Curse Room
Curse Rooms feature teeth like spikes on the door that hurt Isaac when entering and exiting the room.
Contents
Contents[edit | edit source]
Curse Rooms can feature the following things:
- Red Chests
- An item from the Curse Room pool
- Bomb Chests
- Black hearts
- Spiders
- Big Spider
- Devil Beggars
- Blue Fire Places
Cards
Runes
Imps
Nulls
Reward Plates
Black Globin's Head
A Devil statue and a random item or trinket, surrounded by spikes
Greed mode contents[edit | edit source]
In Greed mode, curse rooms can feature the following things:
- Red Chests
- Locked Chests
- Bomb Chests
- Reward Plates
- Red Hearts
- Keys
- Bombs
- Pills
- Cards
- Runes
- Pennies
- Spiders
- A bed
Notes[edit | edit source]
- During the Cursed! challenge, all doors except for special types turn into this type of door.
- Items that grant flight allow Isaac to avoid damage taken upon entering a Curse Room, but do not prevent damage taken upon leaving.
Holy Mantle allows Isaac to pass through the doors without taking any damage.
- Any item that gives Isaac a shield or invulnerability will prevent damage taken when passing through a Curse Room Door.
- If a Secret Room is next to a Curse Room, it can be entered without taking any damage by bombing the wall between these rooms from the Secret Room.
- The damage done by the Curse Room's door is applied when touching the door. This means that Isaac can be damaged by it without actually going through the door, and any effects that occur upon taking damage will occur in the current room and not the room that the door leads to.
Damage taken from entering a Curse Room doesn't count for the purposes of score calculation and Devil/Angel Room odds.
Holding
Flat File will remove the spikes from Curse Room doors, allowing them to be entered without taking damage.
Trivia[edit | edit source]
- The Curse Room's icon is similar to the icon of
Whore of Babylon.
Bugs[edit | edit source]
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Isaac may occasionally pass through Curse Room doors without taking damage even when he should. This usually requires 2.0 speed, a long running start and careful positioning to cross the door before its damage effect kicks in, or alternatively several size downs and very careful nudging along the door's edge. |
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Unlocked | ![]() |
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![]() Boss Room |
![]() Mini-Boss Room |
![]() Curse Room |
![]() Sacrifice Room |
![]() Closet |
![]() Grave Room | |
Locked | ![]() | |||||
![]() Treasure Room |
![]() Shop |
![]() Library |
![]() Planetarium | |||
Slotted | ![]() Arcade | |||||
Barred | ![]() Challenge Room |
![]() Boss Challenge Room | ||||
Double-locked | ![]() Vault |
![]() Dice Room | ||||
Double-boarded | ![]() ![]() Bedroom | |||||
Hidden | ![]() | |||||
![]() Secret Room |
![]() Super Secret Room |
![]() Crawl Space |
![]() Black Market |
![]() I AM ERROR |
![]() Ultra Secret Room | |
Post-boss | ![]() | |||||
![]() Devil Room |
![]() Angel Room |
![]() Boss Rush |
![]() Blue Womb Entrance |
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