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* [[Brimstone Head]]s |
* [[Brimstone Head]]s |
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* [[Cross Stone Shooter]]s |
* [[Cross Stone Shooter]]s |
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+ | * [[Stone Grimace|Quake Grimaces]] |
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* [[Poky|Pokies]] |
* [[Poky|Pokies]] |
||
* [[Wall Hugger]]s |
* [[Wall Hugger]]s |
||
* [[Slide]]s |
* [[Slide]]s |
||
+ | * [[Grudge]]s |
||
+ | * [[Spikeball]]s |
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* [[Red Poop]] |
* [[Red Poop]] |
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* [[Red Fire Place]]s |
* [[Red Fire Place]]s |
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== Red Buttons {{dlc|r}} == |
== Red Buttons {{dlc|r}} == |
||
+ | [[File:Red_Button.png|50px]] |
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− | Red |
+ | '''Red Buttons''' usually appear in normal rooms. |
− | Once pressed, all |
+ | Once pressed, all enemies will be killed and all enemy projectiles will be destroyed. Enemies that normally spawn another enemy or shoot projectiles upon death will not do so if slain by a Red Button. |
− | == Yellow Buttons {{dlc|r}} == |
+ | == Yellow Buttons {{dlc+|r}} == |
+ | [[File:Yellow_Button.png|50px]] |
||
− | Yellow |
+ | '''Yellow Buttons''' only appear in the second {{s|Mines}} or {{s|Ashpit}} floor if the player has acquired {{i|Knife Piece 1}}, and are square-shaped. |
− | Pressing all |
+ | Pressing all 3 yellow buttons throughout the floor unlocks the bridge to {{i|Knife Piece 2}}.{{dlc-}} |
== Brown Buttons {{dlc|r}} == |
== Brown Buttons {{dlc|r}} == |
||
+ | [[File:Brown Button.png|50px]] |
||
− | Brown |
+ | '''Brown Buttons''' cause certain pits (varies from room to room) to be filled so they can be walked on. Sometimes it clears rocks instead. |
− | == |
+ | ==Reward Plates (Spawn Buttons)== |
[[file:Button.png|50px]] |
[[file:Button.png|50px]] |
||
'''Reward Plates''' can appear in a variety of rooms, including [[Secret Room]]s, [[Curse Room]]s, and [[Shop]]s in [[Greed mode]]. When pressed, they may spawn helpful pickups or harmful enemies. |
'''Reward Plates''' can appear in a variety of rooms, including [[Secret Room]]s, [[Curse Room]]s, and [[Shop]]s in [[Greed mode]]. When pressed, they may spawn helpful pickups or harmful enemies. |
||
− | === |
+ | ===Possible Spawns=== |
− | ==== |
+ | ====Afterbirth {{dlc|a}} ==== |
''This list is currently incomplete.'' |
''This list is currently incomplete.'' |
||
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+ | |||
⚫ | |||
There is a 50-50 chance to spawn a reward or a monster. |
There is a 50-50 chance to spawn a reward or a monster. |
||
− | ===== |
+ | =====Rewards===== |
{| class="wikitable" |
{| class="wikitable" |
||
− | ! |
+ | !Reward!!Chance |
|- |
|- |
||
− | | Trap Door |
+ | | Trap Door||5% |
|- |
|- |
||
− | | Gold Poop |
+ | | Gold Poop||5% |
|- |
|- |
||
− | | Poop |
+ | | Poop||1% |
|- |
|- |
||
− | | |
+ | |An [[item]] from the current pool||1% |
|- |
|- |
||
− | | |
+ | |1-3 Coins|| 28% |
|- |
|- |
||
− | | |
+ | |1-2 Red Hearts|| 20% |
|- |
|- |
||
− | | |
+ | |1-2 Bombs|| 20% |
|- |
|- |
||
− | | |
+ | |Chest||2.5% |
|- |
|- |
||
− | | |
+ | |Locked Chest||2.5% |
|- |
|- |
||
− | | Bomb Chest |
+ | | Bomb Chest||2.5% |
|- |
|- |
||
− | | |
+ | |Red Chest||2.5% |
|- |
|- |
||
− | | Slot Machine |
+ | | Slot Machine||2.5% |
|- |
|- |
||
− | | |
+ | |Fortune Telling Machine||2.5% |
|- |
|- |
||
− | | |
+ | |Donation Machine||5% |
|- |
|- |
||
− | | |
+ | |Troll Bomb|| 10% |
|} |
|} |
||
− | ===== |
+ | =====Monsters===== |
1-4 [[monster]]s or [[boss]]es. The Void spawns [[monster]]s and [[boss]]es based on the room's backdrop. |
1-4 [[monster]]s or [[boss]]es. The Void spawns [[monster]]s and [[boss]]es based on the room's backdrop. |
||
⚫ | |||
⚫ | |||
+ | !Stage |
||
⚫ | |||
− | + | !Monsters |
|
⚫ | |||
− | ! Description |
||
⚫ | |||
⚫ | |||
