V1.06.J796

General Fixes

 * Fixed a crash caused by teleporting in / II (for real this time!)
 * Fixed crashing the game when used in
 * Fixed and  crashing in Greed Mode
 * Fixed a rare crash caused by using right as the player is respawning from an extra life
 * Fixed a softlock caused by white champion Peeping Fatties
 * Fixed a potential softlock when fighting a certain version of Death
 * Fixed a softlock caused by trapdoors incorrectly staying closed on XL floors in
 * Fixed a softlock caused by entering an XL floor on a certain secret path
 * Fixed player spawning in the wrong spot in a special version of I, sometimes resulting in unavoidable damage
 * Fixed a certain red door closing itself when it shouldn't
 * Fixed an issue preventing and Filigree Feather from being unlocked
 * Fixed alternate credits music not playing after unlocking Blue Baby
 * Fixed certain voices not stopping when quitting or restarting a run
 * Fixed Confessionals not paying out with Angel room items as intended
 * Fixed 's not blacklisting items as intended
 * Fixed familiars spawned by causing  to be pushed back when hitting enemies with their melee attack
 * Fixed the causing a rare crash in the D____ fight
 * Health Up and Health Down horse pills now play their correct announcer lines
 * Fixed canceling the causing it to briefly appear as  in Isaac's hands before disappearing
 * Fixed a certain final boss not counting as "beating the game" and not granting tokens
 * Fixed ""Eden"" not taking Eden tokens away when restarting a run
 * Fixed a certain dark twin still attempting to attack the player during certain cutscenes
 * Fixed causing self-damage in the
 * Fixed being able to create trapdoors in II or Corpse XL
 * can no longer create doors to the Error Room on final floors
 * Fixed double-tap items having flipped controls in a certain secret area
 * Fixed active items obtained in a certain secret area having no charge
 * Fixed being able to create portals between dimensions (i.e. some secret areas)
 * Fixed being able to teleport out of a certain final boss fight using
 * Fixed another bug that prevented daily runs from ending properly
 * Fixed tarot card dropped from a certain special rock sometimes turning into a sack if the player has
 * This same tarot card will now turn into Telepills if the player has
 * Fixed R Key not resetting the game properly and causing softlocks on certain paths

Changes and Improvements

 * Increased the drop rate of soul hearts from blue fires from 10% back to 25% in Normal Mode
 * Increased lighting around the player in Curse of Darkness
 * Soul heart devil deals can now be taken even if the player cannot afford them
 * Removed double tap trigger from since it could often be accidentally triggered
 * can no longer be found by ""The Lost""
 * and now cost 1 heart container in deals with the devil
 * Added a few more missing Bestiary entries
 * room will now contain a trapdoor back to the starting room on final floors
 * Helper summoned by now deals more damage and constantly swings its bone as long as the attack buttons are held down instead of charging a bone throw
 * Bombs thrown by a certain end game boss now interact as expected with Safety Scissors
 * Added a charge bar to to indicate when a blood clot will be spawned
 * White fires no longer trigger on-hit effects
 * Sacrifice room spikes will no longer teleport the player to the when on a challenge or daily run that does not end there

Misc

 * Updated various room layouts