V1.06.J168

Graphical changes

 * Added unique The Forgotten costumes for Conjoined, Seraphim, Leviathan, Spider Baby (transformation), Bob,, , , , , , , , , and.
 * Added skin color alts to.
 * Slightly improved item sprite for.
 * Added extra animations to the familiar. Based on this Steam Workshop mod by piber20.
 * Picking up under Curse of Darkness will now make the darkness fade away instead of immediately lighting the room up.

Other Changes

 * now counts towards the Yes Mother? transformation.
 * Familiars will now be teleported to the player's position when entering the Mom fight.
 * The Forgotten's body will now be teleported to the player’s position when entering a fight against Gurdy, Mom or Mom's Heart as The Soul.
 * Locust of War will now refrain from targeting or colliding with enemies for 2 seconds after entering a room.
 * The Thing can no longer spawn as a regenerating red champion as that makes it near impossible to kill with some loadouts.
 * Added a charge bar to.
 * Losing a Bone Heart to damage will now reduce the Forgotten's devil deal chance.
 * Ministros will now be replaced with Hoppers instead of Leapers in hard mode before "The Gate is Open" is unlocked.
 * is now a simple minor Tears Up when picked up by Keeper or The Lost and will no longer kill Keeper.
 * Added stage HP to Blisters to make them less tanky when encountered on early floors.
 * The Lamb will no longer do its rotating Brimstone attack when close to a wall.
 * and now synergize with The Forgotten.
 * s are now limited to a maximum of 10 to prevent potential crashes.
 * Adjusted the contents of in Greed mode.
 * Krampus will now do a short dash towards the player before doing a spinning Brimstone attack (this should act as a clearer tell and prevent him from doing that attack when next to a wall).

Bug fixes

 * Fixed many missing/outdated features from the Linux version.
 * Fixed The Forgotten's score value fluctuating when switching between forms.
 * Fixed The Forgotten's ranged attack sometimes firing backwards with controllers.
 * Fixed causing Ipecac shots to silently explode with no visible explosion effect.
 * Fixed not increasing the size of the player's tears when granting the Proptosis effect.
 * Fixed being able to keep the state when switching from The Forgotten's soul form to his skeleton form.
 * Fixed being able to go to the Cathedral while holding.
 * Fixed and  being launched from the wrong position when thrown by The Forgotten right after a pickup animation.
 * Fixed not requiring Mega Satan to be defeated with Apollyon and The Forgotten.
 * Fixed a crash occurring when running the game after subscribing or unsubscribing from a mod.
 * Fixed big Attack Flies spawned by The Duke of Flies orbiting him instead of chasing the player.
 * Fixed first spawned The Duke of Flies in a room hogging all the orbital flies spawned by other Dukes in the room.
 * Fixed bombs sometimes being thrown up in the air when dropped (could happen after a The Forgotten + run).
 * Fixed a previous Big Horn fix causing his Delirium form to permanently drop Delirium's HP to a very low amount, making him very easy to kill.
 * Fixed a previous change causing explosions from permanently charmed enemies to damage the player.
 * Fixed Reward Plates spawning multiple rewards on top of each other in the exact same position.
 * Fixed Hematemesis removing all red hearts with the The Forgotten instead of leaving a single full red heart.
 * Fixed not triggering  and  like using a pill normally would.
 * Fixed not being in any item pool.
 * Fixed the charge bar for not being positioned properly when the player's size changes.
 * Fixed the Forgotten's charge bar being inaccurate with.
 * Fixed Crow Heart causing the player to lose their devil deal chance even if the damaged red hearts were inside a Bone Heart.
 * Fixed a previous change causing Error rooms to always use the same layout.
 * Fixed the being able to drop from Greed and Shopkeepers without actually being unlocked.
 * Fixed poops not being destructible by lasers.
 * Fixed charmed enemies sometimes getting stuck trying to target invulnerable enemies.
 * Fixed charmed enemies not being able to hit certain enemies (such as Portals and Widow).
 * Fixed portals always being replaced with Greed in Greed Mode before "The Gate is Open" is unlocked.
 * Fixed a Black Market layout having the wrong type of buttons.
 * Fixed Krampus sometimes not roaring before an attack.
 * Fixed softlock caused by teleporting to the Error room when holding in Depths 2.
 * Fixed some glitchy behavior with Delirium's The Matriarch form.
 * Fixed coop babies taking more Red Hearts from the player than intended when the player has Bone Hearts.
 * Fixed being able to get black hearts from Stoneys by touching them while having /.
 * Fixed bomb rock explosions not being symmetrical, causing some nearby rocks to survive the explosion despite being close enough.
 * Fixed a rare crash caused by the Matriarch when transitioning to her second phase.
 * Fixed The Lamb being able to move during its rotating Brimstone attack before the beams have fully disappeared.
 * Fixed a previous change causing fires from and  to deal much less damage than intended.
 * Fixed several AB+ Double Trouble boss layouts being picked on the wrong floors.
 * Fixed Double Trouble allowing the player to encounter bosses that haven't been unlocked yet.
 * Fixed a softlock caused by catching the Haunt's Lil Haunts with.
 * Fixed a softlock caused by using in Mega Satan's room before triggering his boss fight.
 * Fixed bosses spawned by playing the boss victory jingle on death in some cases.
 * Fixed Ultra Greed getting stuck trying to dash against item pedestals or the player in form.
 * Fixed Bone Hearts causing ??? to become invulnerable in certain conditions.
 * Fixed, and other similar items affecting pickups that have already been picked up and are playing their disappearing animation.
 * Fixed a previous fix causing Eden's hair to always be the first variant.
 * Fixed a bug causing battery charge to be duplicated with the.
 * Fixed not disabling itself when the player loses it or swaps it with another item.
 * Fixed and  not removing The Forgotten's Red Hearts if picked up when in soul form.
 * Fixed a glitch with causing The Forgotten's soul to die upon rewinding.
 * Fixed having a wrong green skin variant.
 * Fixed having an outdated white skin variant.
 * Fixed Seraphim transformation costume not supporting skin variants.
 * Fixed Lilith not starting with before unlocking it.
 * Fixed and  not firing with The Forgotten when held between more than two rooms.
 * Fixed with The Forgotten sometimes causing bombs to be invisible.
 * Fixed not unlocking if AAA Battery or Watch Battery were picked up last.
 * Fixed a previous change causing invisible headless enemies (such as Pacers and Gushers) to spawn from enemies killed during their spawn animation.

Mod support

 * Added missing sound enums.
 * Fixed a previous change preventing modded tears from changing their sprite scale from a Lua callback.
 * Death's Heads and Stoneys can now be placed alone in rooms with pressure plates.
 * Added a  parameter to   to specify a special costumes folder per character (for instance a custom character with   will attempt to load costume spritesheets from   instead of  ).

Debug console changes

 * Fixed Alt Gr sometimes causing the left Ctrl key to get stuck in the console (Windows fix only for now, need to confirm Linux and OSX have this issue as well)

Undocumented changes

 * Fixed the bugged stacked entities in Super Gluttony room #2112.
 * There are now 2 item pedestals in Greed Mode Angel Room #0 (up from 1).
 * There is now 1 item pedestal in Greed Mode Angel Room #6 (up from 0).
 * There are now 2 item pedestals in Greed Mode Angel Room #1 (up from 1).
 * There are now 2 item pedestals in Greed Mode Angel Room #1 (up from 2).
 * Fixed the bugged Begotten Chains in Greed Sheol room #31.
 * Fixed the bugged Begotten Chain in Greed Sheol room #58.
 * Fixed glowing firefly/dust motes getting stuck at the center of L-shaped rooms.