(→Tear Delay: cleanup) |
(→Tear Delay: grammar + cleanup) |
||
Line 75: | Line 75: | ||
Several items directly modify tear delay after this main calculation: |
Several items directly modify tear delay after this main calculation: |
||
− | * [[Anti-Gravity]]: -2 |
+ | * [[Anti-Gravity]]: -2 tear delay |
− | * [[Cancer (Trinket)]]: -2 |
+ | * [[Cancer (Trinket)]]: -2 tear delay |
− | * [[Capricorn]]: -1 |
+ | * [[Capricorn]]: -1 tear delay |
− | * [[Chocolate Milk]] + [[The Ludovico Technique]]: -1 |
+ | * [[Chocolate Milk]] + [[The Ludovico Technique]]: -1 tear delay |
− | * [[Cricket's Body]]: -1 |
+ | * [[Cricket's Body]]: -1 tear delay |
− | * [[Dr. Fetus]]: |
+ | * [[Dr. Fetus]]: tear delay * 2.5 |
− | * {{Afterbirth}} [[Epiphora]]: |
+ | * {{Afterbirth}} [[Epiphora]]: tear delay / 2 (while at max "charge") |
− | * [[Eve's Mascara]]: |
+ | * [[Eve's Mascara]]: tear delay x 2 |
− | * [[Guillotine]]: -1 |
+ | * [[Guillotine]]: -1 tear delay |
− | * [[Ipecac]]: ( |
+ | * [[Ipecac]]: (tear delay x 2) + 10 |
− | * {{Afterbirth}} [[Milk!]]: -2 |
+ | * {{Afterbirth}} [[Milk!]]: -2 tear delay (after taking damage for the current room) |
− | * [[Mom's Perfume]]: -1 |
+ | * [[Mom's Perfume]]: -1 tear delay |
− | * [[Mutant Spider]]: ( |
+ | * [[Mutant Spider]]: (tear delay x 2.1) + 3 |
− | * [[Pisces]]: -1 |
+ | * [[Pisces]]: -1 tear delay |
− | * [[Polyphemus]]: ( |
+ | * [[Polyphemus]]: (tear delay x 2.1) + 3 |
− | * {{Afterbirth}} [[Purity]]: -4 |
+ | * {{Afterbirth}} [[Purity]]: -4 tear delay while blue aura is active |
− | * [[Soy Milk]]: ( |
+ | * [[Soy Milk]]: (tear delay / 4) - 2 |
− | * [[The Inner Eye]]: ( |
+ | * [[The Inner Eye]]: (tear delay x 2.1) + 3 |
The minimum tear delay that can be reached with regular tears up items is 5, but with items that directly reduce tear delay, tear delay can reach a minimum of 1. |
The minimum tear delay that can be reached with regular tears up items is 5, but with items that directly reduce tear delay, tear delay can reach a minimum of 1. |
Revision as of 21:23, 15 December 2015
Attributes, also known as stats, are the numerical values of a character that affect his performance and the behavior of his tears, the game primary weapon. All characters start with a different set of values and they can be increased or decreased during a run.
Most stats can be viewed on the pause menu, except for health (which is shown in the game HUD) and shot height (which is a hidden attribute). Multiple items increase or decrease stats by a decimal value, but the game menu only show stat changes for integer values, on a scale graded from 0 to 7.
Template:MasterNav