Talk:Book of Virtues

Book of Virtues Resource Dump
Processed the wisps.xml file into the following preliminary list. Further work still needed: tear flags must be  expanded, they are currently commented out, same for wisp layer. Tear variant may be unnecessary to list. Check proc chances for sanity. General reordering.


 * Basic wisps: 2 health. 3 damage. Blue flames. Blue core. Blue tears.
 * : 3 health. 6 damage. x1.2 size. x0.75 shot speed.  White flames. White core. White tears.
 * : 2 health. 6 damage. x1.2 size. Black flames. Red core. Red tears.
 * : 3 health. 3.5 damage. Brown flames. Black core. Black tears.
 * : 1 health. 1.5 damage. x0.5 size.  Blue flames. Brown core. Brown tears. 2.5% special tear chance.  Core appearance: a Dip.
 * : 1 health. 1.5 damage. x0.5 size.  Blue flames. Grey core. Blue tears. Core appearance: a bomb.
 * : 1 health. 1.5 damage. x0.6 size. 15 tear delay. Beige flames. Beige core. Beige tears.
 * : 2 health. 3 damage. Red flames. Beige core. 5% special tear chance.  Special tear color: Red tears.
 * : 3 health. 7 damage. x1.05 size. Orange flames. Red core. Core appearance: a stick of dynamite. Orange tears.
 * : 2 health. 3 damage. Yellow flames. Beige core. 7.5% special tear chance.  Special tear color: Yellow tears.
 * : 2 health. 3 damage. Poison green flames. Poison green core. Poison green tears. 7.5% special tear chance.  Special tear color: Different poison green tears. x1.3 special tear size. x3 special tear damage. Core appearance: Bob's head.
 * : 3 health. 4 damage. Blue flames. Blue core. Blue tears. 10% special tear chance.  Core appearance: flickering aura.
 * : 2 health. 3 damage. Red flames. Red core.  20% special tear chance.  Core appearance: a heart.
 * : 1 health. 1.5 damage. x0.6 size. Grey flames. Grey core. Grey tears. Core appearance: a bomb.
 * : 2.5 health. 1.5 damage. x0.6 size. Bright blue flames. Bright blue core. Bright blue tears. Core appearance: a Shoop Da Whoop head.
 * : 1 health. 1.5 damage. x0.6 size. 10 tear delay. Yellow flames. Yellow core. Yellow tears. Core appearance: drippy.
 * : 1 health. 2 damage. Beige flames. Beige core. Beige tears. Core appearance: shielded.
 * : 1 health. 3 damage. Orange flames. Grey core. Orange tears. Core appearance: a bomb.
 * : 1 health. 1.5 damage. Beige flames. Beige core. Beige tears. Core appearance: an hourglass.
 * : 4 health. 3 damage. Blue flames. Blue core.
 * : 5 health. -1 tear delay. Blue flames. Blue core. Blue tears. Core appearance: a cross.
 * : 3 health. 6 damage. x1.2 size. Black flames. Brown core.
 * : 5 health. 3 damage. Blue flames.  Core appearance: a skull.
 * : 3 health. 3 damage. Blue flames. Brown core. Blue tears. Core appearance: a card.
 * : 2 health. 12 damage. x1.2 size. 45 tear delay. Blue flames. Beige core. Core appearance: a tooth.
 * : 4 health. 3 damage. 25 tear delay. Dark blue flames. Yellow core. Yellow tears. Core appearance: Pac-Man.
 * : 2 health. 3 damage. Blue flames. Blue core.
 * : 4 health. 3 damage. Blue flames. White core. Blue tears. Core appearance: a pill.
 * : 4 health. 3 damage. Red flames. Red tears. Red core. Core appearance: a six-sided die.
 * : 4 health. 3.5 damage. White flames. 'Isaac' core. Core appearance: Isaac's head.
 * : 1 health. 1.5 damage. Poison green flames. Poison green core. Poison green tears. Core appearance: a puff of gas.
 * : 4 health. 3 damage. Blue flames. White core. Blue tears. Core appearance: a baby.
 * : 8 health. 3 damage. Red flames. Red core. Core appearance: a lump.
 * : 100 health. Very high priority. 10 damage. White flames. Core appearance: Isaac's head.
 * : 2 health. Black flames. Cannot shoot. Core appearance: a horse head.
 * : 20 health. 3.5 damage. Blue flames. Blue core. Blue tears. Core appearance: a heart. Spawns 3 at once.
 * : 1 health. 3 damage. Red flames. Orange core.  Core appearance: a coin.
 * : 2 health. 3.5 damage. White flames. 'Isaac' core. Core appearance: Isaac's head. 7.5% special tear chance.
 * : 3 health. 6 damage. x1.2 size. x0.75 shot speed.  White flames. White core. White tears. Core appearance: a heart.
 * : 5 health. 3.5 damage. x1.2 shot speed. Blue flames. White core. White tears. Core appearance: an orb.
 * : 4 health. 3 damage. Blue flames. White core. Blue tears. Core appearance: a star.
 * : 1 health. 2.5 damage. Blue flames. Blue core. Very low priority.
 * : 4 health. 4 damage. Red flames. Red core. Core appearance: a six-sided die.
 * : 1 health. 3 damage. Beige flames. Grey core. White tears. 7.5% special tear chance.  Core appearance: a spider.
 * : 1.5 health. 3 damage. Gold flames. Gold core. Gold tears. Core appearance: a key.
 * : 2 health. 3 damage. White flames. White core. Blue tears. Core appearance: a horse head.  10% special tear chance. Special tear color: White tears. x0.6 special tear size.
 * : 8 health. 3 damage. Red flames. Red core. Core appearance: a lump.
 * : 2 health. 3 damage. Purple flames. Purple core. Purple tears.
 * : 2 health. 3 damage. Purple flames. Purple core. Purple tears. Core appearance: a rune.  15% special tear chance.
 * : 1 health. 3 damage. 15 tear delay. Blue flames. Blue core. Blue tears.
