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**An exception is after you defeat [[The Lamb]] and refuse a [[Victory Lap]], the damage and speed bonuses are removed.
 
**An exception is after you defeat [[The Lamb]] and refuse a [[Victory Lap]], the damage and speed bonuses are removed.
 
*Upon getting stabbed, any items that trigger upon getting hit will activate multiple times depending on the number of hearts drained.
 
*Upon getting stabbed, any items that trigger upon getting hit will activate multiple times depending on the number of hearts drained.
*If Isaac has rotten hearts they will only count as half a red heart when blood oath activates
+
*If Isaac has rotten hearts they will only count as half a red heart when blood oath activates.
  +
* When playing [[The Lost]], the item does nothing.
   
 
== Synergies ==
 
== Synergies ==

Revision as of 08:04, 24 June 2021

(in Repentance)

Blood Oath is a passive item added in The Binding of Isaac: Repentance.

Effects

  • Spawns a familiar that stabs Isaac at the beginning of each floor, if Isaac has more than half of a red heart. This will drain as many red hearts as possible without killing him (leaving half a red heart if Isaac only had red hearts, or none at all if Isaac has soul/black/bone hearts).
  • Even though the animation is only a single stab when the effect triggers, it is treated as taking damage one time per half heart lost. This can lead to great synergies with items that activate on damage taken.
  • For the rest of the floor, Isaac gains +(0.15 * HeartsLost ^ 2) damage and +(0.1 * HeartsLost) speed, where HeartsLost is the total hearts of damage taken from Blood Oath (half a heart counts as 0.5).
    • This amounts to a max of +19.8 damage and +1.15 speed if starting the floor with 12 filled hearts (of which only 11.5 are drained).

Notes

  • Isaac can avoid damage from Blood Oath with invincibility, but he won't gain the damage and speed increase if he does.
  • Eternal hearts give the health up before Blood Oath stabs Isaac, draining that extra heart too.
  • If Isaac has only half a red heart, the effect will not trigger at the start of the floor, even if Isaac has soul/black hearts. Having no red hearts at all also prevents the effect from triggering.
  • Works with Character Keeper iconKeeper/ Character Tainted Keeper iconTainted Keeper leaving his health at one health coin.
  • The damage caused by Blood Oath does not lower the chance for a Devil Room or Angel Room to appear.
  • While playing as Character The Forgotten iconThe Forgotten, red health will not be drained if Character The Soul (Character) iconThe Soul was being controlled when entering the floor.
  • If Blood Oath is removed (such as with Character Tainted Isaac iconTainted Isaac), any existing damage and speed bonuses will not be removed until moving to the next floor as normal.
    • An exception is after you defeat The Lamb and refuse a Victory Lap, the damage and speed bonuses are removed.
  • Upon getting stabbed, any items that trigger upon getting hit will activate multiple times depending on the number of hearts drained.
  • If Isaac has rotten hearts they will only count as half a red heart when blood oath activates.
  • When playing The Lost, the item does nothing.

Synergies

  • Collectible Adrenaline iconAdrenaline: Activates the damage up effect of Adrenaline for the resulting empty heart containers at the start of each floor.
  • Collectible BFFS! iconBFFS!: Adds 2 full hearts' worth of bonuses if any health is drained at all, e.g. losing 1 heart gives the bonuses of 3 hearts.
  • Damage-triggered items: Activate a number of times equal to the total half hearts drained.
    • Does not activate the Panic Button trinket.
    • Collectible Bozo iconBozo: Each half-heart lost has a chance of spawning a rainbow poop, allowing for full red heart regeneration.
    • Collectible Old Bandage iconOld Bandage/Collectible Gimpy iconGimpy: Each half-heart lost has a chance of spawning a full red/soul heart, allowing Isaac to heal back some of the damage immediately if he has high luck or a large amount of hearts lost.
    • Collectible Scapular iconScapular: Gives Isaac a soul heart if he had only red heart containers upon entering a floor.
  • Collectible The Jar iconThe Jar: Red hearts can be stored for use on the next floor.
  • Collectible Placenta iconPlacenta: With enough patience, health can be safely restored each floor by waiting in the starting room.
  • Collectible Whore of Babylon iconWhore of Babylon: Activates the Whore of Babylon effect at the start of each floor.

Interactions

  • Collectible Cursed Eye iconCursed Eye: The stab will trigger the teleport if tears are charging.
  • Collectible Curse of the Tower iconCurse of the Tower: Not recommended. Spawns 6 troll bombs for each half heart removed, making death highly likely without explosion immunity or Safety ScissorsSafety Scissors.
  • PerfectionPerfection: The forced damage will not destroy the trinket, or prevent its acquisition.
  • Stem CellStem Cell: The healing will occur before any health is drained.

In-game Footage

Trivia

  • This item is used in Bloody Mary (challenge #37).
  • The familiar will appear much bloodier when a large amount of hearts are drained.

Seeds

PC Normal and hard modes only A088 LA10 (Curse Room adjacent to spawn)

Bugs

Bug Bug! Using Error: The given collectible ("Glowing Hour Glass") does not exist. to return to the previous floor twice will cause Blood Oath to activate an extra time, retaining buffs from both activations. If Isaac was at half a heart when the stab happened, it instead will nullify all buffs and deal no damage.