Marked

Marked is a passive item added in The Binding of Isaac: Afterbirth.

Effects

 * Creates a controllable crosshair. Isaac automatically and continuously fires towards the crosshair.
 * The crosshair will not appear in each room until Isaac fires. Pressing the "drop" key or button (Keyboard default: left Control key; Controller default: right trigger) will make the crosshair disappear and stop Isaac from firing tears until a firing key is pressed again.
 * +0.7 tears.
 * +3.15 range.
 * +3.0 range.
 * +0.3 tear height.
 * All familiars will fire towards the crosshair.

Synergies

 * : Automatically charges and fires in the direction of the mark.
 * : Charge and fire rate based on proximity to mark. Fully charges when farther away, charges less but fires faster when closer. Damage scales with the distance between Isaac and the crosshair.
 * : Isaac will stay camouflaged until the crosshair is moved.
 * : Greatly increases the firing rate without needing to charge. The teleporting effect of the eye gets removed.
 * : While firing, Lil Brimstone automatically charges and fires the beam immediately upon full charge, the beam will now target the crosshair.
 * : While firing, the ring charges automatically and activates immediately upon full charge.
 * : Charge and fire rate based on proximity to mark. Fully charges when farther away, charges less but fires faster when closer.
 * : Automatically charges and fires in the direction of the mark.
 * : Light beams are charged and fired at the crosshair automatically.
 * : Fires in the direction of the crosshair, with charging time proportionate to the distance of the crosshair from Isaac.
 * : The spawned familiars will aim at the crosshair.

Interactions

 * : The tear hover effect is nullified, though the tear delay down is applied.
 * : Overrides Marked, but stat bonuses still apply.
 * : The green aura only activates when pressing the buttons to fire Isaac's tears.
 * : Continuously fires bombs towards the marked spot.
 * : Continuously fires missiles at the marked spot.
 * : Both items work as normal, with tear rate gradually increasing until Isaac turns his head, which can happen via him or the crosshair moving too out of parallel.
 * : Tears will always attempt to land on the crosshair, changing direction mid-air to do so.
 * Familiars: Shooting Familiars do not fire towards the mark, they fire as they normally would without the item.
 * : Tears will stop auto-firing once the player is invulnerable.
 * : Lil Brimstone only charges while moving the mark.
 * : Overrides Marked, but stat bonuses still apply.
 * : Overrides Marked, but stat bonuses still apply.
 * : Overrides Marked, but stat bonuses still apply.
 * The Mr. ME! crosshair will move constantly in the direction of the Marked crosshair relative to Isaac. It will not attempt to match with where Marked is aiming, making it difficult to control. Pressing the drop button will stop the Mr. ME! crosshair.
 * /: Isaac's tears will still fire, but he will be unable to move the crosshair while invincible.
 * : Overrides Marked, but stat bonuses still apply.
 * : Overrides Marked, but stat bonuses still apply.
 * Fires in the direction of the crosshair
 * : Laser only fires while the crosshair is moving, and only in cardinal directions.
 * Continuously fires in the direction of the crosshair.
 * : Overrides Marked, but stat bonuses still apply.
 * : Tears are fired automatically but only in cardinal directions.
 * The beam is aimed at Marked's crosshair. Moving the crosshair rotates the entire beam along with any tears inside it.
 * : The tears' center of orbit can be slightly modified using the crosshair.

Trivia

 * This item's icon shares the same icon as but red instead of white. 's sprite is also the same as Zodiac but red instead of black.
 * The mark on the ground is the same as used by.

Seeds
PPTD 7GA4 (Treasure Room adjacent to spawn) QJBR X4TV (First floor Treasure Room)