Dirty Mind

Dirty Mind is a passive item added in The Binding of Isaac: Repentance.

Effects

 * Converts all enemy Dips into Dip familiars.
 * Rocks have a chance to be replaced with poop when generated.
 * Destroying poops spawn 1-4 Dip Familiars, which loosely follow Isaac around, block enemy shots, and deal contact damage to enemies.
 * Dips deal contact damage to enemies equal to the damage Isaac had at the time it spawned, and can deal up to 2 ticks of contact damage and/or block 2 shots before dying.
 * Destroying different types of poop will spawn special Dips:
 * Corn Poops create Corny Dips that spawn 1 Blue Fly on death.
 * Brownie Dips spawned by Brownie and Dangle have the same behavior.
 * Red Poops create Red Dips that deal twice as much damage and autonomously charge at enemies, but automatically die after 15 seconds.
 * Golden Poops create Gold Dips that have a chance to inflict the effect on enemies they hit. They can also take 5 hits before being destroyed.
 * Rainbow Poops create Rainbow Dips that charm enemies they hit and have a chance to drop a half red heart on death.
 * Black Poops create Black Dips that leave a trail of slowing creep.
 * White Poops create White Dips that recreate the effect of and can take 3 hits before being destroyed.
 * Poops unique to and  also spawn Dips with special effects:
 * Stone Poops create Rock Dips that deal an additional 3.5 damage per hit and can take 6 hits before dying instead of 2.
 * Stinky Poops create Stinky Dips that release toxic gas as they move and a larger cloud of toxic gas when they die.
 * The toxic gas does 0.5x Isaac's damage per tick (~1.2x Isaac's damage per second) and poisons enemies; clouds left behind while alive last 1.5 seconds and the cloud created on death lasts 8 seconds.
 * Fire Poops create Flaming Dips that burn enemies they hit and leave behind a fire when they die.
 * The burn deals 3.5 damage up to 6 times, and the fire deals 8 damage at full durability, 6 after taking 1 hit, and 4 otherwise, for a maximum of 22 damage.

Synergies

 * : Doubles damage of Dips to 7 and halves damage taken to 1.75.
 * Friendly Dips can be picked up and thrown.
 * Mysterious Candy: Allows a steady supply of Dips, with time. Useful for later chapters.
 * : Allows generation of extra Dips after every room.
 * : All Dips are sacrificed and a coin is spawned for each Dip sacrificed. The Dips do not count towards the 2 familiar limit of Sacrificial Altar.

Trivia

 * This item is used in Scat Man (challenge #36).