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Fire Emblem Warriors: Three Hopes - The Loop
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Items in this pool can be found in the Angel Room.
Activated Collectibles[]
Name | ID | Icon | Weight | Description |
---|---|---|---|---|
The Bible | 5.100.33 | ![]() |
On use, Isaac gains flight for the current room. Instantly kills ![]() ![]() ![]() ![]() | |
Breath of Life | 5.100.326 | ![]() |
Grants a brief moment of invincibility when the charge bar hits zero. If the spacebar is held for an additional second after hitting zero, Isaac will take damage. | |
Dead Sea Scrolls | 5.100.124 | ![]() |
Triggers the effect of a random activated item from a list of possible options (not every activated item is included). | |
Prayer Card | 5.100.146 | ![]() |
Gives an ![]() | |
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5.100.490 | ![]() |
Spawns two item pedestals then is consumed. Begins with no charges. | |
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5.100.477 | ![]() |
Consumes all pedestal items in the room. Active items will have their effects added to Void, and passive items will grant random stat upgrades. | |
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5.100.510 | ![]() |
Spawns ![]() | |
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5.100.622 | ![]() |
Removes all of Isaac's items and pickups and takes him to a unique Bedroom with some pickups and ![]() | |
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5.100.685 | ![]() |
Spawns random wisps that shoot various tears, block shots, and deal contact damage. The number of wisps spawned increases every time the jar is used. | |
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5.100.640 | ![]() |
Spews a stream of damaging flame. Gains Soul Charges each time an enemy dies, which are used to fuel the urn. | |
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5.100.653 | ![]() |
While held, enemies leave behind ghosts on death. Using the item causes the ghosts to explode, dealing damage to nearby enemies. Stronger enemies leave bigger ghosts. Ghost enemies and bosses are also destroyed if this is used while they have less than half HP. |
Passive Collectibles[]
Name | ID | Icon | Weight | Description |
---|---|---|---|---|
The Body | 5.100.334 | ![]() |
Adds 3 Red Heart Containers. | |
Celtic Cross | 5.100.162 | ![]() |
Grants a chance to trigger the ![]() | |
Dead Dove | 5.100.185 | ![]() |
Grants spectral tears and flight. | |
Godhead | 5.100.331 | ![]() |
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Guardian Angel | 5.100.112 | ![]() |
Spawns an orbital familiar that blocks enemy shots, deals 105 damage per second to enemies, and increases the speed of all orbital familiars. | |
Habit | 5.100.156 | ![]() |
When Isaac is hit, his active item gains 1 room's worth of charge. | |
The Halo | 5.100.101 | ![]() |
Grants one full Red Heart container, +0.3 damage, +0.2 tears, +0.25 range, +0.3 speed, and +0.5 tear height. ![]() ![]() | |
Holy Grail | 5.100.184 | ![]() |
Grants flight and one Red Heart container. ![]() ![]() | |
Holy Mantle | 5.100.313 | ![]() |
Grants a shield that negates the first instance of damage taken, once per room. Does not apply to or negate self-damage (![]() | |
Holy Water | 5.100.178 | ![]() |
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Lazarus' Rags | 5.100.332 | ![]() |
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The Mind | 5.100.333 | ![]() |
Reveals the entire map, including all special rooms and ![]() | |
Mitre | 5.100.173 | ![]() |
Grants a chance of converting any ![]() ![]() | |
The Relic | 5.100.98 | ![]() |
Spawns a cross familiar that drops a ![]() | |
Rosary | 5.100.72 | ![]() |
Grants 3 ![]() ![]() ![]() | |
Sacred Heart | 5.100.182 | ![]() |
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Scapular | 5.100.142 | ![]() |
Once per room, when Isaac is reduced to his last half heart, he is granted one ![]() | |
The Soul | 5.100.335 | ![]() |
Grants two ![]() | |
Trinity Shield | 5.100.243 | ![]() |
Isaac gains a shield that protects him from enemy shots. It aims in the direction Isaac fires from. | |
The Wafer | 5.100.108 | ![]() |
All sources of damage that would cause more than one-half heart of damage are reduced to one-half heart instead. | |
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5.100.387 | ![]() |
Spawns a familiar which creates a circular aura that slows down enemies and enemy shots inside. | |
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5.100.423 | ![]() |
Surrounds Isaac with a large white halo that occasionally deals Isaac's tear damage to enemies inside it, and can convert enemy shots into friendly homing tears. | |
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5.100.415 | ![]() |
+2 ![]() | |
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5.100.374 | ![]() |
Adds a chance to fire holy tears, which will create a damaging light beam in the area if they hit an enemy. | |
