Eye of the Occult

Eye of the Occult is a passive item added in The Binding of Isaac: Repentance.

Effects

 * Isaac's tears are now controlled mid-flight with tear controls instead of moving on their own, similarly to the controlled tear given by.
 * +1 damage.
 * +7.5 range.
 * -0.16 shot speed.

Synergies
Synergies which cause auto-fire can have the firing stopped by pressing the "drop" key or button. Pressing Fire will resume auto-firing.


 * Makes a purple homing beam. The brimstone laser is automatically fired at a controllable cross-hair target after pressing the fire key each room.
 * Like Brimstone, except that his short beam becomes a lasso. The loop starts where the beam would normally end and extends out to the cross-hair.
 * Will fire a straight laser towards the crosshair.
 * /// / Conjoined: Extra tears fly in the same direction.
 * //: Generates a halo of tears that don't break their shape.
 * While holding a direction, the Ludovico tear will constantly shoot out controllable tears in random directions. The air time of these tears scales with the range stat.
 * Sprinkler's tears travel a very short distance in their original direction and can be controlled afterwards.
 * + : Tears travel and keep their initial size as long as the fire key is held, allowing for massive damage.

Interactions

 * Overridden by Eye of the Occult.
 * Not Recommended. Releasing the key to fire tears will stop the tear's movement, making it difficult to shoot enemies.
 * The tears stack on top of each other, and only move forward when holding a direction afterwards.
 * Bombs will now be controlled both in direction and range.
 * Extra tears are not affected by Eye of the Occult. Stat changes still apply.
 * Tears fired will fly towards the exact crosshair position.
 * Overrides Eye of the Occult.
 * Causes the pull to be lessened while actively controlling the tears. Pull returns to normal when not firing.
 * Creates a controllable crosshair. Lasers are fired towards the crosshair, similar to.
 * Not Recommended. The tears will stop moving when not shooting in the direction of their orbit, making it nearly impossible to control where they go.
 * Overrides Eye of the Occult.
 * Tears will only move forward while being fired, but control is otherwise overridden.
 * When being actively moved, tears can stay in the air until the fire button is let go.
 * Homing Tears: Tears still home towards enemies, but controlled movement is stronger than the homing effect.

Trivia

 * This item's name and visual design originate from a Reddit post on the Binding of Isaac subreddit.