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World of Warcraft: Dragonflight - The Loop
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Items in this pool can spawn in the Curse Room in Greed mode. This does not apply to
Red Chests.
Activated Collectibles[]
Name | ID | Icon | Weight | Description |
---|---|---|---|---|
Guppy's Head | 5.100.145 | ![]() |
Spawns 2-4 friendly Blue Flies that damage enemies. | |
Guppy's Paw | 5.100.133 | ![]() |
Upon use, converts one Red Heart Container into three ![]() | |
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5.100.642 | ![]() |
Consumes one heart container or two soul hearts to spawn an item and give Isaac a broken heart container that can never be filled. If Magic Skin isn't being held after being used, it is very likely to replace any future items. | |
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5.100.126 | ![]() |
On use, takes one heart of health and grants +1.2 damage for the current room. | |
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5.100.536 | ![]() |
Sacrifices up to 2 familiars and spawns an item from the Devil Room pool for each familiar sacrificed. Converts all friendly spiders and flies into coins. | |
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5.100.475 | ![]() |
Kills all enemies in the room, then kills Isaac three seconds later. |
Passive Collectibles[]
Name | ID | Icon | Weight | Description |
---|---|---|---|---|
Cube of Meat | 5.100.73 | ![]() |
Creates an orbital familiar. Collecting additional copies gives it the ability to shoot tears, then chase enemies to deal contact damage, then deal even more contact damage. | |
Dead Cat | 5.100.81 | ![]() |
Sets Isaac's Red Heart Containers to 1, but grants 9 extra lives. After dying, Isaac respawns with 1 Red Heart Container. | |
Guppy's Collar | 5.100.212 | ![]() |
Grants a permanent 50% chance to respawn with 1/2 of a Red Heart after death. | |
Guppy's Tail | 5.100.134 | ![]() |
Room Clear Awards have a 1/3 chance of being replaced with a Chest and a 1/3 chance being replaced with nothing. | |
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5.100.408 | ![]() |
When Isaac takes damage, a black ring briefly appears around him, dealing damage to all nearby enemies. | |
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5.100.260 | ![]() |
Prevents curses. Grants one Black Heart. Increases the chance for a Devil or Angel Room to appear. | |
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5.100.569 | ![]() |
Stabs Isaac at the beginning of each floor, draining his red hearts. Increases damage and speed for the floor based on the amount drained. | |
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5.100.565 | ![]() |
Spawns a familiar that chases enemies. After killing enough enemies, it becomes more powerful but will also try to hurt Isaac. Attacking it returns it to normal. | |
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Grants 3 ![]() | |
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Upon taking damage, spawns six Troll Bombs around the room, similar to the effect of ![]() | |
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5.100.442 | ![]() |
When at exactly one Red Heart, increases tears, range, tear height, and shot speed. | |
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5.100.496 | ![]() |
Adds a chance to fire needles that instantly kill basic enemies and deal triple damage to bosses. If a needle kills an enemy, it bursts into more tears/needles. | |
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5.100.225 | ![]() |
Gives chance of spawning a ![]() ![]() | |
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5.100.503 | ![]() |
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5.100.79 | ![]() |
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5.100.51 | ![]() |
+1 damage, increases Devil Room / Angel Room chance by 10%. | |
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5.100.692 | ![]() |
Spawns a special set of spikes in the ![]() | |
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5.100.468 | ![]() |
Spawns a shadow familiar that follows Isaac's movements on a 1 second delay and deals contact damage to enemies. After dealing enough damage, it is absorbed by Isaac and spawns friendly Chargers. | |
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5.100.451 | ![]() |
Drops a random card or rune. ![]() ![]() | |
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5.100.702 | ![]() |
After taking damage, spawns an orbital wisp that lasts for the entire floor, up to a maximum of six. They fire tears but do not block shots. | |
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5.100.654 | ![]() |
Converts good pills into bad pills and identifies all pills. Bad pills now have secondary positive effects. Grants one ![]() | |
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5.100.694 | ![]() |
Grants 3 broken hearts and +0.25 damage for every broken heart Isaac has. Every otherwise fatal hit will add 2 more until Isaac has nothing but broken hearts. |