Tag: Visual edit |
Crossstoney (talk | contribs) (→Silver Buttons: Redirects aren't created yet) |
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* [[Brimstone Head]]s |
* [[Brimstone Head]]s |
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* [[Cross Stone Shooter]]s |
* [[Cross Stone Shooter]]s |
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+ | * [[Quake Grimace]]s |
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* [[Poky|Pokies]] |
* [[Poky|Pokies]] |
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* [[Wall Hugger]]s |
* [[Wall Hugger]]s |
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* [[Slide]]s |
* [[Slide]]s |
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+ | * [[Grudge]]s |
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+ | * [[Spikeball]]s |
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* [[Red Poop]] |
* [[Red Poop]] |
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* [[Red Fire Place]]s |
* [[Red Fire Place]]s |
Revision as of 18:23, 20 April 2021
Obstacles |
Rocks | Poops | Fire Places | Cobwebs | TNT | Spikes | Blocks | Buttons | Dirt Patches | Teleporters |
Buttons, originally cut content in The Binding of Isaac: Rebirth, have become a full-fledged feature of The Binding of Isaac: Afterbirth.
Silver Buttons
Silver Buttons appear in trap rooms, which have hazards in them which disarm upon pressing all of the silver buttons in the room. Hazards include:
- Spikes
- Retractable Spikes
- TNT
- Troll Bombs
- Megatroll Bombs
- Stone Grimaces
- Vomit Grimaces
- Constant Stone Shooters
- Gaping Maws
- Broken Gaping Maws
- Brimstone Heads
- Cross Stone Shooters
- Quake Grimaces
- Pokies
- Wall Huggers
- Slides
- Grudges
- Spikeballs
- Red Poop
- Red Fire Places
- Purple Fire Places
- Pitfalls
Once pressed, all the hazards will be disarmed - spikes will retract, Red Poop will transform into regular Poop, Red Fire Places will turn into regular Fire Places, Purple Fire Places will turn into Blue Fire Places, and Pitfalls will close.
Unlike Reward Plates, all Silver Buttons in the room have to be pressed to clear the room even if all enemies are slain.
Bug! | In trap rooms with retracting spikes, pressing the silver button within five frames of the spikes deploying will cause them to appear to fail to retract, but this is only a visual bug, and they will not deal damage. This can be fixed by leaving the room and re-entering. |
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Red Buttons
Red Buttons usually appear in normal rooms.
Once pressed, all the enemies will be killed.
Yellow Buttons
Yellow Buttons only appear in the second Mines or Ashpit floor, and are square-shaped.
Pressing all the yellow buttons unlocks the bridge to Knife Piece 2.
Brown Buttons
Brown Buttons cause certain pits (varies from room to room) to be filled so they can be walked on. Sometimes it clears rocks instead.
Reward Plates (Spawn Buttons)
Reward Plates can appear in a variety of rooms, including Secret Rooms, Curse Rooms, and Shops in Greed mode. When pressed, they may spawn helpful pickups or harmful enemies.
Possible Spawns
Afterbirth
This list is currently incomplete.
- 1-3 random Bomb, Heart, Coin, or Key pickups
- A Donation Machine
- A Beggar
- A Slot Machine
- A Fortune Telling Machine
- 1-3 monsters or bosses in front of each exit of the room
- A trapdoor to the next floor
- Golden poop
- An item
Afterbirth †
There is a 50-50 chance to spawn a reward or a monster.
Rewards
Reward | Chance |
---|---|
Trap Door | 5% |
Gold Poop | 5% |
Poop | 1% |
An item from the current pool | 1% |
1-3 Coins | 28% |
1-2 Red Hearts | 20% |
1-2 Bombs | 20% |
Chest | 2.5% |
Locked Chest | 2.5% |
Bomb Chest | 2.5% |
Red Chest | 2.5% |
Slot Machine | 2.5% |
Fortune Telling Machine | 2.5% |
Donation Machine | 5% |
Troll Bomb | 10% |
Monsters
1-4 monsters or bosses. The Void spawns monsters and bosses based on the room's backdrop.
- Error: The given stage ("The Basement") does not exist.
Entity | ID | Description |
---|---|---|
Horf |
12.0 | Stationary enemy that fires a medium-ranged blood shot at Isaac when he gets in range of them. |
Attack Fly |
18.0 | Red fly that follows Isaac and deals contact damage. |
Charger |
23.0 | Slowly moves around the room, charging at Isaac when he gets in its line of sight. |
Spider |
85.0 | Erratically moves around the room. If Isaac gets close to it, it chases him, trying to deal contact damage. |
Ring Fly |
222.0 | Gathers with any other Ring Flies in the room. These flies orbit around themselves while following Isaac. Deals contact damage. |
Dart Fly |
256.0 | Flies towards Isaac and attempts to predict his movements. Deals contact damage. |
- Error: The given stage ("The Caves") does not exist.
