Talk:Beans!

Does anyone know if it is possible to mod challenges to make them easier or completely delete them?

Finally managed to complete this challenge after finding a Rotten Baby in the Devil Room, which gave me some way of hurting enemies other than bombs (I could never make it to the final room without running out) or running round in circles while the stupid bean recharges.

Do all the damage-dealing babies work and is it worth mentioning this under 'Synergies'? --77.102.114.99 19:28, 31 December 2014 (UTC)
 * Synergies should be saved for items that compliment the challenge. Babies are helpful, but don't gain any special benefit from the challenge.--Fluxxdog (talk) 21:29, 31 December 2014 (UTC)
 * Ah, I see. Worth mentioning under Strategy then? Definitely worth the heart if you get a Devil Room. --77.102.114.99 11:25, 3 January 2015 (UTC)

Weird Stuff
I've noticed after playing this challenge for a while that rooms will complete themselves after spending a certain amount of time in them (a minute or so?). Probably a failsafe in case a room is actually impossible to complete. When a room "completes itself", the doors open no matter how many enemies are left, and the room is marked cleared, however the enemies will stay alive (besides Death's Heads), and items will not be recharged. Upon leaving the room and coming back, the enemies will be gone, and the game will go through the normal pickup-generation decision.

Another weird thing that I'm not sure has to do with the challenge is that I picked up Guppy's Hair Ball, and I started generating blue flies whenever I got a hit with it. I didn't transform into Guppy and I never picked up Mulligan. My items are: Super Mushroom, Compass, The Belt, Wire Coat Hanger, 9-Volt, Bloody Lust, The Bean (no longer in possession), Guppy's Hair Ball, Pyro, Jesus Juice, Humbling Bundle, Butt Bombs, Goat Head, Gimpy, Blue Map, Hive Mind, Red Candle, and Matchbook. Can't figure out what's giving me the flies. 76.218.109.224 00:55, 11 March 2015 (UTC)