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5.100.413 | ![]() |
Upon picking up a certain amount of health, spawn a permanent angelic familiar. | |
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5.100.390 | ![]() |
Spawns an angel familiar which follows Isaac and fires homing tears which deal 10 damage and have 75% shot speed. | |
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5.100.400 | ![]() |
In addition to tears, Isaac holds a spear in front of him which deals contact damage equal to 2x his tear damage, and occasionally inflicts fear. | |
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5.100.363 | ![]() |
Spawns an orbital familiar which does 105 damage per second and attracts and blocks enemy shots. Upon blocking 10 shots in a room, it drops an ![]() | |
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5.100.138 | ![]() |
+0.3 damage, grants one full Red Heart container. ![]() ![]() | |
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5.100.526 | ![]() |
Spawns a random Harbinger familiar that changes every 10 seconds. Harbingers have different behaviors and spawn themed Locusts. | |
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5.100.528 | ![]() |
Spawns an orbital familiar with a large orbital radius. Tears that pass through the prism split into four multi-colored tears. | |
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5.100.498 | ![]() |
Whenever a ![]() ![]() | |
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5.100.499 | ![]() |
An ![]() ![]() ![]() | |
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5.100.464 | ![]() |
Grants 2 ![]() ![]() | |
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5.100.519 | ![]() |
Grants a familiar that transforms into another random familiar every 10 seconds. | |
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5.100.533 | ![]() |
Damage down. Tears are replaced with piercing white blasts of light that can damage the same enemy multiple times. | |
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5.100.601 | ![]() |
Increases tears and grants an ![]() ![]() | |
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5.100.7 | ![]() |
Increases damage by 1, and turns Isaac's tears into blood tears. | |
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5.100.568 | ![]() |
Double tapping a fire key creates a shield that pushes away enemies and reflects enemy projectiles and lasers. | |
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5.100.543 | ![]() |
Spawns a white poop familiar, which turns into a ![]() ![]() | |
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5.100.573 | ![]() |
Adds one Red Heart Container and fully restores health. x1.2 damage multiplier. Isaac will occasionally fire extra tears that orbit around him. | |
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5.100.574 | ![]() |
Isaac gains an aura that deals damage to enemies inside it. | |
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5.100.567 | ![]() |
Gives Isaac a familiar that grants +0.4 Fire Rate for each consecutive room he's cleared without taking damage. The bonus stacks up to five times. | |
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5.100.634 | ![]() |
While in a room with enemies, spawns cracks on the ground. Walking over these cracks summons ghosts that launch themselves at enemies and explode. | |
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5.100.643 | ![]() |
Grants flight and two ![]() | |
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5.100.696 | ![]() |
Gives Isaac a halo that summons beams of light on enemies inside it. The halo grows larger the more times Isaac has taken damage this floor. | |
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5.100.579 | ![]() |
Instead of tears, Isaac swings a sword. Charging does a spin attack and fires a projectile, and a projectile is sometimes fired with normal swings if Isaac has no empty ![]() | |
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5.100.651 | ![]() |
Spawns a star familiar that slowly travels towards the ![]() | |
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5.100.686 | ![]() |
Gives Isaac a permanent stat boost whenever he picks up a ![]() | |
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5.100.586 | ![]() |
Generates a ladder at the start of every floor that leads to a unique ![]() | |
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5.100.584 | ![]() |
On use, spawns a destroyable orbiting Wisp familiar that fires tears and deals contact damage. Also acts as a passive item that causes other active items to spawn themed Wisps. | |
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5.100.691 | ![]() |
Prevents items of quality 0-1 from appearing, and items of quality 2 from appearing 33% of the time, greatly increasing the quality of items received from all item pools. Quest items are unaffected. |