Tech X

For all Tech items, check Tech (disambiguation)

Tech X is a passive item added in The Binding of Isaac: Afterbirth.

Effects

 * Isaac's tears are replaced with ring-shaped lasers.
 * Shots can be charged to increase the size of the rings.
 * Only the outer circumference of the rings will deal damage.
 * Rings pass through obstacles and enemies.
 * Rings have infinite range and will travel until they hit a wall.
 * Damage dealt is based on the amount charged, starting at 25% Isaac's damage and scaling to 100% at maximum charge.
 * The numbers above occur with very high tear delay. A high tears stat can increase the minimum damage dealt, but decreases the maximum damage dealt.

Synergies

 * : Fires two Tech X rings instead of one.
 * : Fires a brimstone ring. This brimstone ring is larger than the laser ring and has a much wider hitbox.
 * Picking up Brimstone will still override Tech X. When you pick up Tech X as Azazel with his inherited Brimstone, Tech X does nothing at all.
 * As Azazel, Brimstone no longer overrides Tech X, instead Tech X overrides Azazel's Brimstone. This works quite well with Azazel's good initial damage stat and also negates his initial range penalty.
 * Overrides 's Brimstone.
 * Brimstone + : The damage boost from Brimstone+Technology is lost, but the laser fires while charging the brimstone ring.
 * Bookworm: Can fire an additional Tech X ring with same 25% chance.
 * Overrides the charging effect, but shoots a laser ring with a bomb in the middle.
 * : Each missile shoots 10 laser beams like from in each direction, similar to Tammy's Head.
 * Tech X rings can sometimes create an explosivo tear that sticks to enemies on hit.
 * Haemolacria tears will burst into 3-5 Tech X rings on impact.
 * Tech X rings are able to block projectiles as they travel.
 * Simultaneously fires the knife and laser ring(s).
 * Overrides Tech X.
 * Extra laser rings with different sizes depending on how long Isaac charges it are fired, will increase charge time.
 * Hitting enemies has a chance to stick a spore to them.
 * : The rings bounce off walls once and have infinite range.
 * While the rings won't home in on enemies, they will bend inwards to hit enemies within each ring, resulting in a substantial damage area increase.
 * Magnetic effect pulls pickups and objects to the edge of the ring, increasing accuracy.
 * Occasionally fires a linear laser while charging Tech X.
 * : Fires a linear laser while charging Tech X.
 * Overridden by Tech X.
 * Fires a linear laser while charging Tech X.
 * Wiggle Worm: Replaces the outer laser ring with a star-shaped oval, slightly increasing its area of effect.

Interactions

 * : Fires automatically upon reaching full charge. Tech X overrides the worm trinket effects.
 * : Only tear delay down applies.
 * Only tears up applies, without a chance of high-damage rings.
 * 4x damage will apply randomly at each damage tick depending on Isaac's luck stat.
 * Azazel's brimstone overrides Tech X.
 * Tech X overrides Azazel's brimstone.
 * Brain Worm: No effect.
 * Doesn't increase damage, but reduces Isaac's tear delay by 20%.
 * + : Incubus's laser rings cannot go through walls.
 * //: Only stat effects, if any, apply.
 * : Shoots out smaller tears on hit.
 * Overridden by Tech X.
 * Overridden by Tech X.
 * No high-damage/instant death rings.
 * Overridden by Tech X.
 * Overridden by Tech X.
 * Regular explosive tears may stick to enemies in contact with the laser.
 * Overridden by Tech X.
 * Laser rings set enemies on fire and do not explode.
 * Overridden by Tech X.
 * / : A laser ring forms around the bone toss attack. uses Tech X normally, and  cannot use it at all.
 * Only status effects granted by Fruit Cake work on the laser rings.
 * Damaging halo effect lost, behavior of rings identical to synergy.
 * Overridden by Tech X.
 * The tears turn into the Tech X tears, but they still retain the chance to drop money on hit. This chance procs with every tick of damage, rather than with the rings themselves.
 * Hook Worm: Overriden by Tech X.
 * Overridden by Tech X.
 * The lasers can create beams of light.
 * The rings fired by the Incubus have a fixed size; charging the ring will only increase the size of the player's own rings.
 * Overridden by Tech X. The damage bonus is lost upon entering a different room. Still poisons enemies like Ipecac does.
 * +4 damage and poisons enemies.
 * Tech X ring causes an explosion on every rock or enemy it passes through.
 * Overridden by Tech X.
 * Overridden by Tech X.
 * Every 15th laser ring fired also shoots a cluster of tears.
 * Overridden by Tech X.
 * Occasionally fires a Little Horn laser ring.
 * : Overridden by Tech X.
 * Adds a chance to fire 4 laser rings at once with 2 in front and 2 behind Isaac, each pair firing on top of each other.
 * Overridden by Tech X.
 * : Damage and size of the ring increases the further away it is from the player, but is actually roughly 2/3rds of tear damage up close. It takes a few tiles of distance to reach normal damage and go above it, with the maximum being 1.5x at roughly a room's width away.
 * The damage is normal at point blank range but the damage increase per tile is significantly lower.
 * Only stat changes apply, no targeting effect.
 * The rings are now fired automatically with ring size depending on Isaac's distance from the cursor; the further he is, the larger the rings are.
 * Overridden by Tech X.
 * Isaac will now sometimes fire an additional ring from his back.
 * Only stat changes apply.
 * Overridden by Tech X.
 * Overridden by Tech X.
 * The ring's damage and size substantially increase, but decreases the further it travels.
 * Overridden by Tech X.
 * Overridden by Tech X.
 * Overridden by Tech X.
 * The rings now bounce off walls.
 * Only damage up applies.
 * The ring has a chance to destroy Obstacles.
 * Tammy's head fires regular tears.
 * Overridden by Tech X.
 * Tech X laser can destroy Obstacles. Also greatly increases laser knockback.
 * Overridden by Tech X.
 * : Overridden by Tech X.
 * 3.2x damage will apply randomly at each damage tick depending on Isaac's luck stat.
 * Tech X overrides the beam. Any previous effects rendered moot by Tractor Beam (e.g. ) will return.
 * Overridden by Tech X.

Seeds
89JM N4ST (Treasure Room adjacent to spawn) HQSM WLSE (Treasure Room above spawn) Q2PY 8Q7N (Treasure Room adjacent to spawn) NDWL 802D (First floor Treasure Room; Brimstone during Mom fight and Mutant Spider on second floor) 484V V23S (Treasure Room next to spawn; three Guppy items can be found in Devil deals before the Mom fight) 9T79 9VOF (Treasure Room adjacent to spawn) 7Y4F LLBG (First floor Treasure Room) DEBT K816 (Treasure Room adjacent to spawn, 3 Guppy items in Devil Rooms before Caves 2) 4TXG EHPM (First floor Treasure Room) DKAK WGCN (First floor Treasure Room; Sacred Heart in 4th floor Angel Room) T1R6D8F2 (Second floor Treasure Room) 1XNSLQ4G (First floor Treasure Room) 2E8T QRM0 (6th floor Treasure Room; The D6 roll Papa Fly) 839P 2M9E (First floor Treasure Room reroll Halo of Flies)

  8VAWXCDE