Luigifan18 (talk | contribs) m (Link-making & grammar check) |
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| id = 30 |
| id = 30 |
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| base hp = 20 |
| base hp = 20 |
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− | | environment = {{floor| |
+ | | environment = {{floor|Caves}}{{floor|Catacombs}}{{floor|Flooded Caves}}<br>{{floor|Depths}}{{floor|Necropolis}}{{floor|Dank Depths}}<br>{{floor|Womb}}{{floor|Utero}}{{floor|Scarred Womb}}<br>{{room|dice}} |
| behavior = Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Fires multiple short-ranged blood projectiles in random directions when fully swollen. |
| behavior = Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Fires multiple short-ranged blood projectiles in random directions when fully swollen. |
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}} |
}} |
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'''Boils''' start as small red spheres that slowly grow to full size. When at their full size, they can spurt out a cluster of blood shots at Isaac, similar to one of [[Monstro]]'s attacks. Boils decrease in size when hit, but will regenerate to their full size until fully destroyed. |
'''Boils''' start as small red spheres that slowly grow to full size. When at their full size, they can spurt out a cluster of blood shots at Isaac, similar to one of [[Monstro]]'s attacks. Boils decrease in size when hit, but will regenerate to their full size until fully destroyed. |
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− | |||
− | Boils are nearly harmless on their own, as they can simply be killed from a distance and do not deal contact damage. With other enemies, however, they are far more dangerous: If entering a room with a large crowd of enemies and several Boils providing covering fire, taking out enough of the Boils to give yourself breathing room should be a big priority, especially when fighting [[Gurdy]]. |
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__TOC__ |
__TOC__ |
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| name = Gut |
| name = Gut |
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| base hp = 20 |
| base hp = 20 |
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− | | environment = {{floor| |
+ | | environment = {{floor|Caves}}{{floor|Catacombs}}{{floor|Flooded Caves}}<br>{{floor|Depths}}{{floor|Necropolis}}{{floor|Dank Depths}}<br>Chance to replace Boils |
| behavior = Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Fires {{i|Ipecac}} shots in random directions when fully swollen. |
| behavior = Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Fires {{i|Ipecac}} shots in random directions when fully swollen. |
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}} |
}} |
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'''Guts''' can replace Boils or Sacks. Instead of firing disorganized blood shots, Guts fire {{I|Ipecac}} shots at Isaac that do not damage them. |
'''Guts''' can replace Boils or Sacks. Instead of firing disorganized blood shots, Guts fire {{I|Ipecac}} shots at Isaac that do not damage them. |
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− | They can easily be a nuisance if other enemies are backing them. However, they are rather easy to manipulate into destroying [[rocks]] or finding [[Secret Room]]s without using a bomb. |
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{{clear}} |
{{clear}} |
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| name = Sack |
| name = Sack |
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| base hp = 20 |
| base hp = 20 |
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− | | environment = {{floor| |
+ | | environment = {{floor|Cellar}}<br>{{floor|Caves}}{{floor|Catacombs}}{{floor|Flooded Caves}}<br>{{floor|Depths}}{{floor|Necropolis}}{{floor|Dank Depths}}<br>Chance to replace Boils and Guts |
| behavior = Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Occasionally spawns [[Spider]]s when fully swollen. |
| behavior = Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Occasionally spawns [[Spider]]s when fully swollen. |
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}} {{disambig msg|the enemy|the pickup|Sacks|title=Sack}} |
}} {{disambig msg|the enemy|the pickup|Sacks|title=Sack}} |
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| id = 298 |
| id = 298 |
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| base hp = 20 |
| base hp = 20 |
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− | | environment = {{floor| |
+ | | environment = {{floor|Caves}}{{floor|Catacombs}}{{floor|Flooded Caves}}<br>{{floor|Depths}}{{floor|Necropolis}}{{floor|Dank Depths}}<br>{{floor|???}}<br>(Spawned By Hush) |
| behavior = Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Fires 1-3 blood shots towards Isaac when fully swollen. |
| behavior = Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Fires 1-3 blood shots towards Isaac when fully swollen. |
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}} |
}} |
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==== Notes ==== |
==== Notes ==== |
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* Blue Boils that appear in regular rooms can be [[Champion]]s. |
* Blue Boils that appear in regular rooms can be [[Champion]]s. |
