Baby
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This article is about the monster. For co-op babies, see Co-op. For items that follow Isaac, see Familiar. |
Babies are monsters encountered in The Depths and
The Womb.
Babies slowly float towards Isaac, occasionally shooting a single blood shot. They can also teleport to anywhere in the room, occasionally close to Isaac. They usually teleport after a shot, the only random element is the shooting, and they have no specific cue to indicate incoming attacks.
Contents
Variants[edit | edit source]
Angelic Baby[edit | edit source]
The Angelic Baby will sometimes replace the regular Baby. They can be found primarily in the Cathedral.
Instead of firing one shot, the Angelic Baby fires 3 blood shots at Isaac in a spread. They also teleport more often, usually near Isaac.
Small Angelic Baby[edit | edit source]

Smaller versions of the Angelic Baby that act the same, but with less health and shoots only one blood shot instead of three.
They are exclusively spawned by Holy Mulligans.
Wrinkly Baby[edit | edit source]

The Wrinkly Baby is a monster added in The Binding of Isaac: Repentance. It lunges towards Isaac at high speed and fires three blood shots in his direction once stopped.
Imp[edit | edit source]

Imps slowly float towards Isaac, occasionally firing 5 blood shots at Isaac in quick succession. They also randomly teleport around the room. Imps can sometimes appear behind the statue in the Devil Room, which may catch players off guard. Like Fat Bats, they try to avoid Isaac's shots, making it difficult to hit them sometimes.
Baby Begotten[edit | edit source]

The Baby Begotten is a monster added in The Binding of Isaac: Repentance, with an appearance similar to aBegotten. The Baby Begotten floats toward Isaac and, after getting close to him, lines itself up with him in the closest cardinal direction. One second afterward, it fires a short-range Brimstone laser at him and propels itself in the opposite direction.
Bugs[edit | edit source]
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If a Baby, Angelic Baby or Imp tries to shoot Isaac at the same time as it teleports, their shots will be fired without their corresponding animation. |
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