Entity | ID | Description |
---|---|---|
Hive |
22.0 | Wanders around the room, avoiding Isaac and spawning Attack Flies if he gets close. Spawns a large number of flies on death, which can be Flies, Attack Flies, and/or Pooters. |
Charger |
23.0 | Slowly moves around the room, charging at Isaac when he gets in its line of sight. |
Boom Fly |
25.0 | Flies across the room in straight diagonal lines, dealing contact damage. Explodes upon death. |
Maw |
26.0 | Slowly floats towards Isaac, firing a blood shot at him when he is in their range. |
Nest |
205.0 | Wanders around the room, avoiding Isaac and spawning Spiders if he gets close. Spawns a Big Spider or Trite upon death. |
One Tooth |
234.0 | Follows Isaac and periodically dashes towards him when it gets close. Deals contact damage. |
- Error: The given stage ("The Depths") does not exist.
Entity | ID | Description |
---|---|---|
Globin |
24.0 | Chases Isaac, dealing a full heart of contact damage. Upon taking enough damage, it collapses into a pile of goo, which can be killed. Will regenerate after a short period of time if not killed quickly. |
Baby |
38.0 | Slowly floats towards Isaac and fires a blood shot at him. Occasionally teleports and reappears elsewhere. |
Knight |
41.0 | Moves erratically around the room and charges towards Isaac when in line of sight. Can only be damaged from behind. |
Fat Sack |
209.0 | Slowly walks towards Isaac. Occasionally leaps off-screen and attempts to land on Isaac, leaving a puddle of Red Creep and shooting 6 blood shots in all directions where it lands. Has a chance to turn into a Blubber upon death. |
Bony |
227.0 | Wanders around the room and throws a bone at Isaac when he is in sight. |
Gurglings |
237.1 | {{{behavior}}} |
- Error: The given stage ("The Womb") does not exist.
Entity | ID | Description |
---|---|---|
Lump |
56.0 | Fires 3 spread blood shots at Isaac when he gets in its line of sight. Will burrow underground and reappear elsewhere after firing. |
MemBrain |
57.0 | Slowly moves around the room, occasionally hopping and firing 8 large blood shots in all directions. Splits into 2 Brains upon death. |
Mom's Hand |
213.0 | Falls from the ceiling. If it lands on Isaac, it deals damage and teleports him back to the spawn room of the floor. Entering a room containing Mom's Hand will warn Isaac with Mom's laugh. |
Dinga |
223.0 | Slowly moves around the room, occasionally hopping to spawn Dips or fire 8 Brown shots in all directions. Splits 2 Squirts upon death. |
Entity | ID | Description |
---|---|---|
Drowned Charger |
23.1 | Slowly moves around the room, charging at Isaac when he gets in its line of sight. Explodes into four blood shots in the ordinal directions upon death. |
Blue Conjoined Fatty |
257.1 | Slowly walks towards Isaac and occasionally farts out a homing Ipecac shot at Isaac. |
Entity | ID | Description |
---|---|---|
Greed |
50.0 | {{{behavior}}} |
Little Horn |
404.0 | {{{behavior}}} |
Rag Man |
405.0 | {{{behavior}}} |
Entity | ID | Description |
---|---|---|
Monstro |
20.0 | {{{behavior}}} |
The Duke of Flies |
67.0 | {{{behavior}}} |
Gemini |
79.0 | {{{behavior}}} |
Entity | ID | Description |
---|---|---|
Little Horn |
404.0 | {{{behavior}}} |
- Error: The given stage ("The Chest") does not exist.
Entity | ID | Description |
---|---|---|
Monstro |
20.0 | {{{behavior}}} |
Super Envy |
51.1 | {{{behavior}}} |
Notes
- A Reward Plate may spawn a trapdoor even in The Chest. If that happens and Isaac enters them, the floor is restarted as with Forget Me Now or 5-pip Dice Room.
- If it spawns enemies, the doors to the room will not close, allowing Isaac to avoid fighting them.
- It may be worth fighting Sins as they still drop items on death.
- This was changed in Booster Pack #5. If it spawns enemies then the doors will close. The enemies will remain in the room even after escaping via teleportation or bombing out.
- When enemies are spawned, they appear only at walls with doors (barring an I AM ERROR room where the locations are random). This may help locating Secret Rooms as their secret doors also count.
- Different enemies may spawn from the buttons depending on the floor, with difficult enemies such as Bosses being spawned on later floors.
- Donation Machines spawned in Greed mode will be regular Donation Machines and not Greed Donation Machines.
The Binding of Isaac: Rebirth |
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