 * : 2 health. 3 damage. Orange flames. Orange core.  10% special tear chance. Special tear color: Orange tears.
 * : 2 health. 3 damage. Blue flames. Blue tears. Core appearance: a card.  15% special tear chance.
 * : 2 health. 3 damage. White flames. Black core. Core appearance: a question mark.
 * : 1 health. 2.5 damage. Red flames. Red core. Very low priority. 75 tear delay.
 * : 2 health. 1.5 damage. x0.5 size. Brown flames. Brown core. Brown tears. Core appearance: a Dip.
 * : 2 health. 3 damage. Black flames. Red core. Red tears. Core appearance: an inverted cross.
 * : 2 health. 3 damage. Black flames. Red core. Red tears. Core appearance: a brimstone bubble.
 * : 0.5 health. 1 damage. White flames. White core. Cannot shoot.
 * : 3 health. 3 damage. Blue flames. Blue core. Cannot shoot.
 * : 0.5 health. 1 damage. Blue flames. Blue core. Spawns 6 at once. Very low priority.
 * : 2 health. 3 damage. Blue flames. Blue core. Core appearance: glitchy.
 * : 2 health. 3 damage. Red flames. Red core.
 * : 1 health. 3 damage. Blue flames. Blue core.  x2 shot speed.
 * : 12 health. 3 damage. White flames. 'Isaac' core. Core appearance: Diplopia eye.
 * : 2 health. 3 damage. Grey flames. White core.
 * : 2 health. 2 damage. Gold flames. Gold core. Core appearance: a coin. Yellow tears. x0.5 size.
 * : 2 health. 3 damage. Pink flames. Pink core.
 * : 0.5 health. 8 damage. White flames. White core. x1.5 size.
 * : 2 health. 3 damage. Black flames. Black core.
 * : 2 health. 2 damage. Blue flames. Blue core.
 * : 2 health. 3 damage. Blue flames. Blue core.
 * : 2 health. 3 damage. Black flames. Black core. Core appearance: a six-sided die.
 * : 4 health. 6 damage. Blue flames. Blue core. Blue tears. 20% special tear chance.  Core appearance: flickering aura.
 * : 2 health. 3 damage. Purple flames. Purple core. Purple tears.
 * : 1 health. 1.5 damage. Cyan tears. Cyan core. Cyan tears. Core appearance: an hourglass.  30% special tear chance.
 * : 2 health. 3 damage. Green flames. White core. Cannot shoot.
 * : 2 health. 3 damage. Grey flames. Grey core. Core appearance: a six-sided die.
 * : 2 health. 3 damage. Blue flames. Blue core.
 * : 2 health. 3 damage. Red flames. Red core. Cannot shoot.
 * : 2 health. 3 damage. White flames. White core. Core appearance: a six-sided die.
 * : 2 health. 3 damage. Green flames. Green core.
 * : 2 health. 3 damage. Yellow flames. Yellow core.
 * : 2 health. 3 damage. Blue flames. Blue core.  05% special tear chance. Special tear color: Bright blue tears.
 * : 2 health. 3 damage. Gold flames. Gold core. Spawns 10 at once. Core appearance: a bomb.
 * : 0.5 health. 1 damage. White flames. White core. Cannot shoot.
 * : 2 health. 3 damage. Gold flames. Gold core. Core appearance: a coin.
 * : 3 health. 3 damage. Pink flames. Grey core. Cannot shoot.
 * : 2 health. 3 damage. Red flames. Red core. Core appearance: a lump.
 * : 2 health. 3 damage. Blue flames. Blue core.
 * : 2 health. 3 damage. White flames. White core.
 * : 2 health. 1 damage. Brown flames. Brown core. 10 tear delay.
 * : 2 health. 3 damage. Black flames. Black core.  Black tears.
 * : 2 health. 3 damage. Purple flames. Purple core.
 * : 2 health. 2 damage. Grey flames. Grey core. 10 tear delay. Core appearance: an eye.
 * : 2 health. 3 damage. Green flames.
 * : 2 health. 3 damage. Blue flames. Blue core. Core appearance: Isaac's head. Cannot shoot.
 * : 3 health. 4 damage. Black flames. Core appearance: a skull.
 * : 2 health. 3 damage. Blue flames. Blue core.  10% special tear chance. Special tear color: Blue tears. Core appearance: a ghost.
 * : 10 health. 3 damage. White flames. White core. Core appearance: a skull. Cannot shoot.
 * : 2 health. 3 damage. Gold flames. Gold core.  15% special tear chance. Special tear color: Gold tears. Core appearance: a coin.
 * : 2 health. 3 damage. Red flames. Red core. 90 tear delay.
 * : 1 health. 2 damage. Green flames. Green core.
 * : 2 health. 3 damage. Red flames. White core.  x0.5 size. Core appearance: a sword.
 * : 2 health. 3 damage. Yellow flames. Yellow core. Yellow tears. Core appearance: drippy.
 * : 1.5 health. 3 damage. Red flames. Red core. Red tears. Core appearance: a key.
 * : 2 health. 1.5 damage. Blue flames. Blue tears. Core appearance: a mushroom.
 * : 2 health. 3 damage. Blue flames. Blue core.
 * : 2 health. 3 damage. White flames. 'Isaac' core. Core appearance: an eye.
 * : 2 health. 3 damage. White flames. White core. Core appearance: a key.
 * : 2 health. 3 damage. Blue flames. Blue core.
 * : 2 health. 3 damage. Green flames. Red core. Core appearance: a rotten heart.
 * : 2 health. 3 damage. Blue flames. Blue core.
 * : 4 health. 3 damage. Pink flames. Pink core. Core appearance: a piece of skin. Green tears.
 * : 2 health. 3.5 damage. Red flames. 'Plum' core.  Core appearance: Baby Plum.
 * : 4 health. 3 damage. x1 size. Dark red flames. 'Vengeful' core. 'Vengeful' tears. Core appearance: brighter core.
 * : 10 health. 3 damage. Blue flames. Blue core. Cannot shoot.
 * : 2 health. 3 damage. Black flames. Black core. Core appearance: a locust.
 * : 2 health. 3 damage. Gold flames. Gold core. Gold tears.  20% special tear chance.

