Technology

Not to be confused with .

For all Tech Items, check Tech (disambiguation)

Technology is a passive item.

Effects

 * Replaces tears with a piercing laser with unlimited range.

Synergies

 * /: The lasers can gain the damage multiplier from each of the items, although there is no visual difference.
 * : Overrides Technology.
 * The Technology laser coils around the Brimstone beam, granting a 1.5x damage multiplier.
 * : The laser can be charged, increasing its size and damage.
 * : Fires lasers in all directions upon impact of a missile.
 * : Laser lights enemies on fire but loses the ability to explode enemies.
 * /: Isaac shoots multiple lasers with a decreased rate of fire.
 * : Isaac shoots a short-range laser that will form a Lachryphagy tear, which has piercing.
 * : The laser becomes a large ring that is controllable and looks like a shot. Enemies inside the ring without touching it are not hurt. The shot speed is ignored. The Tears stat is ignored and the damage is dealt very rapidly at a rate equivalent to a 2 tear delay.
 * : Fires a laser from the back of Isaac's head as well as the front.
 * : Several additional lasers fire in random directions. (One beam will always fire straight forward as normal.)
 * Fires a barrage of small lasers.
 * : Doubles damage.
 * Doubles damage but it rapidly decreases with distance, down to 0.1 from about 6 tiles away.
 * : Expected high damage down and very high tears up. Because Technology has no knockback like standard tears, this will generally be a good DPS increase.
 * : Both fire at the same time.
 * Multiple copies of Technology: Fires additional Technology lasers for every extra copy with no damage/tears down.
 * Multiple copies + Brimstone: Every Technology laser will be a Brim/Tech beam.
 * : Both fire at the same time.
 * : Laser circles around Isaac and then continues its path forward in a straight line. The laser is also spectral.
 * + : The extra distance covered by the laser more than doubles damage right in front of Isaac, and it increases as normal further away.

Interactions

 * : Overridden by Technology.
 * Shoot 2 lasers.
 * : Tears up, but no Anti-Gravity effect.
 * Create laser balls that fire technology lasers when released.
 * : Overrides Azazel's Brimstone.
 * Technology laser wraps around the Brimstone beam, dealing extra damage, but not increasing Brimstone range.
 * : 50% chance to apply the flat damage up with each shot.
 * : 50% chance to apply the flat damage up with each shot.
 * : Lasers can't be charged, but reduces Isaac's tear delay by 20%.
 * : Overridden by Technology.
 * Technology lasers wrap around the screen with the Continuum effect with momentum retained.
 * Overridden by Technology.
 * Charge a barrage of 5 lasers.
 * : Tear delay down as expected, but no benefit from the splash effect.
 * Releases a 4-way spread of tears whenever the laser hits a wall or an enemy.
 * : Overridden by Technology.
 * : Overridden by Technology, but still gain damage.
 * : Overrides Technology.
 * Fires lasers in addition to bombs.
 * : The lasers can gain the damage multiplier from Euthanasia although there is no visual difference. Euthanasia loses its instant kill ability, however.
 * Flat Worm/Pulse Worm/Ring Worm: No effect.
 * : Homing laser, but the halo is lost.
 * : Overridden by Technology.
 * : Holy Light shots will not activate.
 * Holy Light shots have a chance to activate on hit as expected.
 * Hook Worm: Laser follows a square wave, which increases its hitbox.
 * : Laser poisons targets.
 * : Additionally, gives a flat +4 damage.
 * : Laser explodes on contact.
 * : Overridden by Technology.
 * Fires electricity normally.
 * : No effect.
 * Damage increases the further away the enemy is, on a multiplier that is roughly +20% per tile of distance. This allows for a huge damage increase from longer distances.
 * : Overrides Technology.
 * Both fire normally.
 * When playing as, Mom's Knife overrides Technology.
 * Mom's Knife + : The laser ring becomes centered on Isaac and cannot be controlled, and the knife can not be fired. This makes some rooms impossible to do without a familiar.
 * : Overridden by Technology.
 * Makes the beam curve the opposite direction while Isaac is moving sideways.
 * : Overridden by Technology.
 * The laser spawns pools of liquid always when it hits obstacles and occasionally on enemies.
 * : Expected tears up and the laser's color turns yellow.
 * Ouroboros Worm: No effect on laser.
 * Works as intended.
 * Laser becomes spectral.
 * Laser beams are thicker in terms of width.
 * : Overridden by Technology.
 * Laser splits into two perpendicular beams upon hitting an obstacle.
 * Overridden by Technology.
 * : Overridden by Technology.
 * Lasers bounce off of walls.
 * No effect.
 * Lasers are no longer affected by Isaac's momentum.
 * Whip Worm: No effect on laser besides +0.5 shot speed.
 * Wiggle Worm: Laser follows a sine wave, which increases its hitbox.

Trivia

 * This item is used in Computer Savvy (challenge #16).
 * When the damage stat exceeds 10, tech's laser sound will become both deeper and bassier.

Seeds
9SS3 3YXY (Second floor treasure room) (+ Technology 2 on third floor) GXSE V7P4 (Treasure Room adjacent to spawn) EZTZ CL68 (Treasure Room adjacent to spawn) RR0G KKQJ (Treasure Room adjacent to spawn) 6FDS 6FWF (Treasure Room adjacent to spawn) PCM8 R3H4 (Treasure Room adjacent to spawn) GXA1 L6XC (Treasure Room adjacent to spawn) 27T2 26G0 (First floor Treasure Room) 11DA E0JZ (Treasure Room adjacent to spawn) AL2T Q6NC (First Golden Treasure Room)