V1.06.0076

Additions

 * Added graphics for a Satoru Iwata themed daily run.
 * and now deflect bullets.
 * now does 4x Isaac's base damage.
 * Picking up Match Stick will now remove the Tick.
 * can now be controlled with the mouse.

Changes

 * is no longer a special item.
 * Blocking damage with now activates.
 * Decreased charge time 6 → 2.
 * Decreased charge time 4 → 3.
 * now fires tears directly towards Isaac.
 * Modified room #717 on the Basement/Cellar so that Mulligans no longer spawn next to the entrances. (Mulligans have a chance to randomly explode upon room loading. If this occurred before the patch, it was guaranteed damage to the player.)
 * Removed the top entrances from Devil room #11 and #14. (These are the rooms with Nulls and an Imp, which also happen to spawn at the top of the room, which causes near-guaranteed damage to the player.)
 * Reworked sacrifice rooms.
 * ,, , and now all counts towards the Beelzebub transformation.
 * now scales with Isaac's damage.
 * Curse of the Tower no longer activates if you are damaged by a troll bomb spawned by Curse of the Tower.
 * The window for using to steal Devil Room items is much smaller.
 * 's damage has been buffed and now targets enemies specifically.

Fixes

 * Fixed the bug where players who completed the 1001% achievement before the release of v1.06.0067 were unable to get the achievement.
 * Fixed bug where it was impossible to get a full overcharge on an activated item from clearing rooms.
 * Fixed the bug where it was possible to respawn an Angel Room statue by reloading the room with (or quitting and continuing).
 * Fixed the bug where it was possible to quit and continue from a Boss Rush in order to quickly complete it.
 * now works in Greed mode as expected.
 * Picking up will now properly update Isaac's tear color.

(You can find technical details of afterbirth.a file changes here.)

New bugs

 * ,, and function as if the player has spectral tears. (Visually, the items will appear to be functioning normally, but this isn't the case.)
 * The and  synergy causes enemies to drop black hearts as if they were killed by.
 * If you pick up after picking up, you still erroneously retain the +40 damage boost from  and the increased tear delay. After the damage stat is refreshed (by picking up another damage item), this bug goes away.
 * With a controller attached, it is possible to move Isaac when the game is out of focus and get him across loading zones and spikes without taking any damage.