Binding of Isaac: Rebirth Wiki
No edit summary
(16 intermediate revisions by 14 users not shown)
Line 18: Line 18:
 
* [[Brimstone Head]]s
 
* [[Brimstone Head]]s
 
* [[Cross Stone Shooter]]s
 
* [[Cross Stone Shooter]]s
  +
* [[Stone Grimace|Quake Grimaces]]
 
* [[Poky|Pokies]]
 
* [[Poky|Pokies]]
 
* [[Wall Hugger]]s
 
* [[Wall Hugger]]s
 
* [[Slide]]s
 
* [[Slide]]s
  +
* [[Grudge]]s
  +
* [[Spikeball]]s
 
* [[Red Poop]]
 
* [[Red Poop]]
 
* [[Red Fire Place]]s
 
* [[Red Fire Place]]s
Line 32: Line 35:
   
 
== Red Buttons {{dlc|r}} ==
 
== Red Buttons {{dlc|r}} ==
  +
[[File:Red_Button.png|50px]]
   
Red buttons usually appear in normal rooms.
+
'''Red Buttons''' usually appear in normal rooms.
   
Once pressed, all the enemies will be killed.
+
Once pressed, all enemies will be killed and all enemy projectiles will be destroyed. Enemies that normally spawn another enemy or shoot projectiles upon death will not do so if slain by a Red Button.
   
== Yellow Buttons {{dlc|r}} ==
+
== Yellow Buttons {{dlc+|r}} ==
  +
[[File:Yellow_Button.png|50px]]
   
Yellow buttons only appear in the second [[Mines]] or [[Ashpit]] floor, and are square-shaped.
+
'''Yellow Buttons''' only appear in the second {{s|Mines}} or {{s|Ashpit}} floor if the player has acquired {{i|Knife Piece 1}}, and are square-shaped.
   
Pressing all the yellow buttons is required to unlock [[Knife Piece 2]].
+
Pressing all 3 yellow buttons throughout the floor unlocks the bridge to {{i|Knife Piece 2}}.{{dlc-}}
   
 
== Brown Buttons {{dlc|r}} ==
 
== Brown Buttons {{dlc|r}} ==
  +
[[File:Brown Button.png|50px]]
   
Brown buttons cause certain pits (varies from room to room) to be filled so they can be walked on.
+
'''Brown Buttons''' cause certain pits (varies from room to room) to be filled so they can be walked on. Sometimes it clears rocks instead.
   
== Reward Plates (Spawn Buttons) ==
+
==Reward Plates (Spawn Buttons)==
 
[[file:Button.png|50px]]
 
[[file:Button.png|50px]]
   
 
'''Reward Plates''' can appear in a variety of rooms, including [[Secret Room]]s, [[Curse Room]]s, and [[Shop]]s in [[Greed mode]]. When pressed, they may spawn helpful pickups or harmful enemies.
 
'''Reward Plates''' can appear in a variety of rooms, including [[Secret Room]]s, [[Curse Room]]s, and [[Shop]]s in [[Greed mode]]. When pressed, they may spawn helpful pickups or harmful enemies.
   
=== Possible Spawns ===
+
===Possible Spawns===
==== Afterbirth {{dlc|a}} ====
+
====Afterbirth {{dlc|a}} ====
 
''This list is currently incomplete.''
 
''This list is currently incomplete.''
* 1-3 random Bomb, Heart, Coin, or Key pickups
 
* A [[Donation Machine]]
 
* A [[Beggar]]
 
* A [[Slot Machine]]
 
* A [[Fortune Telling Machine]]
 
* 1-3 [[monster]]s or [[boss]]es in front of each exit of the room
 
* A trapdoor to the next floor
 
* Golden poop
 
* An [[item]]
 
   
 
*1-3 random Bomb, Heart, Coin, or Key pickups
==== Afterbirth † {{dlc|a+}} ====
 
 
*A [[Donation Machine]]
 
*A [[Beggar]]
 
*A [[Slot Machine]]
 
*A [[Fortune Telling Machine]]
 
*1-3 [[monster]]s or [[boss]]es in front of each exit of the room
 
*A trapdoor to the next floor
 
*Golden poop
 
*An [[item]]
  +
 
====Afterbirth † {{dlc|a+}} ====
 
There is a 50-50 chance to spawn a reward or a monster.
 
