Talk:Libra

Libra+Blood Clot
It looks like Libra does not affect blood clot (i.e., the extra damage and range is applied to every other tear as normal, without any redistribution).

Speculation: 666
It appeared in one of Tyrone's streams that Libra gave the player 6 of each consumable. --RoshanLynch (Jsmooth13) (talk) 17:25, 3 November 2014 (UTC)


 * It seems to have an effect in balancing your stats. I picked it up after getting soy milk and my tears returned to the default size and I was able to one hit most enemies.
 * (Post by User:Angryturnip294)


 * Balances Samson's passive as well. When taking damage, notice a large increase in not only size/strength by fire rate and range. - Anon 12/11

Libra+Polyphemus
I got both of those items on the first and second treasure rooms and the tears didn't increase in size. They still pierce through dead enemies and each principal stat was slighly increased. Possible interaction? Bedebao (talk) 12:28, 4 January 2015 (UTC)
 * I dunno. Did you keep your seed? I'm not entirely sure why the tears would not increase in size unless Polyphemus causes your tear size to directly scale with your damage, to visually indicate how much overkill is left after killing an enemy. If that's the case, it's logical that the tear size would appear to not change, because that would suggest that Libra basically stole away most of the damage-up and redistributed it to your other stats, leaving your damage only slightly higher. I guess that makes sense considering Libra should affect outliers the most. DoomZero [Admin] (talk) 15:00, 4 January 2015 (UTC)
 * I didn't, but item combinations can be easily tested by editing the players.xml file. Bedebao (talk) 15:09, 4 January 2015 (UTC)
 * True! I never thought about testing them that way. Very good point! Hmm. Regardless, I don't know if that's really an interaction. Looking at your description, it seems as though the items simply work together in the expected way. Unless you can determine conclusively that something works differently than it should, or in a way that's worth pointing out, I don't feel like it's necessary to add it to the page. Maybe I'm wrong though. I'll look into it more when I have the time. I might be busy all day though, so you should visit the IRC channel and talk to people there about it. DoomZero [Admin] (talk) 15:36, 4 January 2015 (UTC)

Luck Calculation
It is noted, that Luck increases also increase the other stats. In my recent playthrough I got myself to 5000 Lcuk (duplicating luck coins) but Libra did not increase my other stats. Is that only in older versions? It also did not increase it after I picked up a lucky foot. -Craydy

Some formula details
Writing this down here in case I can be bothered to find the correct tears adjustment at some time: the balancing turns ±0.15 speed, ±2.5 range, ±1 tear delay and ±1 flat damage into ±0.0375 speed, ±0.625 range, ±0.? tears and ±0.25 damage. Caps on speed, tears and tear delay, as well as diminishing returns on tears and non-flat damage apply.
 * Frionil (talk) 17:53, 31 October 2017 (UTC)