How to Jump

How to Jump is an activated item.

Effects

 * Upon use, Isaac jumps in the direction he is currently moving. The distance of the jump depends on how fast Isaac was moving and for how long he was holding the button when the item was activated. Jumping allows Isaac to travel over obstacles such as rocks and pits.
 * While mid-jump, enemies, projectiles, bombs, and spikes cannot damage Isaac. Isaac cannot interact with pickups or chests mid-jump.
 * If Isaac has a Stompy trait (from items such as and ), rocks won't be destroyed mid-jump

Interactions

 * : No effect.
 * Panic Button: Makes Isaac immune to contact and tear damage while moving.
 * Broken Remote: No more jumping, infinite teleportation.

Trivia

 * The cover of the How to Jump book resembles the original packaging artwork of the game Super Mario Bros., and also refers to Mario's original name, "Jumpman," in the game Donkey Kong.
 * The description of the item is also a joke referring to the fact that Isaac can't jump, and that Isaac must apparently read a book with Mario in it to learn how.

Seeds
19ET 6JE9 (Treasure Room adjacent to spawn) 97JM 9H2S (Treasure Room adjacent to spawn) N6RG BHK7 (Treasure Room adjacent to spawn) T7HS M3Y8 (Treasure Room adjacent to spawn) ADNK M30F (Treasure Room adjacent to spawn)