There is a 50-50 chance to spawn a reward or a monster.
===== Rewards =====
+
=====Rewards=====
 
{| class="wikitable"
 
{| class="wikitable"
! Reward !! Chance
+
!Reward!!Chance
 
|-
 
|-
| Trap Door || 5%
+
| Trap Door||5%
 
|-
 
|-
| Gold Poop || 5%
+
| Gold Poop||5%
 
|-
 
|-
| Poop || 1%
+
| Poop||1%
 
|-
 
|-
| An [[item]] from the current pool || 1%
+
|An [[item]] from the current pool||1%
 
|-
 
|-
| 1-3 Coins || 28%
+
|1-3 Coins|| 28%
 
|-
 
|-
| 1-2 Red Hearts || 20%
+
|1-2 Red Hearts|| 20%
 
|-
 
|-
| 1-2 Bombs || 20%
+
|1-2 Bombs|| 20%
 
|-
 
|-
| Chest || 2.5%
+
|Chest||2.5%
 
|-
 
|-
| Locked Chest || 2.5%
+
|Locked Chest||2.5%
 
|-
 
|-
| Bomb Chest || 2.5%
+
| Bomb Chest||2.5%
 
|-
 
|-
| Red Chest || 2.5%
+
|Red Chest||2.5%
 
|-
 
|-
| Slot Machine || 2.5%
+
| Slot Machine||2.5%
 
|-
 
|-
| Fortune Telling Machine || 2.5%
+
|Fortune Telling Machine||2.5%
 
|-
 
|-
| Donation Machine || 5%
+
|Donation Machine||5%
 
|-
 
|-
| Troll Bomb || 10%
+
|Troll Bomb|| 10%
 
|}
 
|}
   
===== Monsters =====
+
=====Monsters=====
 
1-4 [[monster]]s or [[boss]]es. The Void spawns [[monster]]s and [[boss]]es based on the room's backdrop.
 
1-4 [[monster]]s or [[boss]]es. The Void spawns [[monster]]s and [[boss]]es based on the room's backdrop.
   
 
{| class="wikitable mw-collapsible"
; {{s|The Basement}}
 
  +
!Stage
{| class="wikitable sortable mw-collapsible"
 
! Monsters
+
!Monsters
 
|-
! Description
 
 
|{{s|Basement}}
|-
 
  +
|[[Fly#Attack Fly|Attack Fly]], [[Fly#Ring Fly|Ring Fly]], [[Fly#Dart Fly|Dart Fly]], [[Horf]], [[Maggot#Charger|Charger]], [[Spider]]
{{monster|Attack Fly|row}}
 
 
|-
{{monster|Ring Fly |row}}
 
 
|{{s|Caves}}
{{monster|Dart Fly |row}}
 
  +
|[[Maggot#Charger|Charger]], [[Boom Fly]], [[Mulligan#Hive|Hive]], [[Mulligan#Nest|Nest]], [[Maw]], [[One Tooth]]
{{monster|Horf |row}}
 
 
|-
{{monster|Charger |row}}
 
 
|{{s|Depths}}
{{monster|Spider |row}}
 
  +
|[[Baby]], [[Globin]], [[Bony]], [[Knight]], [[Fatty#Fat Sack|Fat Sack]], [[Gurglings]]
|}
 
 
|-
 
|{{s|Womb}}
  +
|[[MemBrain]], [[MemBrain#Dinga|Dinga]], [[Lump]], [[Mom's Hand]]
 
|-
 
|{{s|???}}
  +
|[[Maggot#Drowned Charger|Drowned Charger]], [[Fatty#Blue Conjoined Fatty|Fatty]]
 
|-
 
|{{s|Sheol}}
  +
|[[Little Horn]], [[Greed]], [[Rag Man]]
 
|-
 
|{{s|Cathedral}}
 
|[[Monstro]], [[Gemini]], [[The Duke of Flies]]
 
|-
 
|{{s|Dark Room}}
 
|[[Little Horn]], [[Nulls]]
 
|-
 
|{{s|Chest}}
 
|[[Monstro]], [[Super Envy]]
 
|}
   
 
== Notes ==
; {{s|The Caves}}
 
{| class="wikitable sortable mw-collapsible"
 