+ | |[[Fly#Attack Fly|Attack Fly]], [[Fly#Ring Fly|Ring Fly]], [[Fly#Dart Fly|Dart Fly]], [[Horf]], [[Maggot#Charger|Charger]], [[Spider]] |
||
− | {{monster|Attack Fly|row}} |
||
⚫ | |||
− | {{monster|Ring Fly |row}} |
||
⚫ | |||
− | {{monster|Dart Fly |row}} |
||
+ | |[[Maggot#Charger|Charger]], [[Boom Fly]], [[Mulligan#Hive|Hive]], [[Mulligan#Nest|Nest]], [[Maw]], [[One Tooth]] |
||
− | {{monster|Horf |row}} |
||
⚫ | |||
− | {{monster|Charger |row}} |
||
⚫ | |||
− | {{monster|Spider |row}} |
||
+ | |[[Baby]], [[Globin]], [[Bony]], [[Knight]], [[Fatty#Fat Sack|Fat Sack]], [[Gurglings]] |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |[[MemBrain]], [[MemBrain#Dinga|Dinga]], [[Lump]], [[Mom's Hand]] |
||
⚫ | |||
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+ | |[[Maggot#Drowned Charger|Drowned Charger]], [[Fatty#Blue Conjoined Fatty|Fatty]] |
||
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+ | |[[Little Horn]], [[Greed]], [[Rag Man]] |
||
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− | {| class="wikitable sortable mw-collapsible" |
||
− | ! Monsters |
||
− | ! Description |
||
⚫ | |||
− | {{monster|Charger |row}} |
||
− | {{monster|Boom Fly |row}} |
||
− | {{monster|Hive |row}} |
||
− | {{monster|Nest |row}} |
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− | {{monster|Maw |row}} |
||
− | {{monster|One Tooth|row}} |
||
− | |} |
||
− | |||
⚫ | |||
− | {| class="wikitable sortable mw-collapsible" |
||
− | ! Monsters |
||
− | ! Description |
||
⚫ | |||
− | {{monster|Baby |row}} |
||
− | {{monster|Globin |row}} |
||
− | {{monster|Bony |row}} |
||
− | {{monster|Knight |row}} |
||
− | {{monster|Fat Sack |row}} |
||
− | {{monster|Gurglings|row}} |
||
− | |} |
||
− | |||
⚫ | |||
− | {| class="wikitable sortable mw-collapsible" |
||
− | ! Monsters |
||
− | ! Description |
||
⚫ | |||
− | {{monster|MemBrain |row}} |
||
− | {{monster|Dinga |row}} |
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− | {{monster|Lump |row}} |
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− | {{monster|Mom's Hand|row}} |
||
− | |} |
||
− | |||
⚫ | |||
− | {| class="wikitable sortable mw-collapsible" |
||
− | ! Monsters |
||
− | ! Description |
||
⚫ | |||
− | {{monster|Drowned Charger |row}} |
||
− | {{monster|Blue Conjoined Fatty|row}} |
||
− | |} |
||
− | |||
⚫ | |||
− | {| class="wikitable sortable mw-collapsible" |
||
− | ! Monsters |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | | [[Greed]] |
||
⚫ | |||
− | | [[Rag Man]] |
||
− | |} |
||
− | |||
⚫ | |||
− | {| class="wikitable sortable mw-collapsible" |
||
− | ! Monsters |
||
⚫ | |||
− | | [[Monstro]] |
||
− | |- |
||
− | | [[Gemini]] |
||
− | |- |
||
⚫ | |||
− | |} |
||
− | |||
⚫ | |||
− | {| class="wikitable sortable mw-collapsible" |
||
− | ! Monsters |
||
− | |- |
||
− | | [[Little Horn]] |
||
− | |- |
||
− | | [[Null]] |
||
− | |} |
||
− | |||
⚫ | |||
− | {| class="wikitable sortable mw-collapsible" |
||
− | ! Monsters |
||
− | |- |
||
− | | [[Monstro]] |
||
− | |- |
||
⚫ | |||
− | |} |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
* When enemies are spawned, they appear only at walls with doors (barring an [[I AM ERROR]] room where the locations are random). This may help locating [[Secret Room]]s as their secret doors also count. |
* When enemies are spawned, they appear only at walls with doors (barring an [[I AM ERROR]] room where the locations are random). This may help locating [[Secret Room]]s as their secret doors also count. |
||
− | * |
+ | *Different enemies may spawn from the buttons depending on the floor, with difficult enemies such as [[Bosses]] being spawned on later floors. |
− | * |
+ | *Donation Machines spawned in [[Greed mode]] will be regular Donation Machines and not [[Greed Donation Machine]]s. |
{{nav|fr=Boutons}} |
{{nav|fr=Boutons}} |
Revision as of 22:53, 11 June 2021
Obstacles |
Rocks | Poops | Fire Places | Cobwebs | TNT | Spikes | Blocks | Buttons | Dirt Patches | Teleporters |
Buttons, originally cut content in The Binding of Isaac: Rebirth, have become a full-fledged feature of The Binding of Isaac: Afterbirth.
