- Spawns a random Harbinger familiar that changes every 10 seconds. All harbingers deal contact damage to enemies and periodically spawn locusts if Isaac currently doesn't have any, though each harbinger behaves slightly differently:
- Famine wanders around the room, leaves a trail of slowing black creep, spawns yellow locusts, and deals 0.5 contact damage per tick or 15 damage per second.
- Pestilence wanders around the room, leaves a trail of green creep that deals 1 damage per tick or 30 damage per second, spawns green locusts, and deals 0.5 contact damage per tick or 15 damage per second.
- War chases enemies, moves faster than the other Harbingers, spawns red locusts, and deals 1.5 contact damage per tick or 45 damage per second. However, War spawns locusts at a slower rate.
- Death chases enemies, spawns black locusts, and deals 1.5 contact damage per tick or 45 damage per second.
- Conquest wanders around the room, spawns two white locusts at a time, has no delay on the rate at which it can spawn locusts, and deals 0.5 contact damage per tick or 15 damage per second.
- If Conquest is on top of an enemy when Isaac has no white locusts, it will spawn locusts at an incredibly high rate and deal a lot of damage.
- If an enemy is large enough to stand on multiple segments of Pestilence's creep trail, the damage from each pool of creep will stack.
- The locusts that War spawns can damage Isaac if they explode near him.
- When using Box of Friends, it will create another horseman that will be random from the original, similar to that of Lil Delirium
- This makes it possible to gain multiple varying horsemen and gain all of their flies at one time
- BFFS!: Increases Horsemens' size and doubles their contact damage. Does not affect flies spawned.
- Bomber Boy: war's flies explode in a small horizontal cross-shape pattern.
- Brimstone Bombs: War's flies will shoot out four brimstone beams in a + formation after hitting an enemy.
- Hive Mind: Increases flies' size and doubles their damage.
- Fish Tail: Despite working with the locust trinkets, it does not double locusts from any of the 7 Seals Horsemen.
- Tainted Jacob: War and Death will chase after Dark Esau, unlike other familiars that target enemies. This could be detrimental if he is killed, as it will turn the player into the ghostly version of Tainted Jacob unexpectedly. Locusts, however, will never target him.
- 7 Seals was added in Booster Pack #3, after the initial release of the DLC.
- 7 Seals is based on this Steam Workshop item by Ashkait and Scayze.
- In the original mod, Conquest was able to horizontally charge with multiple copies of himself, just like the real boss.
- The 7 Seals is a phrase in the Book of Revelation that refers to the 7 symbolic seals, which explains why it summons miniature Harbingers.
- If all 5 Harbingers were defeated on a save file before Booster Pack #5 was installed, defeating any normal boss will unlock 7 Seals.
- 7 Seals was given a new sprite in Booster Pack #4. The harbinger familiars also got new sprites, based on this Steam Workshop item by Quartz.
- 7 Seals is one of only five items to appear in both the Angel and Devil item pools, the others being Duality, Lil Delirium, Void and Purgatory.
- Although the Headless Horseman is a horseman, it isn't represented in the 7 Seals roster.
7 Seal's original appearance prior to Booster Pack #4.
|The Binding of Isaac: Rebirth|
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