Soy Milk

Soy Milk is a passive item.

Effects

 * Reduces tear delay by the formula: (delay / 4) - 2
 * Multiplies fire rate by 5.5x
 * 0.2x damage multiplier.
 * 0.5x tear size multiplier.
 * Drastically reduces knockback from Isaac's tears.
 * Removes the need to charge on tear-replacing items with charged attacks, such as, , and , providing a different effect per item. See Synergies.

Synergies

 * : The shot pattern may help in controlling enemy knockback, in addition to dealing up to double damage.
 * : +1 damage bonus on Blood Clot tears is unaffected by the damage penalty.
 * /: Beam can be fired continuously without the need to charge.
 * : +2 damage bonus on Chemical Peel tears is unaffected by the damage penalty.
 * Shots cannot be charged, but Isaac gains a flat +1 damage up after the Soy Milk penalty.
 * Shoots moderately charged shots at a quick pace. No longer gives +1 damage.
 * : Despite the tiny appearance of the bomb tears, the explosions will do normal explosion damage. Due to the massive fire rate, many bombs can be applied in extremely quick succession, decimating anything after a short delay.
 * : Allows for incredibly fast firing medium damage bombs.
 * Fires tiny bombs, like the kinds created by Scatter Bombs. Fire rate is unaffected; damage downgrade applies as normal.
 * : The very fast rate of fire fills the screen with low damage explosions.
 * : Decreases fire rate slightly, but massively increases damage, range, and speed. Tear height is also massively increased, meaning tears can hit enemies through obstacles without spectral effect.
 * Resets stats to slightly higher than base level.
 * Libra + : Constant Brimstone beam at with normal/higher damage.
 * : Extremely effective at blocking shots.
 * : Significantly increases tear damage as they get further away. Even with only this synergy, individual tear damage appears to approach starting tear damage when firing over longer distances.
 * : No longer requires charging, creating rapid-fire tear barrages.
 * : Each shot creates creep that deals reasonable damage but stacks with every shot, causing hefty damage.
 * Piercing tears: Causes tears to affect enemy movement less for better accuracy, though also removes the advantage of rapidly knocking back enemies.
 * : Greatly increases knockback, allowing tears to pin enemies against walls.
 * : If Soy Milk is picked up at an opportune time (after Rock Bottom and preferably near the end of the run), it will result in a huge gain in fire rate without the damage penalty.
 * : The near-constant stream of tears will have electricity chained between them, providing an electrical net of damage making it almost impossible to not hit an enemy. This can greatly help offset the lowered damage by increasing the number of hits.
 * : Tech X no longer requires charging and will rapidly fire full-sized laser rings.
 * : Fires automatically upon reaching full charge. This may be riskier than Cursed Eye alone because Soy Milk prevents you from holding a fully charged shot.

Interactions

 * : Overrides Soy Milk (no additional effect on tears or damage).
 * : Damage of missiles will be decreased accordingly, but unlike normal tears, there is still a fixed timed delay between firing missiles.
 * 's charge time is not affected.
 * : The low-damage, lowered size tears disappear extremely quickly, greatly reducing range.
 * : Half of the Soy Milk tears are replaced by a constant laser, but damage down compounds.
 * : Half of the Soy Milk tears are replaced by a constant laser, but there is no damage down on it.
 * No special synergy. Charge bar still disappears, but knife will not be automatically released upon full charge.

Trivia

 * This item is used in Head Trauma (challenge #3).

Seeds
CLAT SEVR (Locked Chest room to the left of spawn) J3CA JLHW (Treasure Room adjacent to spawn) 39EQ E7Q2 (First floor Treasure Room to the right of spawn; Treasure Room to the left of spawn contains Libra; the pot above the spawn room contains The Quarter) FD36 40EN (Treasure room adjacent to spawn) 1879 JBHN (First floor Treasure Room to the right of spawn; Treasure Room above spawn contains Libra) J6QS WYV7 (First floor Treasure Room) HNMH 3ZKA (First Golden Treasure Room)