Binding of Isaac: Rebirth Wiki
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'''Speed''': Simply displays a movement speed multiplier based on the default movement speed (1.00)
 
'''Speed''': Simply displays a movement speed multiplier based on the default movement speed (1.00)
   
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No conversion necessary, internal stats are the same as displayed stats.
Same as internal speed.
 
   
   
 
'''Damage''': Simply displays base damage per tear, without considering any special tear effects.
 
'''Damage''': Simply displays base damage per tear, without considering any special tear effects.
   
  +
No conversion necessary, internal stats are the same as displayed stats.
Same as internal Damage, minus special tear effects.
 
   
   
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'''Shot speed''': Unknown.
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'''Shot speed''': What units it uses are unknown.
   
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No conversion necessary, internal stats are the same as displayed stats.
   
'''Luck''': Displays current luck.
 
   
 
'''Luck''': Simply displays current luck.
   
  +
No conversion necessary, internal stats are the same as displayed stats.
Same as internal luck.{{nav|fr=Attributs}}
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{{nav|fr=Attributs}}
 
[[category:mechanics]]
 
[[category:mechanics]]

Revision as of 20:30, 16 April 2021

Attributes, also known as stats, are the numerical values of a character that affect their performance and the behavior of their tears, the game's primary weapon. All characters start with a different set of values and they can be increased or decreased during a run. The seven main stats are:

  • Health Stat Icon Health: The amount of damage the character can take before dying.
  • Speed Stat Icon Speed: How quickly the character moves.
  • Tears Stat Icon Tears: The character's rate of fire. The lower the number, the faster you fire.
  • Damage Stat Icon Damage: The amount of damage that each of the character's tears deals to enemies.
  • Range Stat Icon Range: How long the character's tears will travel before landing.
  • Shot Speed Stat Icon Shot speed: How quickly the character's tears travel.
  • Luck Stat Icon Luck: Affects a variety of chance-based effects.

Additionally, there are a few Hidden Attributes.

Stat Screen

Most attributes can be viewed on the pause menu, except for health (which is shown in the game HUD) and shot height (which is a hidden attribute). The pause menu's attributes are shown on an imprecise scale from 1 to 7, and the values are as follows:

Attribute 1 2 3 4 5 6 7
Damage 0.00 - 2.99 3.00 - 4.49 4.50 - 5.99 6.00 - 7.49 7.50 - 8.99 9.00 - 10.49 ≥10.50
Tear Delay ≥8 7 - 6 5 - 4 N/A 3 N/A 2 - 1
Range ≤19.99 20.00 - 39.99 40.00 - 59.99 60.00 - 79.99 80.00 - 99.99 100.00 - 119.99 ≥120.00
Shot Speed 0.60 - 0.99 1.00 - 1.49 1.50 - 1.99 2.00 - 2.49 2.50 - 2.99 3.00 - 3.49 ≥3.50
Speed 0.10 - 0.99 1.00 - 1.49 1.50 - 1.99 2.00 N/A N/A N/A
Luck ≤1 2 3 4 5 6 ≥7

The pause menu stat screen is made almost completely irrelevant by the introduction of the "Found Hud" feature in the Afterbirth+ DLC. Once it is enabled from the in-game options, the player's stats will be displayed in numerical form below the key count.


Found HUD

Some stats on the Found HUD are calculated and displayed differently from the internal, technical side of stats.


Speed: Simply displays a movement speed multiplier based on the default movement speed (1.00)

No conversion necessary, internal stats are the same as displayed stats.


Damage: Simply displays base damage per tear, without considering any special tear effects.

No conversion necessary, internal stats are the same as displayed stats.


Tears: Displayed as "Tears per second".

To convert the internal tear delay to "Tears per second", use this formula:

(Insert here)


Range: Displayed as "Tile reach" per tear.

To convert the internal range to "Tile reach", use this formula:

(Insert here)


Shot speed: What units it uses are unknown.

No conversion necessary, internal stats are the same as displayed stats.


Luck: Simply displays current luck.

No conversion necessary, internal stats are the same as displayed stats.