The following are special wisp variants, check when/how they're spawned.


 * - Coal: 2 health. 2.5 damage. x0.75 size.  Dark brown flames. Dark brown core. Dark brown tears.  Core appearance: a lump.
 * - Iron: 3 health. 4 damage. x1 size. 10% special tear chance.  Grey flames. Grey core.  Core appearance: a small cube.
 * - Gold: 2 health. 3.5 damage. x1 size. 10% special tear chance.  Gold flames. Gold core.  Core appearance: a small cube.
 * - Diamond: 8 health. 7 damage. x1.5 size. Cyan tears. Cyan core.  Core appearance: a lump of diamond.
 * - Red dust: 3 health. 3.5 damage. x1 size. Dark red flames. Dark red core. Core appearance: a small cube.
 * - 1: 2 health. 1.5 damage. Blue flames. Blue core. x0.2 size. Core appearance: a fly.
 * - 2: 2 health. 2 damage. Blue flames. Blue core. x0.4 size. Core appearance: two flies.
 * - 3: 2 health. 2.5 damage. Blue flames. Blue core. x0.6 size. Core appearance: three flies.
 * - 4: 2 health. 3 damage. Blue flames. Blue core. x0.8 size. Core appearance: four flies.
 * - 5: 2 health. 3.5 damage. Blue flames. Blue core. x1 size. Core appearance: five flies.
 * - Normal: 2 health. 3 damage. Blue flames. Blue core.
 * - Explosive: 2 health. 3 damage. Orange flames. Orange core. 60 tear delay.  33% special tear chance. Special tear color: Orange tears.
 * - Homing: 2 health. 3 damage. Purple flames. Purple core. Purple tears.
 * - Brimstone: 2 health. 3 damage. Red flames. Red core. 60 tear delay.
 * - Monstro: 2 health. 0.5 damage. White flames. White core. 60 tear delay.
 * - Duke: 2 health. 3 damage. White flames. White core. 60 tear delay.
 * - Loki: 2 health. 3 damage. White flames. White core. 60 tear delay.
 * - Haunt: 2 health. 1 damage. White flames. White core. 60 tear delay.
 * : 4 health. 3 damage. Purple flames. White core. Core appearance: the item's icon. Purple tears.

