Binding of Isaac: Rebirth Wiki
Tag: Visual edit
(→‎Silver Buttons: Redirects aren't created yet)
Line 18: Line 18:
 
* [[Brimstone Head]]s
 
* [[Brimstone Head]]s
 
* [[Cross Stone Shooter]]s
 
* [[Cross Stone Shooter]]s
  +
* [[Quake Grimace]]s
 
* [[Poky|Pokies]]
 
* [[Poky|Pokies]]
 
* [[Wall Hugger]]s
 
* [[Wall Hugger]]s
 
* [[Slide]]s
 
* [[Slide]]s
  +
* [[Grudge]]s
  +
* [[Spikeball]]s
 
* [[Red Poop]]
 
* [[Red Poop]]
 
* [[Red Fire Place]]s
 
* [[Red Fire Place]]s

Revision as of 18:23, 20 April 2021

Buttons, originally cut content in The Binding of Isaac: Rebirth, have become a full-fledged feature of The Binding of Isaac: Afterbirth.

Silver Buttons

Silver Button

Silver Buttons appear in trap rooms, which have hazards in them which disarm upon pressing all of the silver buttons in the room. Hazards include:

Once pressed, all the hazards will be disarmed - spikes will retract, Red Poop will transform into regular Poop, Red Fire Places will turn into regular Fire Places, Purple Fire Places will turn into Blue Fire Places, and Pitfalls will close.

Unlike Reward Plates, all Silver Buttons in the room have to be pressed to clear the room even if all enemies are slain.


Bug Bug! In trap rooms with retracting spikes, pressing the silver button within five frames of the spikes deploying will cause them to appear to fail to retract, but this is only a visual bug, and they will not deal damage. This can be fixed by leaving the room and re-entering.

Red Buttons (in Repentance)

Red Button

Red Buttons usually appear in normal rooms.

Once pressed, all the enemies will be killed.

Yellow Buttons (in Repentance)

Yellow Button

Yellow Buttons only appear in the second (in Repentance)MinesMines or (in Repentance)AshpitAshpit floor, and are square-shaped.

Pressing all the yellow buttons unlocks the bridge to (in Repentance)Collectible Knife Piece 2 iconKnife Piece 2.

Brown Buttons (in Repentance)

Brown Buttons cause certain pits (varies from room to room) to be filled so they can be walked on. Sometimes it clears rocks instead.

Reward Plates (Spawn Buttons)

Button

Reward Plates can appear in a variety of rooms, including Secret Rooms, Curse Rooms, and Shops in Greed mode. When pressed, they may spawn helpful pickups or harmful enemies.

Possible Spawns

Afterbirth (except in Rebirth)

This list is currently incomplete.

Afterbirth † (in Afterbirth † and Repentance)

There is a 50-50 chance to spawn a reward or a monster.

Rewards
Reward Chance
Trap Door 5%
Gold Poop 5%
Poop 1%
An item from the current pool 1%
1-3 Coins 28%
1-2 Red Hearts 20%
1-2 Bombs 20%
Chest 2.5%
Locked Chest 2.5%
Bomb Chest 2.5%
Red Chest 2.5%
Slot Machine 2.5%
Fortune Telling Machine 2.5%
Donation Machine 5%
Troll Bomb 10%
Monsters

1-4 monsters or bosses. The Void spawns monsters and bosses based on the room's backdrop.

