Bethany is unable to utilize Soul Hearts and Black Hearts as health. When picked up, they instead are converted to a resource unique to Bethany called "soul charges" at the rate of one charge per half heart. The number of soul charges currently owned is listed along with the pickup counters. Soul charges can be consumed to use Bethany's activated item when the item isn't fully charged, at the rate of one soul charge per empty bar of charge.
Bethany's Book of Virtues starting item, combined with her unique soul and black heart usage, means that she is a character who sees significantly more Angel Deals than other characters – but at the expense of generally requiring beating floors without damage to do so.
Since Bethany can't use soul and black hearts as a buffer, Angel and Devil Deals are much harder to get. This will usually mean beating floors without taking damage.
Ways to allow Bethany to protect her devil deal chances include picking up a eternal, rotten, or bone heart.
It's recommended to maintain a large amount of wisps from the Book of Virtues to keep up a barrier around Bethany, protecting her from taking damage (and thus losing out on a Deal).
Devil Deals are riskier to take – reducing the red heart count leaves Bethany more vulnerable than other characters.
An Angel Room will always spawn as Bethany's first deal room due to her starting item, the Book of Virtues.
The item also means that Bethany will continue to have a chance to spawn more Angel Rooms even if she takes a Devil Deal later on.
Book of Virtues is not intrinsic to Bethany and can be removed via Butter! or The Stars? cards.
Book of Shadows: Using the Book of Shadows will render Bethany as well as her wisps invulnerable, making it easier to stack up on wisps, while also transforming them into a very effective source of damage, as Bethany can freely ram every enemy in a single room without the wisps dying. A secondary positive is that soul charge makes it possible to activate the invulnerability at will, making it easier to complete a whole floor without taking damage.
Car Battery: Doubles the wisps generated from activating Book of Virtues, allowing many wisps to be generated quickly.
Prayer Card: Prayer Card is immensely helpful to build up health, and can be fueled with soul charges to accomplish this even faster.
Shoop Da Whoop!: In addition to regular effects, spawn an orbital. When used again, all orbitals spawned by this item will share this effect with main character. Since amount of this type of wisps is not limited, it will be a good damage dealer.
Spin to Win: Creates a ring of Wisps every 3 seconds that provide a lot of protection and high DPS.
Tear Detonator: If you are willing to wait a few minutes for it to repeatedly regenerate its single charge, it is possible to always have eight orbitals at the start of each room with no resource expenditure. Better still, spamming the detonator while firing results in a tremendous amount of carnage in exchange for a single soul charge per button press. This is especially helpful in Greed / Greedier mode, as each wave fully recharges it. Be careful, however, as spamming the detonator too aggressively may crash the game.
Unicorn Stump: While the item is active, the wisps become invincible and continue to deal contact damage, creating an effect simmilar to My Little Unicorn, but with only a one-room recharge, allowing you to use it in every room, or even multiple times per room through use of soul charges allowing for near permanent invincibility.
Urn of Souls: A no cost, spammable item capable of keeping the wisp count maxed out. Additionally, the wisps spawned may shoot tiny The Candle like flames capable of blocking shots.
Yum Heart: As Bethany relies on red hearts to stay alive, Yum Heart can be very valuable and can be fueled with stockpiled soul charges when necessary.
Glass Cannon: If broken, can be fixed instantly with soul charges. Can also be used to generate high-damage wisps while outside of combat.
This page was last edited on 22 April 2021, at 03:56.
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