The following items are listed as count=0 but some still have defined wisps, needs checking.


 * : 1 health. 1.5 damage. x0.5 size. Blue flames. Blue core. Blue tears. count="0" coreGfx="fly.png"
 * : count="0"
 * : 0.5 health. 2.5 damage. x1.05 size. Red flames. Grey core. Grey tears. coreGfx="bomb.png" count="0" tearFlags="122"
 * : count="0"
 * : 2 health. 1.5 damage. Gold flames. Gold core. gold x0.5 size. coreGfx="coin.png" count="0"
 * : count="0"
 * : count="0"
 * : 1 health. 2 damage. Blue flames. Blue core. Blue tears. x0.5 size. coreGfx="spider.png" count="0"
 * : 1.5 health. 2 damage. Red flames. Red core. coreGfx="heart.png" count="0" Red tears.
 * : 1 health. 1 damage. Gold flames. Gold core. coreGfx="coin.png" count="0"
 * : 4 health. 3 damage. Red flames. Red core. coreGfx="heart.png" count="0"
 * : 2 health. 3 damage. Blue flames. Blue core. count="0"
 * : count="0" 2 health. 3 damage. Blue flames. Blue core. Blue tears.
 * : count="0"
 * : count="0" canShoot="false" 2 health. 3 damage. Blue flames. Blue core.
 * : count="0"
 * : 2 health. 12 damage. Red flames. Red core. Red tears. count="0"
 * : count="0"
 * : 2 health. 3 damage. Green flames. Brown core. count="0"
 * : count="0"
 * : count="0"
 * : 0.5 health. 3 damage. Red flames. Red core. coreGfx="heart.png" count="0"
 * : count="0"
 * : 2 health. 2 damage. Blue flames. Blue core. Blue tears. count="0"
 * : 2 health. 3 damage. Brown flames. Brown core. coreGfx="box.png" count="0"
 * : 12 health. 6 damage. Black flames. Red core. count="0"
 * : 2 health. 3 damage. Blue flames. Blue core. count="0"
 * : 2 health. 3 damage. White flames. White core. count="0"
 * : 2 health. 3 damage. Blue flames. Blue core. count="0"
 * : count="0" 2 health. 3 damage. Red flames. Red core. Red tears.
 * : count="0" 2 health. 1.5 damage. Brown flames. Brown core. Brown tears.
 * : count="0"
 * : count="0"
 * : 0.5 health. 3 damage. Blue flames. Blue core. count="0" 5 tear delay.
 * : count="0"
 * : count="0"
 * : 2 health. 3 damage. Black flames. Black core. count="0"
 * : count="0"
 * : count="0" 4 health. -1 tear delay. canShoot="false" Purple flames. White core. coreGfx="item.png"
 * : 2 health. 3 damage. Red flames. Red core. count="0"
 * : count="0"


 * Interesting facts about wisps of this items --Egorka290346 (talk)


 * Kamikaze flames shoot explosive shots. It can open door to secret rooms
 * Gamekid flames shoot with anti-grav effect.
 * Blue/Red candle flames last for one room
 * How to Jump flames are created on position from where player jumped. They remain still and shoots same direction of player attack
 * Bible and Telepathy for Dummies flames shoot homing shots
 * If Books of Secrets flame is extinguished, it can open one door
 * Angelic Prism works with all kinds of flames

Could somebody check it’s synergy with mega mush
Somebody check the effect with mega mush use please

should we put the wisps on the pages of the active items in synergies?
No. If they get changed or book of virtues gets changed, that'll screw over literally all of those pages. As long as they're all on one page (when somebody decides to test it with every active item which may or may not be me), it'll be fine. --Carmph (talk) 01:46, 24 May 2021 (UTC)
 * I think we absolutely should, but wait maybe a year. Things are unlikely to be changed after that amount of time. TheMurlocAggroB (talk) 01:52, 24 May 2021 (UTC)

Replace Combinations and No effect with a link to Wisps.xml?
I hate to delete hard work, but I feel like it should be done. TheOfficialTapeDispenser (talk) 22:24, 7 June 2021 (UTC)
 * I agree that it should be done, as long as whoever's been compiling it is confident it's as complete as it can be: the content is just much more consistent and complete than the haphazard list that exists now. Also should obviously be double checked not to include mentions like "this is a test article". --Frionil (talk) 02:10, 8 June 2021 (UTC)