V1.06.J813

General Fixes

 * Fixed crashing the game when lighting is disabled
 * Fixed some challenges showing up as locked despite being previously available
 * Fixed several controller rebinding issues with and other controllable player entities (i.e., Found Soul)
 * Fixed portal having no animation in  2 under certain circumstances
 * Fixed rings bouncing endlessly with
 * Fixed bouncy and orbiting tears never disappearing in side-scrolling sections
 * Fixed tears becoming much larger than intended when splitting
 * Fixed Ultra Greed's health bar not disappearing as intended during his death animation
 * Fixed Ultra Greedier not having boss armor (that was a bug sorry!)
 * Fixed items generated by not being saved correctly by  or upon saving and resuming a run
 * Fixed and  not triggering effects that occur when tears are fired (i.e., , )
 * Fixed pause screen sometimes not playing its appear animation
 * Fixed being tied to the wrong achievement
 * Fixed the challenge giving the player two of each key piece
 * Fixed items not being removed correctly on each floor in the Backasswards challenge
 * Fixed causing  to die instantly upon reviving
 * Fixed an infinite loop caused by using the in an Angel shop
 * Fixed "Lazarus" sometimes turning into upon saving and resuming a run
 * Fixed some rooms not being saved correctly in Greed Mode, causing crashes upon resuming a run (this was most notable with crawlspaces)
 * Fixed "The Forgotten" not showing any items on the game over screen
 * Fixed golden trinkets not being saved correctly upon resuming a run
 * Fixed breaking the backdrop in a certain final boss fight
 * Fixed Delirium's death static effect sometimes not rendering correctly
 * Fixed becoming unusable when absorbed by
 * Fixed co-op player respawns in Greed Mode
 * Fixed a crash that could occur from throwing rocks
 * Fixed a crash that occurred when using under certain circumstances in co-op mode
 * Fixed reviving at one half soul heart instead of one half red heart with
 * Fixed /  killing the player if they touched a spike rock at one half soul heart

Changes

 * Raised the cooldown of from 2 to 4 when used with  (Note: Despite the patch notes saying the cooldown was changed, it remains unchanged in game.)
 * Souls dropped by enemies with the are now automatically collected when exiting the room
 * Added a few more unique dips for certain special poops
 * The following items now count towards the Planetarium unlock:, , , ,
 * The following items can no longer by found by "The Lost":, (Note: Despite the patch notes claiming that best bud can no longer be found by "The Lost", it is still possible to find in game.)
 * Rotten hearts will now be replaced by half red hearts in room layouts that contain them if they haven't been unlocked yet
 * can no longer be obtained in Greed Mode
 * /++ now only starts exploding 1 second after entering a room and no longer explodes on contact with room boundaries (this could cause unavoidable damage)
 * Added unique appearances for wisps created from  and

Undocumented Changes

 * The spider from will no longer leave your body if it would result in an empty player sprite. (e.g. when you have ).
 * Items that proc upon damage taken no longer proc on white fires.
 * Fixed the and  synergy resulting in you unable to perform a spin slash.
 * Fixed XL floors causing manhole covers to not work in the Isaac's Awakening challenge.
 * Fixed Bethany starting with an extra book touch in the Bloody Mary challenge.
 * Fixed the bug where and  would start with full charges when crafted with the.
 * Fixed the bug where could crash the game if you used it on a fully explored Mines 2 or Ashpit 2.
 * ,, , , and have been removed from the collection page and the.
 * Changed Ending 14 with a new art style that is similar to the new endings that were added in Repentance.