Bony

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Bony
Entity image

Base HPStage HP
8
2
Table dividing line 1.png
Entity ID
227.0
Table dividing line 2.png
Found In
Stage The Caves icon.pngStage The Catacombs icon.pngStage Flooded Caves icon.png
Stage Mines icon.pngStage Ashpit icon.png
Stage The Depths icon.pngStage Necropolis icon.pngStage Dank Depths icon.png
Stage Mausoleum icon.pngStage Gehenna icon.png
Stage The Womb icon.pngStage Utero icon.pngStage Scarred Womb icon.png
Stage Sheol icon.pngStage Cathedral icon.png
Stage Dark Room icon.pngStage The Chest icon.png
Challenge Room Icon.png

Bonies are skeleton enemies which wander around the room and quickly throw bone projectiles at Isaac when he lines up with them.

Variants[edit | edit source]

Black Bony[edit | edit source]

Black   Bony
Entity image

Base HPStage HP
8
2
Table dividing line 1.png
Entity ID
277.0
Table dividing line 2.png
Found In
Stage Ashpit icon.png
Stage The Depths icon.pngStage Necropolis icon.pngStage Dank Depths icon.png
Stage Sheol icon.png
Stage Dark Room icon.png
Added in Afterbirth

Black Bonies are harder versions of Bonies that behave identically to regular Bonies, but fire three bones in a row and explode upon death. The first bone will be fired when Isaac lines up, but the second and third one may be fired at an angle towards him.

Revenant[edit | edit source]

Revenant
Entity image

Base HPStage HP
20
0
Table dividing line 1.png
Entity ID
841.0
Table dividing line 2.png
Found In
Stage Mausoleum icon.pngStage Gehenna icon.png
Added in Repentance

Revenants are variants of Bonies that appear in the Mausoleum and Gehenna. Revenants wander around the room randomly, occasionally stopping to shoot a purple flamethrower at Isaac. These purple flames have limited range, and are blocked by obstacles.

Quad Revenant[edit | edit source]

Quad   Revenant
Entity image

Base HPStage HP
35
0
Table dividing line 1.png
Entity ID
841.1
Table dividing line 2.png
Found In
Stage Mausoleum icon.pngStage Gehenna icon.png
Added in Repentance

Quad Revenants act similarly to normal Revenants, but they shoot a 4-way flamethrower that rotates slowly.

Maze Roamer[edit | edit source]

Maze   Roamer
Entity image

Base HPStage HP
12
0
Table dividing line 1.png
Entity ID
890.0
Table dividing line 2.png
Found In
Stage Gehenna icon.png
Added in Repentance

Maze Roamers are Gehenna-exclusive variants of Bonies that shoot eyeballs at Isaac when lined up. They always spawn in pairs, with their movements and attacks being mirrored between each other. When one dies, the other becomes angry and begins directly pursuing Isaac.

Holy Bony[edit | edit source]

Holy   Bony
Entity image

Base HPStage HP
60
14
Table dividing line 1.png
Entity ID
227.1
Table dividing line 2.png
Found In
Stage Cathedral icon.png
Added in Repentance

Holy Bonies are larger and tougher versions of Bonies that were introduced in The Binding of Isaac: Repentance. Its bone projectiles travel in an arc and create a blue flame at its landing spot.


Trivia[edit | edit source]

  • Removed in Afterbirth Despite Bonies being made entirely of bones, they leave bloodstains behind upon death.
    • Added in Afterbirth They only leave behind bones when killed.
  • Bonies are one of a few enemies in-game to have their own unique projectile type.
  • Bonies were confirmed to be the first enemy not designed by Edmund McMillen. He also confirmed that it was designed by Matt, the lead artist for The Binding Of Isaac: Rebirth, and that Edmund loved the simplicity of the AI, fitting "perfectly into the isaac world."
  • Bonies are spawned by Added in Afterbirth The Forsaken, and Black Bonies are spawned by its Black Champion version.

Gallery[edit | edit source]


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