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+ | * Blue Boils' shots deal a full heart of damage to Isaac. |
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+ | * {{dlc+|r}} They can also appear in {{s|???}} with the use of {{i|Red Key}} or by entering Treasure Rooms with the {{t|Blue Key}}.{{dlc-}} |
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+ | |||
{{clear}} |
{{clear}} |
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}} |
}} |
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− | '''Gushes''' |
+ | '''Gushes''' are stationary, being unable to do any form of damage. Instead, they continuously create slowing [[Creep#Black Creep|Black Creep]] around them that slowly expands infinitely in radius and can cover the entire room if left alive for long enough. Unlike other Boil variants, they do not shrink or regenerate. |
Although the Black Creep is relatively harmless on its own, [[Tar Boy]]s can use their special attack if Isaac is standing on the creep. |
Although the Black Creep is relatively harmless on its own, [[Tar Boy]]s can use their special attack if Isaac is standing on the creep. |
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}} |
}} |
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− | '''Pustules''' are stationary enemies that appear to grow out of the ground. |
+ | '''Pustules''' are stationary enemies that appear to grow out of the ground, unlike Boils they do not shrink when damaged and instead continuously swell in size. When destroyed at the smallest stages, they explode into a tiny puddle of [[Creep#Red_Creep|Red Creep]] and don't spawn anything. When destroyed at the last 2 stages of swelling they spawn a [[Maggot#Small_Maggot|Small Maggot]] and a small pool of Red Creep, and if not destroyed, they will burst into a [[Bulb#Bloodfly|Bloodfly]] and a slightly larger puddle of Red Creep. |
⚫ | |||
⚫ | |||
{{clear}} |
{{clear}} |
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| id = 88 |
| id = 88 |
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| base hp = 20 |
| base hp = 20 |
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− | | environment = {{floor| |
+ | | environment = {{floor|Catacombs}}<br>{{floor|Necropolis}}<br>{{floor|Womb}}{{floor|Utero}}{{floor|Scarred Womb}} |
| behavior = Does not shrink or regenerate. Walks around aimlessly and fires multiple short-ranged blood projectiles in random directions. |
| behavior = Does not shrink or regenerate. Walks around aimlessly and fires multiple short-ranged blood projectiles in random directions. |
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}} |
}} |
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| name = Walking Gut |
| name = Walking Gut |
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| base hp = 20 |
| base hp = 20 |
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− | | environment = {{floor| |
+ | | environment = {{floor|Caves}}{{floor|Catacombs}}<br>{{floor|Necropolis}} |
| behavior = Does not shrink or regenerate. Walks around aimlessly and fires {{i|Ipecac}} shots in random directions. |
| behavior = Does not shrink or regenerate. Walks around aimlessly and fires {{i|Ipecac}} shots in random directions. |
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}} |
}} |
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| name = Walking Sack |
| name = Walking Sack |
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| base hp = 20 |
| base hp = 20 |
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− | | environment = {{floor| |
+ | | environment = {{floor|Cellar}}<br>{{floor|Catacombs}}<br>{{floor|Depths}}{{floor|Necropolis}}{{floor|Dank Depths}} |
| behavior = Does not shrink or regenerate. Walks around aimlessly and occasionally spawns [[Spider]]s. |
| behavior = Does not shrink or regenerate. Walks around aimlessly and occasionally spawns [[Spider]]s. |
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}} |
}} |
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* {{dlc|na+}} While regular Boils can be touched without taking damage, [[champion]] forms ''do'' inflict one heart of damage on touch (like all champions). |
* {{dlc|na+}} While regular Boils can be touched without taking damage, [[champion]] forms ''do'' inflict one heart of damage on touch (like all champions). |
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* [[Champion]] Boils grow significantly slower but take more hits to deflate. The exception to this is gray champions, which grow faster and take fewer hits to deflate. |
* [[Champion]] Boils grow significantly slower but take more hits to deflate. The exception to this is gray champions, which grow faster and take fewer hits to deflate. |
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+ | |||
⚫ | |||
⚫ | |||
+ | * {{dlc|r}} Pustules in ''Antibirth'' would burst into Small Maggots as puddles of Green Creep as opposed to the Bloodfly and Red Creep in ''Repentance''. |
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{{nav}} |
{{nav}} |
Revision as of 18:40, 7 September 2021
Boils start as small red spheres that slowly grow to full size. When at their full size, they can spurt out a cluster of blood shots at Isaac, similar to one of Monstro's attacks. Boils decrease in size when hit, but will regenerate to their full size until fully destroyed.