! Monsters
 
! Description
 
|-
 
{{monster|Charger |row}}
 
{{monster|Boom Fly |row}}
 
{{monster|Hive |row}}
 
{{monster|Nest |row}}
 
{{monster|Maw |row}}
 
{{monster|One Tooth|row}}
 
|}
 
 
; {{s|The Depths}}
 
{| class="wikitable sortable mw-collapsible"
 
! Monsters
 
! Description
 
|-
 
{{monster|Baby |row}}
 
{{monster|Globin |row}}
 
{{monster|Bony |row}}
 
{{monster|Knight |row}}
 
{{monster|Fat Sack |row}}
 
{{monster|Gurglings|row}}
 
|}
 
 
; {{s|The Womb}}
 
{| class="wikitable sortable mw-collapsible"
 
! Monsters
 
! Description
 
|-
 
{{monster|MemBrain |row}}
 
{{monster|Dinga |row}}
 
{{monster|Lump |row}}
 
{{monster|Mom's Hand|row}}
 
|}
 
 
; {{s|???}}
 
{| class="wikitable sortable mw-collapsible"
 
! Monsters
 
! Description
 
|-
 
{{monster|Drowned Charger |row}}
 
{{monster|Blue Conjoined Fatty|row}}
 
|}
 
 
; {{s|Sheol}}
 
{| class="wikitable sortable mw-collapsible"
 
! Monsters
 
|-
 
| [[Little Horn]]
 
|-
 
| [[Greed]]
 
|-
 
| [[Rag Man]]
 
|}
 
 
; {{s|Cathedral}}
 
{| class="wikitable sortable mw-collapsible"
 
! Monsters
 
|-
 
| [[Monstro]]
 
|-
 
| [[Gemini]]
 
|-
 
| [[The Duke of Flies]]
 
|}
 
 
; {{s|Dark Room}}
 
{| class="wikitable sortable mw-collapsible"
 
! Monsters
 
|-
 
| [[Little Horn]]
 
|-
 
| [[Null]]
 
|}
 
 
; {{s|The Chest}}
 
{| class="wikitable sortable mw-collapsible"
 
! Monsters
 
|-
 
| [[Monstro]]
 
|-
 
| [[Super Envy]]
 
|}
 
   
 
*A Reward Plate may spawn a trapdoor even in {{s|Chest}}. If that happens and Isaac enters them, the floor is restarted as with {{i|Forget Me Now}} or 5-pip [[Dice Room]].
=== Notes ===
 
 
*If it spawns enemies, the doors to the room will not close, allowing Isaac to avoid fighting them.
* A Reward Plate may spawn a trapdoor even in [[The Chest]]. If that happens and Isaac enters them, the floor is restarted as with [[Forget Me Now]] or 5-pip [[Dice Room]].
 
 
**It may be worth fighting [[7 deadly sins|Sins]] as they still drop items on death.
* If it spawns enemies, the doors to the room will not close, allowing Isaac to avoid fighting them.
 
 
**{{dlc|a+}} This was changed in [[Booster Pack #5]]. If it spawns enemies then the doors will close. The enemies will remain in the room even after escaping via teleportation or bombing out.
** It may be worth fighting [[7 deadly sins|Sins]] as they still drop items on death.
 
** {{dlc|a+}} This was changed in [[Booster Pack #5]]. If it spawns enemies then the doors will close. The enemies will remain in the room even after escaping via teleportation or bombing out.
 
 
* When enemies are spawned, they appear only at walls with doors (barring an [[I AM ERROR]] room where the locations are random). This may help locating [[Secret Room]]s as their secret doors also count.
 
* When enemies are spawned, they appear only at walls with doors (barring an [[I AM ERROR]] room where the locations are random). This may help locating [[Secret Room]]s as their secret doors also count.
* Different enemies may spawn from the buttons depending on the floor, with difficult enemies such as [[Bosses]] being spawned on later floors.
+
*Different enemies may spawn from the buttons depending on the floor, with difficult enemies such as [[Bosses]] being spawned on later floors.
* Donation Machines spawned in [[Greed mode]] will be regular Donation Machines and not [[Greed Donation Machine]]s.
+
*Donation Machines spawned in [[Greed mode]] will be regular Donation Machines and not [[Greed Donation Machine]]s.
   
