Talk:Metronome

Bugs: Items that directly affect tear delay after calculation remain, reverting non-tear stats

 * Items known to directly affect tear delay.
 * I added a bug related to Polyphemus to the page under bugs
 * Monstro's Lung is reported to have the same issue by thefirstjoe. It is unknown what affect Monstro's Lung has on the tears stat, but it is likely it changes it after the fact (perhaps +1 after main calculation, contrast to -1 of Chocolate_Milk).
 * Update: I have done some more testing and my hypothesis seems to be correct, I'll add the bug to the main page and submit it to Nicalis. I had anti-grav (-1 to tear delay) stay between rooms/floors, Kcfgs9ikgmhad92o (talk) 16:11, 11 January 2017 (UTC).
 * Note that this is all just my hypothesis, do not add anything without evidence to the page. I am interested in other's findings to try verify the exact nature of the bug. I have submitted a report to Nicalis for now, if you find anything else about it, don't hesitate to update them at [mailto:isaac@nicalis.com isaac@nicalis.com], thanks, Kcfgs9ikgmhad92o (talk) 14:27, 11 January 2017 (UTC).
 * It appears it is items that affect tear delay as well as anything that adds charge shots. They may be the same -- it is unknown the relationship between tear delay and charge shots. I just had Tech X last between rooms. To clarify, this behaviour has been observed using the following items:
 * Brimstone
 * Monstro's Lung
 * Polyphemus
 * Anti-Gravity
 * Tech X


 * I observed this effect with Epic Fetus as well. I only used metronome twice before discovering that the item is bugged. First time gave me Epic Fetus, second time gave me Cone Head. Only Epic Fetus lasted between rooms and floors.
 * This was in Greedier mode, as The Lost, so, while it was bugged, I still wanted to shamelessly make use of it.
 * I picked up very few other tear altering items, just A Lump of Coal and 20/20, which gave me double missles.
 * Everything was going great, until The Shop, where I accidentally walked over Technology 2
 * This reset my tears to what they should have been given the rest of my items. I don't recall if the Tech 2 laser was actually firing too or not, because...
 * I panicked and purposefully end-tasked, so I could start the floor over (more SHAME!), and upon restarting the game, I still no longer had the Epic Fetus effect, just what I should have had without the bug.
 * Raadish (talk) 22:30, 23 January 2017 (UTC)


 * Feel free to add to this list, but sign each point with four tildes ( ~ ), Kcfgs9ikgmhad92o (talk) 02:36, 12 January 2017 (UTC).

Interaction with Void

 * I found something when using Void + Metronome described below. I believe it doesn't have anything to do with Void, but is instead part of the former bug - where items that modify the tear delay stat remain when used with metronome. This point was on the main page, I have removed it for now until I can find some evidence to support it, Kcfgs9ikgmhad92o (talk) 14:49, 11 January 2017 (UTC).
 * If Metronome is absorbed by Void, each passive item given by Metronome will give the player the passive permanently. Since the item is not picked up, it does not appear in the item tracker and will remain in its item pools as normal. This is another way to get more than one of the same item without Diplopia or looping.

Items effects to be tested

 * Do passive items which affect the result of the room or the next floor's generation work if they are active in the room which the player leaves the floor? I am interested in whether if There's Options or More Options are spawned by Metronome during the boss fight of a floor and whether they do anything at all, Kcfgs9ikgmhad92o (talk) 16:48, 11 January 2017 (UTC).

Familiars and changing spacebar item
When player change spacebar item it will remove this "long-stay" effects, at least my Tech X effect from Metronome was removed after i change Metronome on Bible. Familiars also stay with player after leaving the room, untill Metronome is used again (in my case it was with Brother Bobby and Mom's Razor).

After using Metronome, getting The Inner Eye and leaving room only tears rate debuff stays (disappear after using Metronome again.) Continuum effect (and range up) was with me until using Metronome again. All was tested on The Lost.

Can Metronome mimic R Key?
Can Metronome mimic R Key?