I|The D6}}, {{I|Eternal D6}}, {{I|D7}}, {{I|D8}}, {{I|D10}}, {{I|D12}}, {{I|D20}} and {{I|D100}}.
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The forms taken by D Infinity for each die. From left to right, top to bottom: {{I|D1}}, {{I|D4}}, {{I|The D6}}, {{I|Eternal D6}}, {{I|D7}}, {{I|D8}}, {{I|D10}}, {{I|D12}}, {{I|D20}} and {{I|D100}}.
 
{{dlc-}}
 
{{dlc-}}
   

Revision as of 12:56, 17 September 2021

(in Afterbirth † and Repentance)

D Infinity is an unlockable activated item added in The Binding of Isaac: Afterbirth †.

Effect

  • (except in Repentance) Grants a random die item that transforms into a different random die item upon use.
    • Each die item has a 2 room charge.
    • D Infinity is able to use all of the available effects, regardless of whether the individual die mimicked by this item has been unlocked prior or not.
  • (in Repentance) Acts as any die item except for Collectible Spindown Dice iconSpindown Dice, and can be cycled through by pressing the drop key.
    • When in possession of more than one active item with the Collectible Schoolbag iconSchoolbag, all dice must be cycled through before the other active item can be used.
    • Charge time varies based on the current die, and updates when used.
      • Collectible D1 iconD1 has a charge of 4 rooms.
      • Collectible D4 iconD4 has a charge of 6 rooms.
      • Collectible The D6 iconThe D6 has a charge of 6 rooms.
      • Collectible Eternal D6 iconEternal D6 has a charge of 2 rooms.
      • Collectible D7 iconD7 has a charge of 3 rooms.
      • Collectible D8 iconD8 has charge of 4 rooms.
      • Collectible D10 iconD10 has a charge of 1 room.
      • Collectible D12 iconD12 has a charge of 3 rooms.
      • Collectible D20 iconD20 has a charge of 6 rooms.
      • Collectible D100 iconD100 has a charge of 6 rooms.

Notes

  • The icon of the D Infinity will change to resemble the corresponding die while being held. Putting it back on a pedestal will change its icon back to normal.

Interactions

  • (in Repentance)Collectible Book of Virtues iconBook of Virtues: The summoned wisp is based on the current die selected.
  • (in Repentance) Collectible Schoolbag iconSchoolbag: Items are swapped between by pressing the drop key while the D100 is selected.

In-game Footage

Note that this footage only applies to the Afterbirth † version of this item and does not show the changes made to it in Repentance.

Trivia

  • (in Repentance) The D Infinity when transformed into another die looks similar to Delirium.
  • (in Repentance) Despite being a die item, the D Infinity does not have a form for Collectible Spindown Dice iconSpindown Dice.

Gallery

(in Repentance)

D Infinity forms

The forms taken by D Infinity for each die. From left to right, top to bottom: Collectible D1 iconD1, Collectible D4 iconD4, Collectible The D6 iconThe D6, Collectible Eternal D6 iconEternal D6, Collectible D7 iconD7, Collectible D8 iconD8, Collectible D10 iconD10, Collectible D12 iconD12, Collectible D20 iconD20 and Collectible D100 iconD100.

Bugs

Bug Bug! (in Repentance) Collectible Car Battery iconCar Battery will store the first die used. Using another die effect will cause the stored die effect to be used as well instead of using the selected die twice.
Bug Bug! When placed back down on an item pedestal while charged beyond 2 rooms, the D infinity will lose all except 2 charges upon being picked back up. It will have the appearance of being overcharged for 2 rooms, but the overcharge cannot be utilized until the item is fully charged again.