Binding of Isaac: Rebirth Wiki

Disambig-dark.png This article is about Cursed Eye, similar in appearance to Mom's Pearl.

Cursed Eye is a passive item.


  • Grants charged tears which fires a tight burst of shots, Added in Repentance shooting up to five shots when fully charged. Firing mid-charge will shoot fewer tears depending on the charge time.
    • Removed in Repentance The full burst size is four shots.
    • Removed in Repentance Quickly tapping the fire key will result in no tears being fired.
    • Charging while a burst is currently firing will prevent the rest of the shots from being fired.
  • Taking damage while charging (not fully charged) will teleport Isaac into another room.


  • This item can be counterproductive, especially while fighting bosses, as getting hit while charging a shot will reset the fight.
  • The teleport effect only occurs when taking damage while in the middle of charging, before the shot is fully charged. Having a high tears stat for faster charging will decrease the window where Isaac is vulnerable to teleporting.
  • Added in Afterbirth † / Removed in Repentance The teleporting and charge-up effects do not apply to Lilith Lilith. Her Incubus will fire three projectiles with each shot without needing to charge, tripling her damage output with no downside.
  • Isaac is unable to fire tears if he hits 30+ TPS with this item.
  • The color of Isaac's cursed eye will indicate what state it currently is in:
    • White: Inactive
    • Black: Charging up
    • Flashing black and white: Fully charged


  • Added in AfterbirthBlack Candle Black Candle: Teleport effect is removed.
  • Added in AfterbirthHoly Mantle Holy Mantle: Losing Holy Mantle while charging Cursed Eye will not teleport Isaac.
  • Added in AfterbirthIncubus Incubus:
    • Added in Afterbirth † / Removed in Repentance Incubus fires 3 tears for each one that normally would be fired, with no change in delay.
    • Added in Repentance Incubus has the same charge shots as most characters would. Getting hit while charging will have the chance to teleport, as usual.
  • Added in AfterbirthMarked Marked: Tears are charged and automatically fired to varying levels depending on the distance between Isaac and the reticule. The firing rate is greatly increased without affecting the tears stat, even beyond normal maximum fire rate. The teleport effect is removed.
  • Added in Repentance Technology Technology: Becomes a quick charging laser that shoots multiple lasers on release.
  • Added in RepentanceEpiphora Epiphora: Epiphora's tear rate multiplier affects the number of tears in a burst for a total of ten shots with a full Epiphora charge.
  • Technology 2 Technology 2: Laser fires while charging Cursed Eye. Tear delay for the charge is unaffected by Tech 2. Allows Cain Cain to fire normal tears.
    • Added in Repentance Tears are replaced with lasers, fired from the same eye of Tech 2.
  • Mutant Spider Mutant Spider: Fires 4 tears out of each eye, for a total of 16 tears when fully charged.
  • The Lost The Lost/ Tainted Lost Tainted Lost: Since The Lost dies in one hit, it is effectively immune to its teleportation effects, making this item much safer to use.


  • Added in RepentanceAlmond Milk Almond Milk/Soy Milk Soy Milk: Cursed Eye is automatically charged and fired when the fire key is held. The charge bar of Cursed Eye becomes invisible. The teleport effect remains.
  • Anti-Gravity Anti-Gravity: Anti-Gravity effect cannot be used, as releasing a tear fire button also releases the Anti-Gravity Effect.
  • Azazel Azazel: No effect.
  • Brimstone Brimstone: No effect.
  • Added in RepentanceC Section C Section: No effect.
  • Chocolate Milk Chocolate Milk: Charged tear is followed by up to 3 minimum-power tears, depending on Cursed Eye's charge.
    • Added in Repentance Cursed Eye takes longer to charge, but low damage shots can be fired rapidly. If fully charged, Isaac fires five Chocolate Milk shots.
  • Added in AfterbirthDiplopia Diplopia: No effect.
  • Dr. Fetus Dr. Fetus: Overrides Cursed Eye.
  • Epic Fetus Epic Fetus: Overrides Cursed Eye.
  • Added in RepentanceEye of the Occult Eye of the Occult: The tears stack on top of each other, and only move forward when holding a direction afterwards.
  • Added in Afterbirth † The Forgotten The Forgotten: The skeleton form's charge attack becomes a rapid barrage of hits; the amount depends on how full the charge is, up to 4.
  • The Ludovico Technique The Ludovico Technique: Overrides Cursed Eye.
  • Mom's Knife Mom's Knife: Overrides Cursed Eye.
  • Monstro's Lung Monstro's Lung: Overrides Cursed Eye.
  • Added in RepentanceNeptunus Neptunus: Overrides Cursed Eye.
  • Added in RepentanceSpirit Sword Spirit Sword: Overrides Cursed Eye.
  • Added in Afterbirth †Sprinkler Sprinkler: Overrides Cursed Eye.
  • Added in Repentance Tainted Azazel Tainted Azazel: No effect.
  • Added in Repentance Tainted Lilith Tainted Lilith: The fetus gains the effect of Cursed Eye and the teleportation effect does not happen.
  • Removed in Repentance Technology Technology: Overrides Cursed Eye.
  • Added in AfterbirthTech X Tech X: Overrides Cursed Eye.

In-game Footage[]


  • This item may be a reference to Edgar Allan Poe's "The Tell-Tale Heart" where the narrator talks about murdering an old man because of his "evil eye", which is described to look like The Cursed Eye.
    • The concept of unluckiness brought about by someone's evil eye is not unique, and also appears across many different cultures.
  • When Keeper Keeper charges up his shots his eye turns into a dollar sign.[1]


PC ZE1J 3XQC (Treasure Room adjacent to spawn)

PC Added in Repentance D232 VFFW (Treasure Room adjacent to spawn)

PC Hard mode onlyAdded in Repentance 7HNS 2FZ4 (Treasure Room adjacent to spawn)

PS4 70CF RBVB (First floor Treasure Room)

Vita YXVB 83G4 (Treasure Room adjacent to spawn)

Switch 0TXT F38C (Treasure Room adjacent to spawn)


Bug Bug! Added in Afterbirth † In Greed mode, taking Red Heart damage while charging will decrease the displayed Devil Room chance on the Found HUD to 0%. It returns to 100% if the button is pressed again.