 
{{nav|fr=Boutons}}
 
{{nav|fr=Boutons}}

Revision as of 22:53, 11 June 2021

Buttons, originally cut content in The Binding of Isaac: Rebirth, have become a full-fledged feature of The Binding of Isaac: Afterbirth.

Silver Buttons

Silver Button

Silver Buttons appear in trap rooms, which have hazards in them which disarm upon pressing all of the silver buttons in the room. Hazards include:

Once pressed, all the hazards will be disarmed - spikes will retract, Red Poop will transform into regular Poop, Red Fire Places will turn into regular Fire Places, Purple Fire Places will turn into Blue Fire Places, and Pitfalls will close.

Unlike Reward Plates, all Silver Buttons in the room have to be pressed to clear the room even if all enemies are slain.


Bug Bug! In trap rooms with retracting spikes, pressing the silver button within five frames of the spikes deploying will cause them to appear to fail to retract, but this is only a visual bug, and they will not deal damage. This can be fixed by leaving the room and re-entering.

Red Buttons (in Repentance)

Red Button

Red Buttons usually appear in normal rooms.

Once pressed, all enemies will be killed and all enemy projectiles will be destroyed. Enemies that normally spawn another enemy or shoot projectiles upon death will not do so if slain by a Red Button.

Yellow Buttons (in Repentance)

Yellow Button

Yellow Buttons only appear in the second MinesMines or AshpitAshpit floor if the player has acquired Collectible Knife Piece 1 iconKnife Piece 1, and are square-shaped.

Pressing all 3 yellow buttons throughout the floor unlocks the bridge to Collectible Knife Piece 2 iconKnife Piece 2.

Brown Buttons (in Repentance)

Brown Button

Brown Buttons cause certain pits (varies from room to room) to be filled so they can be walked on. Sometimes it clears rocks instead.

Reward Plates (Spawn Buttons)

Button

Reward Plates can appear in a variety of rooms, including Secret Rooms, Curse Rooms, and Shops in Greed mode. When pressed, they may spawn helpful pickups or harmful enemies.

Possible Spawns

Afterbirth (except in Rebirth)

This list is currently incomplete.

Afterbirth † (in Afterbirth † and Repentance)

There is a 50-50 chance to spawn a reward or a monster.

Rewards
Reward Chance
Trap Door 5%
Gold Poop 5%
Poop 1%
An item from the current pool 1%
1-3 Coins 28%
1-2 Red Hearts 20%
1-2 Bombs 20%
Chest 2.5%
Locked Chest 2.5%
Bomb Chest 2.5%
Red Chest 2.5%
Slot Machine 2.5%
Fortune Telling Machine 2.5%
Donation Machine 5%
Troll Bomb 10%
Monsters

1-4 monsters or bosses. The Void spawns monsters and bosses based on the room's backdrop.

Stage Monsters
BasementBasement Attack Fly, Ring Fly, Dart Fly, Horf, Charger, Spider
CavesCaves Charger, Boom Fly, Hive, Nest, Maw, One Tooth
DepthsDepths Baby, Globin, Bony, Knight, Fat Sack, Gurglings
WombWomb MemBrain, Dinga, Lump, Mom's Hand
(except in Rebirth)?????? Drowned Charger, Fatty
SheolSheol Little Horn, Greed, Rag Man
CathedralCathedral Monstro, Gemini, The Duke of Flies
Dark RoomDark Room Little Horn, Nulls
ChestChest Monstro, Super Envy

Notes

  • A Reward Plate may spawn a trapdoor even in ChestChest. If that happens and Isaac enters them, the floor is restarted as with Collectible Forget Me Now iconForget Me Now or 5-pip Dice Room.
  • If it spawns enemies, the doors to the room will not close, allowing Isaac to avoid fighting them.
    • It may be worth fighting Sins as they still drop items on death.
    • (in Afterbirth † and Repentance) This was changed in Booster Pack #5. If it spawns enemies then the doors will close. The enemies will remain in the room even after escaping via teleportation or bombing out.
  • When enemies are spawned, they appear only at walls with doors (barring an I AM ERROR room where the locations are random). This may help locating Secret Rooms as their secret doors also count.
  • Different enemies may spawn from the buttons depending on the floor, with difficult enemies such as Bosses being spawned on later floors.
  • Donation Machines spawned in Greed mode will be regular Donation Machines and not Greed Donation Machines.