Broken Watch

Broken Watch is a passive item.

Effects

 * Every 4th newly discovered room, the Broken Watch slows all enemies and their attacks down, but has a rare chance of speeding them up by 40% instead.
 * The effect is lost upon leaving the room, and not gained again if re-entering it.

Interactions

 * : The Glowing Hour Glass does not reset the entered room counter: using it in a room where the Broken Watch is active and immediately returning without visiting other new rooms will not trigger the effect again.
 * : Overrides Broken Watch; the speed-up effect will not occur.
 * Both the slow effect and the rarer speed up can trigger at the start of a room. However, getting hit on a sped-up room will trigger Stop Watch's slow down.