Fire Mind

Fire Mind is a passive item.

Effect

 * Tears inflict burn to enemies.
 * Tears have a chance to explode on impact with an enemy, leaving behind a fire.
 * Explosions do Isaac's current tear damage, in addition to the tear's hit.
 * The fires deal 22 damage per tick.
 * Each fire deals up to 4 ticks of damage: 1st tick deals 23 damage, 2nd tick 17.3 damage, and 3rd and 4th tick 11.5 damage.
 * Fires can block projectiles, up to 4 times, each time getting smaller.
 * Isaac cannot take damage from the flame, but he will take damage from the explosion.
 * Isaac gives a wide glow lighting up dark areas, such as those under the effects of the Curse of Darkness or the Dark One's attacks.

Synergies

 * ///: Each fractal tear has its own chance to explode. However, if the main tear explodes, all fractal tears explode.
 * : Adds burn damage to the scythes, but will not cause explosions.
 * : All Dr. Fetus bombs will leave a flame behind after exploding, similar to the effect of Hot Bombs.
 * : The missile will leave behind a fire.
 * : Finger familiar can set enemies on fire but won't cause explosions.
 * : The damaging aura can cause explosions.
 * /: Makes Isaac immune to explosions caused by flaming tears.
 * : Sparks can set enemies on fire but won't explode.
 * : Tears can explode when they destroy an enemy's tear.
 * Piercing tears: Tears will pierce enemies and retain the chance to self-destruct each time it hits an enemy.
 * : Explosions are smaller (similar to those of ) and do not reach Isaac as easily.

Interactions

 * : Adds burn damage to the beam, but will not cause explosions.
 * Club turns orange and burns enemies, but doesn't cause explosions.
 * : Tears retain the ability to ignite enemies and explode. Tears will respawn at Isaac's location after the explosion.
 * : Overrides the explosion chance, but the knife can still set enemies on fire.
 * : Overrides the explosion chance, but tears can still set enemies on fire.
 * When the Fire Mind tear explodes, a much larger pool of creep is left behind.
 * : Tears will still stick to enemies, but lose the booger appearance. The booger tears will not constantly burn the enemy they are stuck to.
 * ////: Adds burn damage to the beam, but will not cause explosions.
 * : Beams can burn enemies, but won't cause explosions.

Seeds
DL8L CLCC (Treasure Room adjacent to spawn) VR7F GCCG (Treasure Room adjacent to spawn) JZR8 QFXC (Treasure Room adjacent to spawn) 8VA6 PJQS (Treasure Room adjacent to spawn) P149 KNEY (First floor Treasure Room) WYJG LPZC (First floor Treasure Room) 7RFL N6BV (Treasure Room adjacent to spawn) ZLK1 ML0R (Treasure Room adjacent to spawn) GY9M EL7E (First floor Treasure Room; Curse of Darkness)