Variants
Gut
Guts can replace Boils or Sacks. Instead of firing disorganized blood shots, Guts fire Ipecac shots at Isaac that do not damage them.
Sack
Sacks don't shoot projectiles; instead, they periodically spawn a Spider when fully swollen. Therefore, damaging them will prevent them from spawning Spiders, making them easy to kill. They also regenerate much slower than Boils or Guts. They can commonly be found on the early floors.
Blue Boil
Blue Boils are mainly spawned during the Hush fight. They spawn fully swollen and don't need to charge up like regular Boils. Instead of spraying clusters of blood shots, they fire either one blood shot, or three blood shots in a spread towards Isaac. They also regain their health 10x faster than regular Boils if they are damaged but not killed.
They can also rarely appear in Depths, Necropolis, or the Dank Depths.
Notes
- Blue Boils that appear in regular rooms can be Champions.
- Blue Boils' shots deal a full heart of damage to Isaac.
- They can also appear in ??? with the use of Red Key or by entering Treasure Rooms with the Blue Key.
Gush
Gushes are stationary, being unable to do any form of damage. Instead, they continuously create slowing Black Creep around them that slowly expands infinitely in radius and can cover the entire room if left alive for long enough. Unlike other Boil variants, they do not shrink or regenerate.
Although the Black Creep is relatively harmless on its own, Tar Boys can use their special attack if Isaac is standing on the creep.
Trivia
- Gushes were added in Booster Pack #4, after the initial release of the DLC.
Pustule
Pustules are stationary enemies that appear to grow out of the ground, unlike Boils they do not shrink when damaged and instead continuously swell in size. When destroyed at the smallest stages, they explode into a tiny puddle of Red Creep and don't spawn anything. When destroyed at the last 2 stages of swelling they spawn a Small Maggot and a small pool of Red Creep, and if not destroyed, they will burst into a Bloodfly and a slightly larger puddle of Red Creep.
Walking Boil
Walking Boils act like Boils, but randomly wander around the room, can deal half a heart of contact damage, and don't shrink or regenerate.
Walking Gut
Walking Guts act like Guts, but randomly wander around the room, can deal half a heart of contact damage, and don't shrink and regenerate.
Walking Sack
Walking Sacks act like Sacks, but randomly wander around the room, can deal half a heart of contact damage, and don't shrink or regenerate.
Notes
- While regular Boils can be touched without taking damage, champion forms do inflict one heart of damage on touch (like all champions).
- Champion Boils grow significantly slower but take more hits to deflate. The exception to this is gray champions, which grow faster and take fewer hits to deflate.
Trivia
- A pustule is the scientific name for a pimple.
- Pustules in Antibirth would burst into Small Maggots as puddles of Green Creep as opposed to the Bloodfly and Red Creep in Repentance.
The Binding of Isaac: Rebirth |
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