Error: The given stage ("The Basement") does not exist.
Entity ID Description
Horf
Horf
12.0 Stationary enemy that fires a medium-ranged blood shot at Isaac when he gets in range of them.
Attack Fly
Attack Fly
18.0 Red fly that follows Isaac and deals contact damage.
Charger
Charger
23.0 Slowly moves around the room, charging at Isaac when he gets in its line of sight.
Spider
Spider
85.0 Erratically moves around the room. If Isaac gets close to it, it chases him, trying to deal contact damage.
Ring Fly
Ring Fly
222.0 Gathers with any other Ring Flies in the room. These flies orbit around themselves while following Isaac. Deals contact damage.
Dart Fly
Dart Fly
(except in Rebirth)
256.0 Flies towards Isaac and attempts to predict his movements. Deals contact damage.
Error: The given stage ("The Caves") does not exist.
Entity ID Description
Hive
Hive
22.0 Wanders around the room, avoiding Isaac and spawning Attack FlyAttack Flies if he gets close. Spawns a large number of flies on death, which can be FlyFlies, Attack FlyAttack Flies, and/or PooterPooters.
Charger
Charger
23.0 Slowly moves around the room, charging at Isaac when he gets in its line of sight.
Boom Fly
Boom Fly
25.0 Flies across the room in straight diagonal lines, dealing contact damage. Explodes upon death.
Maw
Maw
26.0 Slowly floats towards Isaac, firing a blood shot at him when he is in their range.
Nest
Nest
205.0 Wanders around the room, avoiding Isaac and spawning SpiderSpiders if he gets close. Spawns a Big SpiderBig Spider or TriteTrite upon death.
One Tooth
One Tooth
234.0 Follows Isaac and periodically dashes towards him when it gets close. Deals contact damage.
Error: The given stage ("The Depths") does not exist.
Entity ID Description
Globin
Globin
24.0 Chases Isaac, dealing a full heart of contact damage. Upon taking enough damage, it collapses into a pile of goo, which can be killed. Will regenerate after a short period of time if not killed quickly.
Baby
Baby
38.0 Slowly floats towards Isaac and fires a blood shot at him. Occasionally teleports and reappears elsewhere.
Knight
Knight
41.0 Moves erratically around the room and charges towards Isaac when in line of sight. Can only be damaged from behind.
Fat Sack
Fat Sack
209.0 Slowly walks towards Isaac. Occasionally leaps off-screen and attempts to land on Isaac, leaving a puddle of Red Creep and shooting 6 blood shots in all directions where it lands. Has a chance to turn into a Blubber upon death.
Bony
Bony
227.0 Wanders around the room and throws a bone at Isaac when he is in sight.
Gurglings
Gurglings
237.1 {{{behavior}}}
Error: The given stage ("The Womb") does not exist.
Entity ID Description
Lump
Lump
56.0 Fires 3 spread blood shots at Isaac when he gets in its line of sight. Will burrow underground and reappear elsewhere after firing.
MemBrain
MemBrain
57.0 Slowly moves around the room, occasionally hopping and firing 8 large blood shots in all directions. Splits into 2 BrainBrains upon death.
Mom's Hand
Mom's Hand
213.0 Falls from the ceiling. If it lands on Isaac, it deals damage and teleports him back to the spawn room of the floor. Entering a room containing Mom's Hand will warn Isaac with Mom's laugh.
Dinga
Dinga
223.0 Slowly moves around the room, occasionally hopping to spawn DipDips or fire 8 Brown shots in all directions. Splits 2 SquirtSquirts upon death.
(except in Rebirth)??????
Entity ID Description
Drowned Charger
Drowned Charger
(except in Rebirth)
23.1 Slowly moves around the room, charging at Isaac when he gets in its line of sight. Explodes into four blood shots in the ordinal directions upon death.
Blue Conjoined Fatty
Blue Conjoined Fatty
(except in Rebirth)
257.1 Slowly walks towards Isaac and occasionally farts out a homing Ipecac shot at Isaac.
SheolSheol
Entity ID Description
Greed
Greed
50.0 {{{behavior}}}
Little Horn
Little Horn
(except in Rebirth)
404.0 {{{behavior}}}
Rag Man
Rag Man
(except in Rebirth)
405.0 {{{behavior}}}
CathedralCathedral
Entity ID Description
Monstro
Monstro
20.0 {{{behavior}}}
The Duke of Flies
The Duke of Flies
67.0 {{{behavior}}}
Gemini
Gemini
79.0 {{{behavior}}}
Dark RoomDark Room
Entity ID Description
Little Horn
Little Horn
(except in Rebirth)
404.0 {{{behavior}}}
Error: The given stage ("The Chest") does not exist.
Entity ID Description
Monstro
Monstro
20.0 {{{behavior}}}
Super Envy
Super Envy
51.1 {{{behavior}}}

Notes

  • A Reward Plate may spawn a trapdoor even in The Chest. If that happens and Isaac enters them, the floor is restarted as with Forget Me Now or 5-pip Dice Room.
  • If it spawns enemies, the doors to the room will not close, allowing Isaac to avoid fighting them.
    • It may be worth fighting Sins as they still drop items on death.
    • (in Afterbirth † and Repentance) This was changed in Booster Pack #5. If it spawns enemies then the doors will close. The enemies will remain in the room even after escaping via teleportation or bombing out.
  • When enemies are spawned, they appear only at walls with doors (barring an I AM ERROR room where the locations are random). This may help locating Secret Rooms as their secret doors also count.
  • Different enemies may spawn from the buttons depending on the floor, with difficult enemies such as Bosses being spawned on later floors.
  • Donation Machines spawned in Greed mode will be regular Donation Machines and not Greed Donation Machines.