Talk:Teleport 2.0

This item has notable synergy with the Sack Head item, due to its frequent battery drops.

-Main page for this item currently gives incorrect/incomplete information regarding reaching the I Am Error room during a Daily Run. The I Am Error room can still be reached during a Daily �Run until the final floor (floor containing the trophy for run completion).

Different behavior on daily runs?
Yesterday I got to the final stage on the Daily Run, I went to both secret rooms and the devil room. I was in the Boss Rush room when I used Teleport 2.0 and I got teleported to the Devil Deal room instead of the I AM ERROR room. Anyone knows why this happened?
 * I think the point above on this very talk page mentions that it will not give you an Error room on the final stage of Daily Runs, probably to prevent escaping the "boundaries" of the run or looping. I don't play dailies so I've got no proof one way or the other. -Frionil (talk) 18:44, 15 May 2020 (UTC)
 * Good point. I'll make sure to check this out if I come across the item again in a Daily. - OciXCrom

Always taking you to I AM ERROR room?
I had a run the other day where I had Teleport 2.0, D20, and Mom's Pill Bottle on a Void. I was exploiting the D20 to get tons of items as usual. But once I got into the I AM ERROR room, I got out by using Telepills. The next time I used Void, I did not necessarily get teleported into the I AM ERROR room every time. Sometimes I ended up in the Super Secret Room instead. --Dwedit (talk) 04:10, 6 November 2020 (UTC)
 * Can't reproduce it with plain Voided Tele2 either. However, if you have Undefined or Placebo absorbed after Teleport 2.0, they activate in order of absorption and can take you out of the error room immediately. Especially Undefined likes to take you to the super secret room. --Frionil (talk) 14:58, 6 November 2020 (UTC)
 * Don't think I had Undefined absorbed in, otherwise I wouldn't have ended up in each successive unexplored room like Teleport 2.0 does. --Dwedit (talk) 02:25, 7 November 2020 (UTC)
 * I gave it another try (Voided Tele 2, nothing else, the Void stage) and out of a couple dozen tries it didn't take me anywhere but the Error room; I did teleport out of the Error room between tries too. Curse of the maze also had no effect. Whatever you were seeing, we're missing some piece of the puzzle and it's not Teleport 2.0 doing it on its own as far as I can tell. --Frionil (talk) 16:43, 7 November 2020 (UTC)