Silver Buttons
Silver Buttons appear in trap rooms, which have hazards in them which disarm upon pressing all of the silver buttons in the room. Hazards include:
- Spikes
- Retractable Spikes
- TNT
- Troll Bombs
- Megatroll Bombs
- Stone Grimaces
- Vomit Grimaces
- Constant Stone Shooters
- Gaping Maws
- Broken Gaping Maws
- Brimstone Heads
- Cross Stone Shooters
- Quake Grimaces
- Pokies
- Wall Huggers
- Slides
- Grudges
- Spikeballs
- Red Poop
- Red Fire Places
- Purple Fire Places
- Pitfalls
Once pressed, all the hazards will be disarmed - spikes will retract, Red Poop will transform into regular Poop, Red Fire Places will turn into regular Fire Places, Purple Fire Places will turn into Blue Fire Places, and Pitfalls will close.
Unlike Reward Plates, all Silver Buttons in the room have to be pressed to clear the room even if all enemies are slain.
Bug! | In trap rooms with retracting spikes, pressing the silver button within five frames of the spikes deploying will cause them to appear to fail to retract, but this is only a visual bug, and they will not deal damage. This can be fixed by leaving the room and re-entering. |
---|
Red Buttons
Red Buttons usually appear in normal rooms.
Once pressed, all enemies will be killed and all enemy projectiles will be destroyed. Enemies that normally spawn another enemy or shoot projectiles upon death will not do so if slain by a Red Button.
Yellow Buttons
Yellow Buttons only appear in the second Mines or Ashpit floor if the player has acquired Knife Piece 1, and are square-shaped.
Pressing all 3 yellow buttons throughout the floor unlocks the bridge to Knife Piece 2.
Brown Buttons
Brown Buttons cause certain pits (varies from room to room) to be filled so they can be walked on. Sometimes it clears rocks instead.
Reward Plates (Spawn Buttons)
Reward Plates can appear in a variety of rooms, including Secret Rooms, Curse Rooms, and Shops in Greed mode. When pressed, they may spawn helpful pickups or harmful enemies.
Possible Spawns
Afterbirth
This list is currently incomplete.
- 1-3 random Bomb, Heart, Coin, or Key pickups
- A Donation Machine
- A Beggar
- A Slot Machine
- A Fortune Telling Machine
- 1-3 monsters or bosses in front of each exit of the room
- A trapdoor to the next floor
- Golden poop
- An item
Afterbirth †
There is a 50-50 chance to spawn a reward or a monster.
Rewards
Reward | Chance |
---|---|
Trap Door | 5% |
Gold Poop | 5% |
Poop | 1% |
An item from the current pool | 1% |
1-3 Coins | 28% |
1-2 Red Hearts | 20% |
1-2 Bombs | 20% |
Chest | 2.5% |
Locked Chest | 2.5% |
Bomb Chest | 2.5% |
Red Chest | 2.5% |
Slot Machine | 2.5% |
Fortune Telling Machine | 2.5% |
Donation Machine | 5% |
Troll Bomb | 10% |
Monsters
1-4 monsters or bosses. The Void spawns monsters and bosses based on the room's backdrop.
Stage | Monsters |
---|---|
Basement | Attack Fly, Ring Fly, Dart Fly, Horf, Charger, Spider |
Caves | Charger, Boom Fly, Hive, Nest, Maw, One Tooth |
Depths | Baby, Globin, Bony, Knight, Fat Sack, Gurglings |
Womb | MemBrain, Dinga, Lump, Mom's Hand |
??? | Drowned Charger, Fatty |
Sheol | Little Horn, Greed, Rag Man |
Cathedral | Monstro, Gemini, The Duke of Flies |
Dark Room | Little Horn, Nulls |
Chest | Monstro, Super Envy |
Notes
- A Reward Plate may spawn a trapdoor even in Chest. If that happens and Isaac enters them, the floor is restarted as with Forget Me Now or 5-pip Dice Room.
- If it spawns enemies, the doors to the room will not close, allowing Isaac to avoid fighting them.
- It may be worth fighting Sins as they still drop items on death.
- This was changed in Booster Pack #5. If it spawns enemies then the doors will close. The enemies will remain in the room even after escaping via teleportation or bombing out.
- When enemies are spawned, they appear only at walls with doors (barring an I AM ERROR room where the locations are random). This may help locating Secret Rooms as their secret doors also count.
- Different enemies may spawn from the buttons depending on the floor, with difficult enemies such as Bosses being spawned on later floors.
- Donation Machines spawned in Greed mode will be regular Donation Machines and not Greed Donation Machines.
The Binding of Isaac: Rebirth |
---|