When Isaac enters a new room, has a chance to give the effect of any syringe for the current room.
Notes[]
If Experimental Treatment activates, it will give 3 random stat increases and decreases, as opposed to 4 stat increases and 2 decreases. Health cannot be one of the stats it selects.
The chance for Broken Syringe to activate is unaffected by luck.
Syringes that have not been unlocked can still be granted as one of the effects.